Atiim
Living Like Larry Schwag
1311
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Posted - 2013.11.24 02:24:00 -
[2] - Quote
Mia Romani wrote:Atiim wrote:Please tell me how not restocking 5-10k ISK MLT/STD gear is gamebreaking when 90% of the playerbase has 20m-2B ISK in their wallet?
By the very least, make them BPCs How do you think those players got so rich in the first place? 150 clones per match, 10k ISK per clone, that's 1.5 million ISK injected into the economy by every match. ISK is coming into the economy, and it is not leaving. Of course wallets are going to get fat. How idiotic are you?
These people didn't get rich because of BPOs. They got rich from constantly playing in PC battles that have 1-5m ISK payouts. These players got rich from their corps who biomass the clones on their districts for ISK.
I'd love to see someone die 150 times in a match. My 2 year old son can't even die 150 times! The worst he ever did was 0-35. And he can't even hold the joystick properly! If you manage to die 150 times in a single match then you need to stop playing DUST.
Check out my corp's new website here :D
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Atiim
Living Like Larry Schwag
1314
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Posted - 2013.11.24 02:49:00 -
[3] - Quote
Mia Romani wrote:Atiim wrote: How idiotic are you?
These people didn't get rich because of BPOs. They got rich from constantly playing in PC battles that have 1-5m ISK payouts. These players got rich from their corps who biomass the clones on their districts for ISK.
I'd love to see someone die 150 times in a match. My 2 year old son can't even die 150 times! The worst he ever did was 0-35. And he can't even hold the joystick properly! If you manage to die 150 times in a single match then you need to stop playing DUST.
I could ask you the same question. Whether one person dies 150 times, or 15 people die 10 times each, it still adds up to 150 dead clones. And yes, I'm not denying that PC is also a pretty big ISK faucet... But I ask you: How many PC matches happen each day? How many instant battles occur each day? How much do you think each one pays out in total, per day, to the entire player-base combined? Your logic is shotty at best, as it assumes that all 15-16 people are running BPOs. It also assumes that every match is ended by a team depleting it's clone reserves
I don't know about Instant Matches, but as of right now 77 districts are under attack, and the biomass value of all clones currently in Molden Heath is about 9,445,920,000 ISK. While you will never make 9.4 Billion ISK in one day by running Instant Battles, you can deploy an infinite amount of times. So to the average player, Public Contracts are much more profitable.
Tell me, If BPOs are game-breaking, why shouldn't we take away the 4 BPOs that all players have?
Check out my corp's new website here :D
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