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Thread Statistics | Show CCP posts - 2 post(s) |
Spectral Clone
Dust2Dust. Top Men.
612
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Posted - 2013.11.26 10:36:00 -
[1] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1534438#post1534438
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Spectral Clone
Dust2Dust. Top Men.
615
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Posted - 2013.11.26 10:39:00 -
[2] - Quote
Yes, definately full dropsuit/weapon repec when this is patched.
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Spectral Clone
Dust2Dust. Top Men.
615
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Posted - 2013.11.26 10:41:00 -
[3] - Quote
Damn, got no popcorn here at the office. Forgot bringing some. Might have some bacon.
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Spectral Clone
Dust2Dust. Top Men.
615
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Posted - 2013.11.26 10:53:00 -
[4] - Quote
It-¦s going to be so much butthurt on this forum from the crutch users the day this patch drops (hopefully logi is reworked already in 1.7).
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Spectral Clone
Dust2Dust. Top Men.
615
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Posted - 2013.11.26 10:56:00 -
[5] - Quote
Korvin Lomont wrote:Spectral Clone wrote:https://forums.dust514.com/default.aspx?g=posts&m=1534438#post1534438 Nothing new there, this was already mentioned on IRC a while back if I remember correctly. This is the reason I don't understand all the hassle assaultis makes with logis. The same is true for all the nerf AR threads there will be 2 new rifle shortly come out alongside with some rebalancing to the old one's but everywhere I see nerf like there is no tomorrow. I just hope CCP is fair enough to allow Logi players a SP refund just like they do with vehicle users in 1.7. So everyone gets the chance to evaluate the changes and can decide if thats still the support he wants to play.
They should probably refund the SP. It is the only reasonable thing to do.
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Spectral Clone
Dust2Dust. Top Men.
617
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Posted - 2013.11.26 11:06:00 -
[6] - Quote
Rei Shepard wrote:Spectral Clone wrote:It-¦s going to be so much butthurt on this forum from the crutch users the day this patch drops (hopefully logi is reworked already in 1.7). Logi will hopefully become a force multiplier to the team. Lets just hope they dont give them Dual Wield Sidearms, 50 armor reps/second, 2 grenade slots, base 50% EHP increase :p We all know what happened at the last rebalance pass
Lulz. Lets hope nothing goes wrong this time.
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Spectral Clone
Dust2Dust. Top Men.
618
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Posted - 2013.11.26 11:44:00 -
[7] - Quote
Delta90212 wrote:Hmm it was about time. Though hopefully they will let us keep the light slot but will find a way to ''nerf'' the assault logi's
Well, I guess we wont be seeing the fix for a while, as the discussions have started now. Better late than never ;)
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Spectral Clone
Dust2Dust. Top Men.
620
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Posted - 2013.11.26 13:19:00 -
[8] - Quote
Hecarim Van Hohen wrote:All I care is how / if they are going to keep the Amarr logi as an front line support as is the suits description. Besides that the logi getting a change is nothing surprising or even new.
The news is that logi suit will be less of a one man army (logi/slayer).
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Spectral Clone
Dust2Dust. Top Men.
620
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Posted - 2013.11.26 13:43:00 -
[9] - Quote
Hecarim Van Hohen wrote:Spectral Clone wrote:Hecarim Van Hohen wrote:All I care is how / if they are going to keep the Amarr logi as an front line support as is the suits description. Besides that the logi getting a change is nothing surprising or even new. The news is that logi suit will be less of a one man army (logi/slayer). When did something so old turn new? Changes to logi suits have been discussed for a long time now unless my memory totally fails me. I just hope they won't over do these changes.
Changes have been discussed by players previously, yes. CCP has now highlighted that this is an issue in the game. There is quite a difference.
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Spectral Clone
Dust2Dust. Top Men.
621
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Posted - 2013.11.26 14:15:00 -
[10] - Quote
dent 308 wrote:Crazy Pills. Stop eating them. This sidearm only idea for logi has always been terrible. It remains a terrible idea, and I really hope we never have to find out exactly how terrible an idea it is.
Sidearm only logi means logibro is extinct.
Don't bother talking about that time you had fun with an SMG, the bigger picture is engagement ranges and sidearms don't have it.
I have been playing logi for about as long as the logi suit has existed and am flabbergasted that this terrible idea has persisted as long as it has.
The main point of my post has nothing to do with the light weapon, it is the fact that CCP has highlighed that logis will not be playing as slayers when they fix it. Players already using logi as a logi or team force multiplier dont have to worry. It is the people abusing the suit that is going to suffer.
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Spectral Clone
Dust2Dust. Top Men.
623
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Posted - 2013.11.26 14:39:00 -
[11] - Quote
843-BANE wrote:Regardless, Logis should NOT be slayers. At the current point in time it is absolutely 100% pointless to spec into a Gallente Assault, however I did so anyway.
Logistics as mentioned should have access to miniature deployable turrets, large shield barricades and the abilities to turn the tide in battle. I don't think they should be without weapon, but I think they should be a seperate class from assault otherwise there's just no point being assault. We're the front line guys, logis are the support. It seems as although Logis are the front line assaults with extra HP and more equipment, and the assaults are redundant.
Logi gain high AND low AND equipment slots AND CPU/PG compared to the basic frame. Only to lose a sidearm. Assault has the same slot layout as the basic one (I would happily lose my equipment slot for another high slot on my ck.0). This is why logis are broken and assaults are not. Too many increased parameters without any decrease in others.
