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Fizzer94
L.O.T.I.S. Public Disorder.
955
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Posted - 2013.11.25 13:28:00 -
[1] - Quote
TechMechMeds wrote:I think they should be 33 basic, 66 advanced and either 99 or 100 complex. That would let Caldari Medium frames have 700+ shields, they would be even more OP than the old Callogi. NO
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
BUFF PLASMA CANNON DIRECT DAMAGE
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Fizzer94
L.O.T.I.S. Public Disorder.
956
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Posted - 2013.11.25 13:34:00 -
[2] - Quote
The only real problem with shield extenders is that the Standard and Enhanced ones don't have enough. Standard - 34 Enhanced - 50 Complex - 66 This would be better I think.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
BUFF PLASMA CANNON DIRECT DAMAGE
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Fizzer94
L.O.T.I.S. Public Disorder.
956
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Posted - 2013.11.25 13:36:00 -
[3] - Quote
calisk galern wrote:if damage mods were low slots like they are supposed to be, similar to as in eve this thread would be very different. If damage mods were low slots, I would demand armor hardeners for my high slots.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
BUFF PLASMA CANNON DIRECT DAMAGE
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Fizzer94
L.O.T.I.S. Public Disorder.
960
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Posted - 2013.11.25 14:28:00 -
[4] - Quote
Saoa Scum wrote:Fire9er Greko wrote:Fizzer94 wrote:calisk galern wrote:if damage mods were low slots like they are supposed to be, similar to as in eve this thread would be very different. If damage mods were low slots, I would demand armor hardeners for my high slots. THIS wich wouldnt make sense, since in eve they are low slots.. :P How about this?
High slots: Shield Extenders Shield Energizers Shield Rechargers Armor Hardeners Myofibril Stimulants Stamina Mods (I can't remember their name) Heat Sinks (reduce weapon heat buildup) Radiators (increases weapon cool down rate)
Low slots: Armor Plates Armor Repairers Shield Regulators Magazine Extensions Reload Speed Enhancers Weapon Stabilizers Profile Dampeners Precision Enhancers Scanning Extenders Kinetic Catalyzers PG Mods CPU Mods
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
BUFF PLASMA CANNON DIRECT DAMAGE
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Fizzer94
L.O.T.I.S. Public Disorder.
963
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Posted - 2013.11.25 15:06:00 -
[5] - Quote
Saoa Scum wrote:Fizzer94 wrote:
High slots: Shield Extenders Shield Energizers Shield Rechargers Armor Hardeners Myofibril Stimulants Stamina Mods (I can't remember their name) Heat Sinks (reduce weapon heat buildup) Radiators (increases weapon cool down rate)
Low slots: Armor Plates Armor Repairers Shield Regulators Magazine Extensions Reload Speed Enhancers Weapon Stabilizers Profile Dampeners Precision Enhancers Scanning Extenders Kinetic Catalyzers PG Mods CPU Mods
Ah so the armor tanker should be able to stack plates/and or reppers with dmg modules and shield tankers have to choose between dps/extenders or rechargers ... Yes shields has a "in-built" regen but it takes alot of time for it to even start to regen (fully depleted takes 10sec /8sec for logis i think) in 10sec a complex armor repper has regen 50hp, if 2 fitted it would be 100hp.. and thats before my shield even have started to regen... It just doesnt add up... when i as a shield tanker feel the need to use plates something is wrong.. dont you think? im against OP wish to buff the extender..i would rather see something to the regulator or a fix for the dps modules Damage mods aren't even on that list. I replaced them with mods that indirectly increase damage, and spread those out between both high and low slots. I am an armor tanker, moving damage mods to low slots as some have suggested would force me to use shield extenders... that is just as wrong as you equipping plates.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
BUFF PLASMA CANNON DIRECT DAMAGE
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