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Fizzer94
L.O.T.I.S. Public Disorder.
912
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Posted - 2013.11.24 09:41:00 -
[1] - Quote
I think the TTK on Dust is far too low right now. Many others seem to share my opinion on the matter, and would like to see TTK return to a higher level. We have what appears to be 3 main reasons we would like TTK to increase.
- It doesn't feel good to die quickly. People don't like to feel like they had no chance at retaliating against an enemy.
- Fittings have less meaning when TTK is so low. Right now it seems that everyone is brick tanking all of their suits to increase their own TTK, or using damage mods to counter brick tanking.
- A lot of us stuck with Dust because it wasn't a twitch shooter. Many people don't like twitch shooters such as the CoD and Battlefield series. Dust offered an alternative that had higher TTKs for many people.
My question is "How long should TTK be?".
I personally think it should be somewhere around 1-2 seconds to kill a light frame, 2-3 seconds to kill a medium frame, and 4-5 seconds to kill a heavy frame.
Discuss.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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Fizzer94
L.O.T.I.S. Public Disorder.
912
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Posted - 2013.11.24 09:44:00 -
[2] - Quote
Iron Wolf Saber wrote:somewhere between 0.5 and 3 seconds... That's really vague. Care to elaborate?
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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Fizzer94
L.O.T.I.S. Public Disorder.
912
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Posted - 2013.11.24 09:49:00 -
[3] - Quote
DR FEB wrote:Fizzer94 wrote: My question is "How long should TTK be?".
I personally think it should be somewhere around 1-2 seconds to kill a light frame, 2-3 seconds to kill a medium frame, and 4-5 seconds to kill a heavy frame.
if this is the ttk for a prototype weapon then I agree but there will always be damage mods and prof.V
This is why I think Damage mods need to be changed into other things, such as Magazine Extensions, Heat Sinks, and Recoil Stabilizers.
I also think Proficiency Skills shouldn't give a direct damage bonus, but should affect another aspect of the weapon instead.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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Fizzer94
L.O.T.I.S. Public Disorder.
912
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Posted - 2013.11.24 10:02:00 -
[4] - Quote
Oswald Rehnquist wrote:TTK is only an issue with certain weapons, pretending otherwise is disingenuous
Sniper, shotgun, nova knives, plasma cannons, etc are examples of a few weapons which probably don't need a hit to their current TTK, the current skill level combine with current modes are barely adequate as it is.
The real balancing act is getting the popular out of control weapons in line, which is never going to gain much support. I feel most would rather break the rest of the weapons into uselessness to keep the dominance and get the TTK they want, when in reality its the very dominate weapons that will probably need specialize attention to keep them effective but balanced at the same time. Well obviously alpha-damage weapons wouldn't be touched. They would and should always kill fast. The Sniper Rifle I have a different opinion on completely. That thing needs to be changed in a big way I think.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
|
Fizzer94
L.O.T.I.S. Public Disorder.
913
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Posted - 2013.11.24 10:13:00 -
[5] - Quote
Magnus Amadeuss wrote:I think a better question would be how long should the TTK be for a certain number of hitpoints.
Like starter or whatever.
I would be in favor of like each HP be worth, on average, 0.00333 seconds when weighed against the damage standard in game(maxed out with dmg and at proto lvl). At this point that would be the Assault rifle. If we used this simple equation as the baseline;
1200 HP = 4 seconds of continuous AR fire 600 HP = 2 seconds of continuous AR fire 400 HP = 1.333 seconds of continuous AR fire
This would also make plates and shields work out to:
Plates (no skills): Basic: +0.28 seconds Adv: +0.37 seconds Proto: +0.45 seconds
Shield (no skills) Basic: 0.07 seconds ADV: 0.1 seconds Proto: 0.2 seconds
Thats my 2 cents
EDIT: I just realized that formatting the plates/extenders like this shows how bad shield extenders are next to plates.
Also, the way things are right now, the AR does roughly double that damage (duovolle+dmg mods is around 650DPS).
EDIT 2: Wow I just realized that @ around 650 DPS a standard shield extender buys you around 0.03. Yes 30 milliseconds. I was going to include something like this, but I didn't want my opinion to take up the majority of the OP.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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Fizzer94
L.O.T.I.S. Public Disorder.
923
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Posted - 2013.11.24 12:49:00 -
[6] - Quote
That was painful to watch. It was taking them like 10 seconds to kill anyone... way too high for my tastes.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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