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Jadek Menaheim
Xer Cloud Consortium
432
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Posted - 2013.11.24 19:01:00 -
[1] - Quote
Does anyone happen to know approximate (or even exact) figures to dropsuit masses per class? I am trying to figure out a novel new gun mechanic that requires that information for damage balancing purposes.
Jadek Menaheim wrote:I'm calling it the Run Gun initially (please suggest better names).
The premise is that the gun does not carry ammo or exchangeable battery cells, but rather uses the electrical potential of the entire dropsuit. It converts friction and the kinetic force needed to move a given mass over a 1m distance into a charge that's usable by the gun. Thanks for your help and consideration.
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Jadek Menaheim
Xer Cloud Consortium
433
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Posted - 2013.11.24 20:16:00 -
[2] - Quote
I'm still reaching out to a CPM or Dev to help clarify the correct mass of dropsuits. CCP Wolfman, would your team know about this? There's a high mass Honey lamb moving at a great velocity in your direction for kindly assistance.
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Jadek Menaheim
Xer Cloud Consortium
434
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Posted - 2013.11.24 20:39:00 -
[3] - Quote
Thor McStrut wrote:Jadek Menaheim wrote:I'm still reaching out to a CPM or Dev to help clarify the correct mass of dropsuits. CCP Wolfman, would your team know about this? There's a high mass Honey lamb moving at a great velocity in your direction for kindly assistance. I know longer have an eve account, but this info could probably be found in the database. Edit: I just looked via Neocom (iPhone app) and mass is shown as 0kg. 0kg? Lol, I understand that they're power assisted suits, but that seems a wee bit light. And Eve Battle Clinic doesn't list the attributes for Dropsuits, yet.
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Jadek Menaheim
Xer Cloud Consortium
434
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Posted - 2013.11.24 20:46:00 -
[4] - Quote
Well that's unfortunate. Still, if you could, what would you wager the mass to clock in at?
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Jadek Menaheim
Xer Cloud Consortium
434
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Posted - 2013.11.24 21:30:00 -
[5] - Quote
Son-Of A-Gun wrote:Jadek Menaheim wrote:Does anyone happen to know approximate (or even exact) figures to dropsuit masses per class? I am trying to figure out a novel new gun mechanic that requires that information for damage balancing purposes. Jadek Menaheim wrote:I'm calling it the Run Gun initially (please suggest better names).
The premise is that the gun does not carry ammo or exchangeable battery cells, but rather uses the electrical potential of the entire dropsuit. It converts friction and the kinetic force needed to move a given mass over a 1m distance into a charge that's usable by the gun. Thanks for your help and consideration. Where is your thread for the weapon posted, feedback/suggestions? Linky? Or is it even posted yet? Weapon name: the rolling stone. It was linked in the OP under novel gun mechanic. Here is the weapon in the feedback section. It would take the place of the Ion Pistol to assist the game devs in using in house assets.
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Jadek Menaheim
Xer Cloud Consortium
434
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Posted - 2013.11.24 21:43:00 -
[6] - Quote
I liked where this tread was going. Unfortunately, is was locked back in June.
[Math / Physics Wizards: I Beseech Thee]
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Jadek Menaheim
Xer Cloud Consortium
438
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Posted - 2013.11.25 04:15:00 -
[7] - Quote
Got to love CCP's twitter response to this question. Even if it didn't completely answer my question, the response still made my day!
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Jadek Menaheim
Xer Cloud Consortium
446
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Posted - 2013.11.26 19:45:00 -
[8] - Quote
Jadu Wen wrote:Speaking of clever troll...your twitter profile pic....are those clothespins sir? Did that hurt?! Nope a powerful beard absorbs all damage...some may say it's OP.
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