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Cody Sietz
Unkn0wn Killers Renegade Alliance
1515
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Posted - 2013.11.22 17:07:00 -
[1] - Quote
I really hope so, I doubt they will be changed in 1.7 but I'd really like 1.8 to do something with PG reduction skills.
I'd also like the SP cost to be reduced and or get a increase to the skill by 1-3 percent per level. |
Dexter307
The Unholy Legion Of DarkStar
629
|
Posted - 2013.11.22 17:56:00 -
[2] - Quote
Mabey reduce pg usage by 1 per level or reduced pg usage by 10% a level?
Worst Thread of the Week
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1517
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Posted - 2013.11.22 18:16:00 -
[3] - Quote
Dexter307 wrote:Mabey reduce pg usage by 1 per level or reduced pg usage by 10% a level? I'd be all for it, but it might be a bit too high.
The skill needs to feel like it works every time I drop a few hundred thousand into it. |
Cody Sietz
Unkn0wn Killers Renegade Alliance
1524
|
Posted - 2013.11.23 12:46:00 -
[4] - Quote
CCP been quite... |
Azri Sarum
BurgezzE.T.F Public Disorder.
144
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Posted - 2013.11.23 13:47:00 -
[5] - Quote
The problem they are facing here is the way the fitting uses whole numbers, but the %reduction skills end up being doubles most of the time, coupled with the small (ish) numbers.
Take the mass driver PG reduction. If it needs 7 pg in fitting, and the reduction is say, 10%, you get a 0.7 reduction. Thanks to rounding thats either 1, or 0. And there in lies the problem, the rounding is way stronger than the actual skill. More than that, people don't know which way it will round, so you're left with this feeling of uncertainty.
If i bump this skill from level 4 to 5 will that extra 3% round it up to the next integer? or do nothing? Who knows!
The reason we haven't heard anything about this is because ccp has no good solutions here. They can either increase the numbers by say, a factor of ten to minimise the effect of rounding (rounding say a 6.5 down to 6 is far better than rounding .65 down to 0), or they need to switch the bonuses over to whole numbers and not percents.
The first option requires changing almost every fitting number in the game, very time consuming and potentially error prone. The second leaves skills with wildy fluctuating strengths, all for the same costs.
If the mass driver was -1 pg per level, that 7pg turns into 2pg, a ~70% reduction in pg cost. If some other weapon was pg heavy and took say, 15pg, then a 5 reduction is only a ~33% reduction.
Not sure how they are going to solve this one.
EVE - Victor Maximus
DUST - Azri Sarum
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Takahiro Kashuken
Red Star. EoN.
1759
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Posted - 2013.11.23 13:49:00 -
[6] - Quote
Cody Sietz wrote:I really hope so, I doubt they will be changed in 1.7 but I'd really like 1.8 to do something with PG reduction skills.
I'd also like the SP cost to be reduced and or get a increase to the skill by 1-3 percent per level.
You better be asking this for the PG skill for vehicles
If its for dropsuits **** off, you already get 5% per level even tho it is a 5x skill, what do vehicles get? nothing but mods instead |
Cody Sietz
Unkn0wn Killers Renegade Alliance
1524
|
Posted - 2013.11.23 14:03:00 -
[7] - Quote
Azri Sarum wrote:The problem they are facing here is the way the fitting uses whole numbers, but the %reduction skills end up being doubles most of the time, coupled with the small (ish) numbers.
Take the mass driver PG reduction. If it needs 7 pg in fitting, and the reduction is say, 10%, you get a 0.7 reduction. Thanks to rounding thats either 1, or 0. And there in lies the problem, the rounding is way stronger than the actual skill. More than that, people don't know which way it will round, so you're left with this feeling of uncertainty.
If i bump this skill from level 4 to 5 will that extra 3% round it up to the next integer? or do nothing? Who knows!
The reason we haven't heard anything about this is because ccp has no good solutions here. They can either increase the numbers by say, a factor of ten to minimise the effect of rounding (rounding say a 6.5 down to 6 is far better than rounding .65 down to 0), or they need to switch the bonuses over to whole numbers and not percents.
The first option requires changing almost every fitting number in the game, very time consuming and potentially error prone. The second leaves skills with wildy fluctuating strengths, all for the same costs.
If the mass driver was -1 pg per level, that 7pg turns into 2pg, a ~70% reduction in pg cost. If some other weapon was pg heavy and took say, 15pg, then a 5 reduction is only a ~33% reduction.
Not sure how they are going to solve this one. Yeah, making it reduce whole numbers would be to inconsistent. As you said, they would have to change all weapons and or alter the skills attached to each one.
That's why I think reducing the SP cost(like they dis with the reload) and maybe bumping it up 1-3 percent per level would at least help.
@Takahiro, Had to make it about tanks ehhh? You know 1.7 is the vehicle overall patch right? Like they are changing every single thing about the skill tree.