Comparison:
Caldari logi ck.0 Light wep Grenade 5 High 4 Low 3 Equip
Caldari assault ck.0 Light wep Sidearm Grenade 4 High 3 Low 1 Equip
Disregarding the weapon slots and equipment, the logi has 5+4=9 low/high slots, assault has 3+4=7 low/high slots. If we sum up the total number of slots including equipment: logi => 5+4+3 = 12, assault => 3+4+1 = 8 (equal to basic frame ck.0).
Hmmmmmmm.. whoever cant see the problem with this, must not be able to comprehend basic algebra.
The real fix to ck.0 (as an example) is to make sure it gains for example 4 equip slots, but that the logi in total has 8 slots, like the basic frame ck.0.
Example future layout (logi ck.0) 3 high 2 low 4 equip Light weapon Grenade Higher base HP than basic frame
Example future layout (assault ck.0) 5 high 3 low 0 equip Light weapon Sidearm Grenade Higher base HP than basic frame
Hire me CCP, and I will rebalance your systems.
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Spectral Clone
Dust2Dust. Top Men.
623
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Posted - 2013.11.26 14:57:00 -
[12] - Quote
IceStormers wrote:im happy with any change that lets the logi be more support related but still able to survive
i do spend alot of time having run out of ammo to give out no uplinks to drop and at that time what is my role if i cant fight? i assume its run back and refit the suit again?
i would like to see support able to carry more equipment not in items but in quantity of those items and with increased nanites would also like to see the price of a fully fitting proto logi match a fully fit proto of another role
i would like to see proximity equipment so if i have a repper tool active if reps those around me without the need of finding them and aiming at them Could include with that hives so when people are near by they can get ammo / reps depending on what hive you carry, these would regen like depot hubs do
could even bring in a new set of weapons as support weapons, so give us a sidearm for killing and provide these support weapons main use would be EW, weaken the armor/shields of enemy, cause malfunctions in enemy weapons, sound waves to hurt enemies aiming, anti-nanites to steal their ammo, damage reduction with shield\magnetic bubbles the list is endless im sure
but most importantly i want to be wanted on the field at all times (so always having support role) and not come on the forums to see countless complaints of OP logi
Caldari Logi could have a bonus to boost shield of friendly units in 10m proximity (add a small shield buffer).
Minmatar logi could have a movement speed buff to units in proximity.
Gallente logi could make all units in proximity sexier.
Amarr logi could boost damage of nearby units.
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Spectral Clone
Dust2Dust. Top Men.
625
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Posted - 2013.11.26 16:04:00 -
[13] - Quote
Zekain K wrote:And this is why I haven't speced into any of the racial suits. :/
...because the game is a complete fail right now?
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Spectral Clone
Dust2Dust. Top Men.
625
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Posted - 2013.11.26 16:23:00 -
[14] - Quote
Zeylon Rho wrote:CCP Logibro wrote:This is still a fair way off, so don't panic. We'll definitely be posting threads when we get closer at some point in the future. If "Soon" can be a year or more away, does that mean "fair way off" is like.... 2017?
Wasnt CCP supposed to be 'focused' this year?
I think the acceptable answer for dropsuit skill tree (dropsuit role) full revamp would be: no later than next expansion.
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Spectral Clone
Dust2Dust. Top Men.
626
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Posted - 2013.11.26 16:38:00 -
[15] - Quote
Cosgar wrote:We all knew since 1.3 that the 1HP/s bonus was a placeholder until they could fix the tagging system. It was in the Dev blog when the CaLogi got nerfed and the Amarr got buffed. This isn't anything new if you knew how to read.
Yep, I read it. New info is that logis will not be as good at slaying as heavies, assaults and scouts. You looking forward to using a sidearm? I heard the SMG is good....
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Spectral Clone
Dust2Dust. Top Men.
669
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Posted - 2013.11.28 09:30:00 -
[16] - Quote
I agree that all dropsuit roles need to be addressed and rebalanced, and now is a good time to do it since hit detection is working flawlessly.
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Spectral Clone
Dust2Dust. Top Men.
670
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Posted - 2013.11.28 10:37:00 -
[17] - Quote
Why are so many people surprised that the logi needs to be toned down in one area or another?
It is really not strange that this class' offensive abilities have to be toned down, and the support abilities should be enhanced.
To me it is not really a good idea to buff the assault and basic frames, because that means (probably) a more extensive work to rebalance scout/assault/heavy. Which in turn means that CCP can focus more time on linking dust into the New Eden universe.
Maybe you logis should just bite the bullet when the logi is fixed (nerfed)?
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Spectral Clone
Dust2Dust. Top Men.
670
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Posted - 2013.11.28 10:39:00 -
[18] - Quote
Tek Hound wrote:Lol...can't say I didn't see It coming.Ccp giving the I can't win so nerf it players Another hand out.How do you try to make a sandbox game if you keep removing the sand.Just get rid of all the other suits and weapons. Then rename the game scrub assault 123.
DUST ONE WEAPON ONE SUIT
You dont get the big picture, do you?
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Spectral Clone
Dust2Dust. Top Men.
673
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Posted - 2013.11.28 12:37:00 -
[19] - Quote
Himiko Kuronaga wrote:CCP Logibro wrote:Keep in mind that the thread we linked to is not necessarily how we will be making changes. It's just a reference point for the issue.
However, ideas on how we can better balance logi suits compared to others are always welcome. Ignore the butt hurt logis and nerf them. They were never meant to be a direct combat suit and their arrogance should be punished.
Nuke logi from orbit, only way to be sure.
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Spectral Clone
Dust2Dust. Top Men.
681
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Posted - 2013.11.28 17:54:00 -
[20] - Quote
ReGnYuM wrote:Long Live The SLaYeR
Long live the slayer!!!
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