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Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
3848
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Posted - 2013.11.22 14:50:00 -
[1] - Quote
This isn't to say it's over-powered, no. There's a lot of issues with TTK and DPS values (assault variants of all the rifles are too similar in the DPS department IMO) but this is just a personal standpoint from someone who's been on the field with both for quite a while.
As far as actually using them, there's little to no difference in actual playstyle in the short run but there are some major differences. ASCR has more visual recoil (which doesn't affect anything on a hitscan system) but lacks any muzzle climb at all. The AR has a faster fire rate but when their DPS values come so close it's very hard to notice any kind of differences in TTK. One such is that the ASCR is remarkably better than the AR at stripping shields but just in the same sense the armor damage isn't extraordinarily low.
What I mean by this is that in the time it takes me to die by the AR (I'm a Gallente Assault btw) I usually die about the same time, if not somewhat faster by the ASCR. This was a preponderance for quite a while but after a few skype discussions I can associate it with the fact that it has a lower hipfire dispersion, allowing you to apply more damage when on target but still mobile, there's no need to aim down the sights as opposed to the AR.
With the AR, it's best used when switching back and forth between hipfire and ADS when applying damage, trying to stay mobile but apply damage with as little rounds as possible. Being that the ASCR has much higher damage rounds and a more relaxed rate of fire, it's preferable in a CQC environment than the AR which seems to be firing all over the place.
At first I was discouraging the ASCR QQ, I thought it was just the end of an era from when Shield Tanking was the only viable option for survival and the community just couldn't get over it. But, yanno, the more and more I die to these things the greater my concern is.. It's not -supposed- to be doing as much damage to armor but I still die to it just as quickly as the AR, so while the TTK is still a pretty pressing concern for the entire game I kinda get the impression that the ASCR might need to tone back the damage a bit or even exaggerate the resistances from +20/-20 to something like +40/-40 or something. I'm not sure, but this is why I'm not a CCP Dev, lol.
TL;DR - It just -feels- like that the ASCR does more damage than it should to armor and is a more preferable CQC weapon than the AR.
ANON Diplomat -//- I Support SP Rollover ^_^
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Cat Merc
Ahrendee Mercenaries EoN.
3865
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Posted - 2013.11.22 14:52:00 -
[2] - Quote
I meow at these claims.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
736
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Posted - 2013.11.22 14:56:00 -
[3] - Quote
Cat Merc wrote:I meow at these claims.
What does that mean exactly?
Is that a meow of support? A meow of annoyance? Or did someone forget to refill the food bowl?
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
3848
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Posted - 2013.11.22 14:57:00 -
[4] - Quote
Krom Ganesh wrote:Cat Merc wrote:I meow at these claims. What does that mean exactly? Is that a meow of support? A meow of annoyance? Or did someone forget to refill the food bowl?
A little of everything, I've come to understand. Cat's a finicky sort.
ANON Diplomat -//- I Support SP Rollover ^_^
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7194
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Posted - 2013.11.22 15:14:00 -
[5] - Quote
aSCR doesn't have much recoil at all, but I'm pretty sure hipfire dispersion and dispersion in general is actually worse than the AR. I would say the AR has greater variance in stability. The AR starts off more stable than the aSCR, but gradually gets wose, while the aSCR's stability is consistent but not great, just average and somewhere i between the AR's start to finish stability levels.
Its better at taking out shields ONLY by the same percentage as its worse taking out armor; I don't see why armor damage would need to be extraordinarily low unless shield damage was extraordinarily high.
My personal experience against other aSCR users have not lead me to the conclusion that I get killed faster from them than AR users.
Suckas, playa-hatas, jive turkeys, and straight-up foos best not nerf it.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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taxi bastard
Minor Trueblood
18
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Posted - 2013.11.22 19:20:00 -
[6] - Quote
the ASCR also takes a shlt load more PG/CPU to fit, costs a lot more isk aswell
not on the game atm but
advanced AR= 10kish ASR = 17k
proto AR= 60kish ASR= 77k
DPS figures AR beats ASR by a minimal amount on both ( 1-2 DPS)
tbh for the extra isk and fitting nightmare it should be better. |
Mordecai Sanguine
What The French
140
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Posted - 2013.11.22 19:49:00 -
[7] - Quote
Aeon Amadi wrote:This isn't to say it's over-powered, no. There's a lot of issues with TTK and DPS values (assault variants of all the rifles are too similar in the DPS department IMO) but this is just a personal standpoint from someone who's been on the field with both for quite a while.
As far as actually using them, there's little to no difference in actual playstyle in the short run but there are some major differences. ASCR has more visual recoil (which doesn't affect anything on a hitscan system) but lacks any muzzle climb at all. The AR has a faster fire rate but when their DPS values come so close it's very hard to notice any kind of differences in TTK. One such is that the ASCR is remarkably better than the AR at stripping shields but just in the same sense the armor damage isn't extraordinarily low.
What I mean by this is that in the time it takes me to die by the AR (I'm a Gallente Assault btw) I usually die about the same time, if not somewhat faster by the ASCR. This was a preponderance for quite a while but after a few skype discussions I can associate it with the fact that it has a lower hipfire dispersion, allowing you to apply more damage when on target but still mobile, there's no need to aim down the sights as opposed to the AR.
