Doc Noah
Algintal Core Gallente Federation
889
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Posted - 2013.11.25 07:00:00 -
[2] - Quote
CharCharOdell wrote:Doc Noah wrote:<-- *Lowers glasses with a look of dissapointment* You really havent put much thought into this have you? and what is your solution without nerfing logis? Well my suggestion wouldnt end up breaking the game, most of your suggestions breaks limits made to balance weapons.
I have no strong opinions one way or the other for your assault suit bonuses. On one hand it could be useful, on the other, no one really uses it since hybrid tanking is currently the best option to survive a gunfight. Armor rep bonus could be useful but assault's lack of low slots and any natural armor rep, even at gallente proto, means we wont have a good balance of plates and armor rep to make much use out of it.
+5% (or +25% max) range on an already long range rail weapons would effectively jump them up into a new variant. Short range assault rifles will have the range of tacticals, tacticals will have more range than laser rifles and could probably hit snipers depending on how this game calculates optimal increase to effective increase
+5% accuracy, I dont think accuracy ever mattered as thats a fictional number put there with no discernible relationship with the weapon, hell I dont think theres a single skill that increases accuracy which tells me CCP intended it to stay the same no matter what.
-6% (or 30% at max) PG/CPU for blaster weapons doesnt really do much considering the -25% we already have saves us a grand total of 3 glorious PG on a prototype weapon, which assaults lack resources to fit double proto light and sidearm anyways without seriously sacrificing something else or heavily downgrading whether it be armor/shield or simply not using any complex mods
+5% stability, stabalize what?
+5% RoF sure, I cant see anything wrong with killing 25% faster than every other class and race +5% clip, 25% more of killing-25%-faster? *lowers glasses* really?xzibit approves
-10% heat build up (-50% max), great, so amarr can empty their 36round x 100dmg+ 100m SCR without overheating Overheat is suppose to limit SCR from being OP right? So kinda counter intuitive that everyone supports the idea that theres a skill that lowers this limiter dontcha think?
I have no qualms with your listed logi based skills except the +1 armor rep per level, if you get 1-2 extra slots, why dont you use those to fit the necessary armor rep should you need it? I rather it be equipment usage reduction since their specialty is in their equipment, not in their ability to tank like a heavy. |