Canari Elphus
Ancient Exiles. Renegade Alliance
1055
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Posted - 2013.11.26 13:55:00 -
[1] - Quote
I have little faith that CCP will do this right because of past changes and the overall design of logi's to begin with.
Why are Logi's better slayers than Assaults? - More PG/CPU to fit more proto gear - More slots for tank/damange mods
The Logi suit is supposed to be a rework of the medium frame correct? So why is it better in almost every regard? Its only negatives are speed, slightly less base EHP and the lack of a sidearm. Its positives are more H/L slots, more equipment slots, more PG/CPU and better base profile skills.
PRO Assault Min - H/L = 5/2, 1 x L, 1 x S, 1 x G, 1 x E (Base CPU/PG = 320/64) PRO Logistics Min - H/L = 4/4, 1 x L, 0 x S, 1 x G, 4 x E (Base CPU/PG = 390/70)
The Logi gets +1 H/L, -1 S, +3 E, +70 CPU and +6 PG
The whole idea of a Logi is that it is trading out its frontline ability for a support role so there is no reason it should have more all around than an Assault since its supposed to be a reworked medium frame.
I am by no means a game designer but this is how I would do it.
Min Pro Medium Frame - H/L - change to 4/3 L - Stay same S - Stay same G - Stay same E - Stay same CPU/PG - 350/67 Profile - Between Assault and Logi Bonus - Racial Bonus
Min Pro Assault H/L - 5/2 - Adjusted to favor damage mods L - 1 - No change S - 1 - No change G - 1 - No change E - 1 - No change CPU/PG - 320/64 Profile - Lowered due to decreased CPU/PG (less electronic signature) Assault Skill - reduces CPU/PG cost for weapons but raises it for equipment Bonus - Racial Bonus
Min Pro Logi H/L - change to 3/3 (minus 1 slot over base medium for equipment) S - keep at 0 (minus 1 slot over base medium for equipment) Profile - Higher than Assaults due to higher PG/CPU (more electronic signature) Speed - Slower due to added equipment slot PG/CPU - Increased but at the cost of profile Logi General Skill - +1 HP armor rep per level, reduces CPU/PG cost for equipment but raises it for weapons. Racial Bonus
What I feel this game is lacking is true tradeoffs. The idea is that when you specialize you become better at one thing and worse at others right? I think that having a +/- would do that in that it increases the Logi's ability to use equipment but reduces their offensive capabilities.
My idea is that you start with a base medium suit that gets adjusted based upon roles. It doesnt get 'better' but rather different. Right now the only difference between a medium and an assault is the bonus and cost which is a little silly. There needs to be more of a feel of specialization in that you are sacrificing something to gain a proficiency in another.
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