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MINA Longstrike
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56
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Posted - 2013.11.23 11:42:00 -
[1] - Quote
I'm re-reading the eve novel "the burning life" and seeing frequent reference to things called 'multispectral grenades' or as they should be known - the flash bangs of new eden. In general the principle behind these grenades is that there's a small emp discharge to disrupt sensors (effective on drones, sansha's or the heavily implanted), a brief but bright and hot thermal to superheat surroundings (potentially scorching mercs, temporarily blinding them and disrupting heat sensitive equipment), a loud explosion (disrupting sound based equipment and damaging merc hearing) and a powerful concussive blast (knocking people around in a disorienting manner and trashing more sensitive gear).
In lore these can apparently be tuned from 'nonlethal' to 'absolutely horrifying' as well as features turned on or off so as to allow these grenades to function in a variety of roles ranging from riot suppression to armed conflicts: the concussive blast, noise and disorienting light are apparently enoug to induce vomiting on lower settings, and on higher settings can cause very permanent damage - bad enough that the multispectral grenades use borders on illegal in some places.
Now that lore is covered... I believe the flash bang properties of these grenades would make them a wonderful asset to scout suits (allowing them to get in close for shotgunning and nova knifing), they'd also allow for a bit of an easier time breaching packed corridors on a city map and while they caused no damage themselves could be grat for setting up strong sudden pushes. |
MINA Longstrike
2Shitz 1Giggle
62
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Posted - 2013.11.24 00:43:00 -
[2] - Quote
Dagger-Two wrote:The multispectrals are actually grenades which you can change the effect on. All of the things you mentioned don't happen at once, you choose the effect before you throw it. It has 4 settings: EM (works like a flash grenade), Thermal (incendiary grenade), Kinetic (concussive grenade) or Explosive (kaboom!) .
EM is the least lethal, Kinetic CAN be lethal if you're too close, Thermal is lethal if youre standing too close, and explosive is lethal in a wide radius.
Also: that book was pretty awful, and most of it was deemed non-canon.
Simple enough actually - the better you are at landing them on target the more 'stun' they do - sleek variants do the least whole packed variants do the most but are harder to hit. And regardless of the grenades being used now gallogi's with stacked damage mods were (and will probably continue to be) an issue already these would allow a player to turn the tables on them without immediately being torn to pieces.
As for the grenades who are you to act like you're the sole determiner of how they should work - nothing suggests they can't have their multiple functions all work at once and fluff had been changed for far bigger things without issue.
The novel was no literary masterpiece but gave a decent look at all the empires and prettymuch every pirate faction but the Serpentis. |
MINA Longstrike
2Shitz 1Giggle
64
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Posted - 2013.11.24 05:40:00 -
[3] - Quote
Actually, no you weren't 'explaining' anything, you were being condescending. If you want to give feedback on the idea keep it constructive. |
MINA Longstrike
2Shitz 1Giggle
66
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Posted - 2013.11.25 06:03:00 -
[4] - Quote
giving a small bump. would love more feedback or sycophancy. |
MINA Longstrike
2Shitz 1Giggle
68
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Posted - 2013.11.27 01:55:00 -
[5] - Quote
Would love to get some dev-love and more grenade varieties in the game. |
MINA Longstrike
2Shitz 1Giggle
135
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Posted - 2013.12.06 12:09:00 -
[6] - Quote
giving this another kick up to the front. |
MINA Longstrike
2Shitz 1Giggle
153
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Posted - 2013.12.08 19:53:00 -
[7] - Quote
Eve online already has cloaking devices, teleportation devices etc etc Celesta, multi-spectral grenades are relatively simple actually - overwhelm the senses (or sensors). They'd work fine in pvp or in pve. |
MINA Longstrike
2Shitz 1Giggle
175
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Posted - 2013.12.21 22:30:00 -
[8] - Quote
Bamp |
MINA Longstrike
2Shitz 1Giggle
178
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Posted - 2013.12.22 10:36:00 -
[9] - Quote
Maybe to improve the defensive qualities of sentinels and improve the offensive qualities of assaults they could be somewhat resistant to multispectral grenades (have this information listed on the dropsuits as a 'sensor recalibration time'). This would allow some classes to more or less shrug off these grenades while others are a bit more impaired by them. |
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