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KA24DERT
Pure Innocence. EoN.
262
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Posted - 2013.11.25 17:07:00 -
[1] - Quote
Whoever thought of Aurum at CCP is way too infatuated with the concept to realize where it does and doesnGÇÖt belong.
Unfortunately Dust seems to be a playground for broken ideas, and Aurum is running the risk of ruining the game. It seems like CCP is slowly starting to undo some damage (BPOs specifically), but I think they might need some help in really monetizing Dust without ruining the game.
Here are my suggestions for making revenue from Dust:
1) Boosted EXP should be done by monthly subscription with actual cash. This is a much more reliable method of collecting income than expecting players to willingly pony up real cash for fake cash when their boosters expire. Using Aurum for this mechanic has been costing CCP money.
2)Enable the purchasing of ISK with real money. Long term, the same GTC/Plex system as in Eve could be used. In the short term, you could just sell ISK for money, using the same mechanism as the AUR purchase. The ISK per Dollar could be pinned according to a market average(daily/monthly/yearly). Currently that would be $20 for ~600 MILLION ISK.
3)Remove Aurum. With the eventual removal of BPOs, the conversion of boosters to a boosted EXP subscription, and the ability to buy ISK, the need for Aurum goes away. The lower-skill requirement item variants that are currently purchasable with AUR can be made purchasable with ISK, at double/triple the cost of the regular-skill requirement item.
The currently difficulty of earning ISK and SP make good arguments for the spending of real money, but the current mechanisms are inefficient, convoluted, and game breaking.
These three things will help Dust earn more money in a sane and reliable way.
Thoughts? |
KA24DERT
Pure Innocence. EoN.
262
|
Posted - 2013.11.25 17:47:00 -
[2] - Quote
Maken Tosch wrote: 3. Too late. Can't do that without CCP being forced to give a complicated PSN refund through Sony to the customers since AUR cost players real-world money directly with Sony. Besides, AUR is not a bad thing when done right. If players are given a chance to convert the AUR into Tokens and be able to directly sell that to another player for ISK or be given much greater options such as vanity items, then we can see AUR going well.
The AUR can be converted to ISK when the time comes. The few hundred that will demand a refund can be handled on a case by case basis. Certainly harder than the status quo, but not very hard at all.
Tebu Gan wrote:
Vanity items need to happen!
I thought about this, and the issue is that cosmetics can offer an advantage in an FPS. If we're talking about your character portrait or whatever, sure, but in-game cosmetics matter.
And in the case of your character portrait, why not just offer the vanity items for ISK? |
KA24DERT
Pure Innocence. EoN.
262
|
Posted - 2013.11.26 02:02:00 -
[3] - Quote
George Moros wrote:KA24DERT wrote: 2)Enable the purchasing of ISK with real money. Long term, the same GTC/Plex system as in Eve could be used. In the short term, you could just sell ISK for money, using the same mechanism as the AUR purchase. The ISK per Dollar could be pinned according to a market average(daily/monthly/yearly). Currently that would be $20 for ~600 MILLION ISK.
Thoughts?
Selling ISK for money in a way that a player pays a certain amount of real-world cash to get new ISK created from thin air is not the way EVE's PLEX system works. In EVE, every PLEX sold for ISK is purchased by ISK already present in the economy. What you're proposing could potentially cause serious inflation issues. Especially when a functional player-driven market is introduced to DUST.
That's exactly what I put for the "Long Term" plan.
Buying ISK directly with cash is the Short Term plan, and breaks nothing as there is no current Dust economy, and is very easy to implement as CCP already has a mechanism to do it with. |
KA24DERT
Pure Innocence. EoN.
262
|
Posted - 2013.11.27 04:36:00 -
[4] - Quote
Wombat in combat wrote:
3. Remove AUR: No.
Why not? |
KA24DERT
Pure Innocence. EoN.
264
|
Posted - 2013.11.27 06:53:00 -
[5] - Quote
SponkSponkSponk wrote:because legal issues.
What legal issues? Between Sony's EULA for PSN and CCP's EULA for Dust, you're SOL.
Also, if they offer a refund, there is little to no chance you'll ever win a lawsuit. |
KA24DERT
Pure Innocence. EoN.
266
|
Posted - 2013.11.30 08:39:00 -
[6] - Quote
Thurak1 wrote:KA24DERT wrote:Whoever thought of Aurum at CCP is way too infatuated with the concept to realize where it does and doesnGÇÖt belong.
Unfortunately Dust seems to be a playground for broken ideas, and Aurum is running the risk of ruining the game. It seems like CCP is slowly starting to undo some damage (BPOs specifically), but I think they might need some help in really monetizing Dust without ruining the game.
Here are my suggestions for making revenue from Dust:
1) Boosted EXP should be done by monthly subscription with actual cash. This is a much more reliable method of collecting income than expecting players to willingly pony up real cash for fake cash when their boosters expire. Using Aurum for this mechanic has been costing CCP money.
2)Enable the purchasing of ISK with real money. Long term, the same GTC/Plex system as in Eve could be used. In the short term, you could just sell ISK for money, using the same mechanism as the AUR purchase. The ISK per Dollar could be pinned according to a market average(daily/monthly/yearly). Currently that would be $20 for ~600 MILLION ISK.
3)Remove Aurum. With the eventual removal of BPOs, the conversion of boosters to a boosted EXP subscription, and the ability to buy ISK, the need for Aurum goes away. The lower-skill requirement item variants that are currently purchasable with AUR can be made purchasable with ISK, at double/triple the cost of the regular-skill requirement item.
The currently difficulty of earning ISK and SP make good arguments for the spending of real money, but the current mechanisms are inefficient, convoluted, and game breaking.
These three things will help Dust earn more money in a sane and reliable way.
Thoughts? The idea of paying a subscription and getting a boost of exp seems a lot like a pay to win system. Especially in a game where SP's are so important and can make such a huge difference in the game. Generating ISK from cash would greatly inflate the player market once one is introduced and possibally creae very unrealistic prices. What CCP REALLY needs to do is to simply produce things people want to actually buy in game like vanity items. Things that really will not matter at all in combat so they will not change the balance of weapons in game but people will be willing ot spend some money on. They would have to be cheap of course but sure why not have hot pink armor (lol) or make it so that your entire suit is jet black (even the eyes) we could also do something like changing the color of the iron sights or change the sights themselvs on guns. Like make it so your gek has a red dot sight (or blue whatever) for a price.
I don't see how it's any more pay to win than the current booster system. I'm just advocating that the boosters come in the form of an automatic monthly subscription.
Also, Eve effectively lets pilots buy ISK with real money. Their market is doing fine.
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