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Krom Ganesh
Holdfast Syndicate Amarr Empire
746
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Posted - 2013.11.25 16:52:00 -
[1] - Quote
Aside from the obvious ones (increase gun damage, decrease damage taken, etc)
Kinetic Overclock: Greatly increases movement speed, sprint speed, and a stamina for a set duration. If a setback is needed, the user could have reduced max stamina and stamina regen for some amount of time after the module enters cooldown.
IFF/Tacnet Disruptor: Turns the Tacnet radar into static and disables the ability to discern friend and foe (Reticle doesn't change color, health bar doesn't appear, etc.). Pretty useless in modes with friendly fire disabled (though watching a bunch of reds go around shooting each other would be amusing) but can potentially be very useful in the new SoonTM FW and PC. Edit: Disables for both user and reds (possibly blues as well)
Tacnet Broadcaster: Increases the users passive scan radius and scan precision while also broadcasting the results to teammates. Comes at the cost of revealing their location to all enemies within the users scan radius.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
747
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Posted - 2013.11.25 19:32:00 -
[2] - Quote
Absoliav wrote:I believe CCP has said they won't make anything that makes dropsuits any faster cause of the speeds we can already reach, I like the idea of the Disruptor, but I think it should only affect enemies within a fixed range of the user and and the effects would become stonger as you approach the user, maybe have different variants like a long range one that has the drawback of effecting allies to a lesser extent. I like the broadcaster idea but it sounds too similar to the Scanner and would really make much sense to both and I couldn't really see much of a drawback for having one outside of equip cost.
I've always heard the max speed limit was due to the hit detection. Hit detection has made leaps and bounds since this was said so I'm hoping CCP now can allow for much higher movement speeds which would allow the overclock to function without being game breaking (along with a buff to base scout speed).
I intended for the disruptor to have a limited range (~100m?) and give the full effect instantly so long as your precision beats the enemies scan profile.
True, the broadcaster is kinda useless with the scanner, but the scanner very severely needs a nerf (no spinning/sweeping, no error messages, and a much higher cooldown) which would give room for the broadcaster to function.
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