I asked a simple question about if they are looking at the PG reduction skill. You know we have to invest a top of sp just to get to it and we have to do this on several weapons, including sidearms. |
crazy space 1
Vherokior Combat Logistics Minmatar Republic
1998
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Posted - 2013.11.23 15:07:00 -
[8] - Quote
For over a year there was only one x5 skill for powergrid increasing it 5% per level.
now there are two of them at x8 .... no announcement either. |
Heavenly Daughter
the Aurum Grinder and Company
160
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Posted - 2013.11.23 15:10:00 -
[9] - Quote
Cody Sietz wrote:I really hope so, I doubt they will be changed in 1.7 but I'd really like 1.8 to do something with PG reduction skills.
I'd also like the SP cost to be reduced and or get a increase to the skill by 1-3 percent per level.
Why , taking to long to level something up.
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/.)\ Nade | Scan Attempt Prevented |
\__/ 514 | Longest Shot 588 Mtrs |
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Heavenly Daughter
the Aurum Grinder and Company
160
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Posted - 2013.11.23 15:15:00 -
[10] - Quote
Takahiro Kashuken wrote:Cody Sietz wrote:I really hope so, I doubt they will be changed in 1.7 but I'd really like 1.8 to do something with PG reduction skills.
I'd also like the SP cost to be reduced and or get a increase to the skill by 1-3 percent per level. You better be asking this for the PG skill for vehicles If its for dropsuits **** off, you already get 5% per level even tho it is a 5x skill, what do vehicles get? nothing but mods instead
And vehicles get modules to increase their pg, so odds are even lol.
. __
/.)\ Nade | Scan Attempt Prevented |
\__/ 514 | Longest Shot 588 Mtrs |
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Mortedeamor
WASTELAND JUNK REMOVAL
817
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Posted - 2013.11.23 15:18:00 -
[11] - Quote
Azri Sarum wrote:The problem they are facing here is the way the fitting uses whole numbers, but the %reduction skills end up being doubles most of the time, coupled with the small (ish) numbers.
Take the mass driver PG reduction. If it needs 7 pg in fitting, and the reduction is say, 10%, you get a 0.7 reduction. Thanks to rounding thats either 1, or 0. And there in lies the problem, the rounding is way stronger than the actual skill. More than that, people don't know which way it will round, so you're left with this feeling of uncertainty.
If i bump this skill from level 4 to 5 will that extra 3% round it up to the next integer? or do nothing? Who knows!
The reason we haven't heard anything about this is because ccp has no good solutions here. They can either increase the numbers by say, a factor of ten to minimise the effect of rounding (rounding say a 6.5 down to 6 is far better than rounding .65 down to 0), or they need to switch the bonuses over to whole numbers and not percents.
The first option requires changing almost every fitting number in the game, very time consuming and potentially error prone. The second leaves skills with wildy fluctuating strengths, all for the same costs.
If the mass driver was -1 pg per level, that 7pg turns into 2pg, a ~70% reduction in pg cost. If some other weapon was pg heavy and took say, 15pg, then a 5 reduction is only a ~33% reduction.
Not sure how they are going to solve this one. i dont understand why they cant make that one skill specific to the weapon it applies to hell it requires proficiencies to unlock..every version of that skill should be tailored specifically to the suit it effects..they are looking at it in to much of a general outlook..our not gunna make 1 skill trait for pg reduction that is awesome for all weapons..they should def make it specific to the weapon |
Cody Sietz
Unkn0wn Killers Renegade Alliance
1530
|
Posted - 2013.11.23 16:39:00 -
[12] - Quote
Heavenly Daughter wrote:Takahiro Kashuken wrote:Cody Sietz wrote:I really hope so, I doubt they will be changed in 1.7 but I'd really like 1.8 to do something with PG reduction skills.
I'd also like the SP cost to be reduced and or get a increase to the skill by 1-3 percent per level. You better be asking this for the PG skill for vehicles If its for dropsuits **** off, you already get 5% per level even tho it is a 5x skill, what do vehicles get? nothing but mods instead And vehicles get modules to increase their pg, so odds are even lol. Suits do too(to be fair) |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
502
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Posted - 2013.11.23 16:46:00 -
[13] - Quote
Cody Sietz wrote:Heavenly Daughter wrote:Takahiro Kashuken wrote:Cody Sietz wrote:I really hope so, I doubt they will be changed in 1.7 but I'd really like 1.8 to do something with PG reduction skills.
I'd also like the SP cost to be reduced and or get a increase to the skill by 1-3 percent per level. You better be asking this for the PG skill for vehicles If its for dropsuits **** off, you already get 5% per level even tho it is a 5x skill, what do vehicles get? nothing but mods instead And vehicles get modules to increase their pg, so odds are even lol. Suits do too(to be fair)
This should turn into a tank vs dropsuit thread.
"NO FULL RESPECS; ONLY FOR VEHICLE SKILLS CHANGED TREE!"
Vehicle users : "lol gonna put it into infantry skills"
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1530
|
Posted - 2013.11.23 16:47:00 -
[14] - Quote
ZeHealingHurts HurtingHeals wrote:Cody Sietz wrote:Heavenly Daughter wrote:Takahiro Kashuken wrote:Cody Sietz wrote:I really hope so, I doubt they will be changed in 1.7 but I'd really like 1.8 to do something with PG reduction skills.
I'd also like the SP cost to be reduced and or get a increase to the skill by 1-3 percent per level. You better be asking this for the PG skill for vehicles If its for dropsuits **** off, you already get 5% per level even tho it is a 5x skill, what do vehicles get? nothing but mods instead And vehicles get modules to increase their pg, so odds are even lol. Suits do too(to be fair) This should turn into a tank vs dropsuit thread. It's getting close(for some reason) |
Nirwanda Vaughns
Molon Labe. RISE of LEGION
206
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Posted - 2013.11.23 17:11:00 -
[15] - Quote
It could do with some kind of balancing as well as multiplier dropping a bit. its far too high for the benefit you're supposed to get. seeing as the skill is seperate for each weapon type then ccp could just have it affect them differently. those weapons with low pg it does 1pg per level. those that are high pg it knocks 2 per level.
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1530
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Posted - 2013.11.23 17:14:00 -
[16] - Quote
Nirwanda Vaughns wrote:It could do with some kind of balancing as well as multiplier dropping a bit. its far too high for the benefit you're supposed to get. seeing as the skill is seperate for each weapon type then ccp could just have it affect them differently. those weapons with low pg it does 1pg per level. those that are high pg it knocks 2 per level.
They fixed it for the PLC and flaylock so that it reduces CPU instead. |
Cody Sietz
Unkn0wn Killers Renegade Alliance
1543
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Posted - 2013.11.24 03:16:00 -
[17] - Quote
Sleepy. |
Joel II X
AHPA
207
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Posted - 2013.11.24 03:33:00 -
[18] - Quote
I mostly have to worry about CPU not PG so meh. |
Cody Sietz
Unkn0wn Killers Renegade Alliance
1543
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Posted - 2013.11.24 04:25:00 -
[19] - Quote
Joel II X wrote:I mostly have to worry about CPU not PG so meh. Weird, I alway got tons of CPU to spare. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
372
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Posted - 2013.11.24 04:39:00 -
[20] - Quote
Azri Sarum wrote:Thanks to rounding thats either 1, or 0.
Every thing is in this game that is rounded is is rounded up at 6 or higher and down at 5 or less.
{:)}{3GÇó>
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1545
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Posted - 2013.11.24 15:05:00 -
[21] - Quote
Son-Of A-Gun wrote:Azri Sarum wrote:Thanks to rounding thats either 1, or 0. Every thing is in this game that is rounded is is rounded up at 6 or higher and down at 5 or less. I have no idea what that means. |
Borne Velvalor
Endless Hatred
1016
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Posted - 2013.11.24 15:37:00 -
[22] - Quote
Cody Sietz wrote:Son-Of A-Gun wrote:Azri Sarum wrote:Thanks to rounding thats either 1, or 0. Every thing is in this game that is rounded is is rounded up at 6 or higher and down at 5 or less. I have no idea what that means.
I'm guessing he means that everything 0.6 and higher gets rounded up to 1.0 and everything below 0.6 is rounded down.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1545
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Posted - 2013.11.24 16:04:00 -
[23] - Quote
Borne Velvalor wrote:Cody Sietz wrote:Son-Of A-Gun wrote:Azri Sarum wrote:Thanks to rounding thats either 1, or 0. Every thing is in this game that is rounded is is rounded up at 6 or higher and down at 5 or less. I have no idea what that means. I'm guessing he means that everything 0.6 and higher gets rounded up to 1.0 and everything below 0.6 is rounded down. Ah, sorry. Just finished my coffee. |
Daxxis KANNAH
Distinct Covert Initiative
461
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Posted - 2013.11.24 17:09:00 -
[24] - Quote
Cody Sietz wrote:Joel II X wrote:I mostly have to worry about CPU not PG so meh. Weird, I alway got tons of CPU to spare.
Once my Combat Rifle arrives I will have an abundance of PG - even more when I use my Flaylock.
Really wish I could get a refund of my engineering SP |
Rynoceros
Rise Of Old Dudes
1358
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Posted - 2013.11.24 17:14:00 -
[25] - Quote
I remember reading somewhere, fairly recently, that they were going to change the Engineering skill to 1 point per Level. I'd guess it'll roll out with the other Racial Dropsuits.
Cheeseburgers.
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1545
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Posted - 2013.11.24 17:30:00 -
[26] - Quote
Rynoceros wrote:I remember reading somewhere, fairly recently, that they were going to change the Engineering skill to 1 point per Level. I'd guess it'll roll out with the other Racial Dropsuits. I'd like a 1 point reduction, but I feel as those it woulsnt work for all weapons and they have to change and readjust the skill. |
Cody Sietz
Unkn0wn Killers Renegade Alliance
1587
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Posted - 2013.11.26 17:21:00 -
[27] - Quote
CCP?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1686
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Posted - 2013.12.03 13:15:00 -
[28] - Quote
Aww fruits.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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