With the AR, it's best used when switching back and forth between hipfire and ADS when applying damage, trying to stay mobile but apply damage with as little rounds as possible. Being that the ASCR has much higher damage rounds and a more relaxed rate of fire, it's preferable in a CQC environment than the AR which seems to be firing all over the place.
At first I was discouraging the ASCR QQ, I thought it was just the end of an era from when Shield Tanking was the only viable option for survival and the community just couldn't get over it. But, yanno, the more and more I die to these things the greater my concern is.. It's not -supposed- to be doing as much damage to armor but I still die to it just as quickly as the AR, so while the TTK is still a pretty pressing concern for the entire game I kinda get the impression that the ASCR might need to tone back the damage a bit or even exaggerate the resistances from +20/-20 to something like +40/-40 or something. I'm not sure, but this is why I'm not a CCP Dev, lol.
TL;DR - It just -feels- like that the ASCR does more damage than it should to armor and is a more preferable CQC weapon than the AR.
And again a feedback from somone who don't play with it but are kill with it...... Just use it you'lol see on armor you make REALLY LESS damage......
And as an Amarr totally Armor tank i see scrambler trying to get me out and they really must shoot during a long time on armor. (ASCR) (700 ehp on armor : Proto / 400 on advanced)
And ASCR is really hard to fit. (Very high cost on PG/CPU). Same for SCR. (11/16/20PG) |
Korvin Lomont
United Pwnage Service RISE of LEGION
258
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Posted - 2013.11.22 19:56:00 -
[8] - Quote
Mordecai Sanguine wrote:Aeon Amadi wrote:This isn't to say it's over-powered, no. There's a lot of issues with TTK and DPS values (assault variants of all the rifles are too similar in the DPS department IMO) but this is just a personal standpoint from someone who's been on the field with both for quite a while.
As far as actually using them, there's little to no difference in actual playstyle in the short run but there are some major differences. ASCR has more visual recoil (which doesn't affect anything on a hitscan system) but lacks any muzzle climb at all. The AR has a faster fire rate but when their DPS values come so close it's very hard to notice any kind of differences in TTK. One such is that the ASCR is remarkably better than the AR at stripping shields but just in the same sense the armor damage isn't extraordinarily low.
What I mean by this is that in the time it takes me to die by the AR (I'm a Gallente Assault btw) I usually die about the same time, if not somewhat faster by the ASCR. This was a preponderance for quite a while but after a few skype discussions I can associate it with the fact that it has a lower hipfire dispersion, allowing you to apply more damage when on target but still mobile, there's no need to aim down the sights as opposed to the AR.
With the AR, it's best used when switching back and forth between hipfire and ADS when applying damage, trying to stay mobile but apply damage with as little rounds as possible. Being that the ASCR has much higher damage rounds and a more relaxed rate of fire, it's preferable in a CQC environment than the AR which seems to be firing all over the place.
At first I was discouraging the ASCR QQ, I thought it was just the end of an era from when Shield Tanking was the only viable option for survival and the community just couldn't get over it. But, yanno, the more and more I die to these things the greater my concern is.. It's not -supposed- to be doing as much damage to armor but I still die to it just as quickly as the AR, so while the TTK is still a pretty pressing concern for the entire game I kinda get the impression that the ASCR might need to tone back the damage a bit or even exaggerate the resistances from +20/-20 to something like +40/-40 or something. I'm not sure, but this is why I'm not a CCP Dev, lol.
TL;DR - It just -feels- like that the ASCR does more damage than it should to armor and is a more preferable CQC weapon than the AR. And again a feedback from somone who don't play with it but are kill with it...... Just use it you'lol see on armor you make REALLY LESS damage...... And as an Amarr totally Armor tank i see scrambler trying to get me out and they really must shoot during a long time on armor. (ASCR) (700 ehp on armor : Proto / 400 on advanced) And ASCR is really hard to fit. (Very high cost on PG/CPU). Same for SCR. (11/16/20PG)
From my experience my advanced AsCR performs similar to my Duvolle that is nearly specced out. I tend to use the AsCR with greater success...
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CLONE117
planetary retaliation organisation
489
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Posted - 2013.11.22 20:40:00 -
[9] - Quote
ive had now problems fitting the assault scrambler rifle or std scrambler rifle.
although the std scrambler rifle out performs the tac ar by a massive amount in the area known as cqc. and possibly the std ar as well.
now. ive come up against a few proto bears with scrambler rifles out there.
and i actually do think it does a little too much damage to armor.
as ive seen the thing easily destroy armor tanked suits extremely fast.
and combined with certain skills and modules with the amarr suit.
its a no brainer on why its so deadly vs armor.
ive only just started speccing into it and feel its performing better than my ar.
although the only deterrent i had with the scrambler rifle was the muzzle flash. its been toned down to where im not blinded after every shot. |
I-Shayz-I
I-----I
1425
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Posted - 2013.11.22 21:42:00 -
[10] - Quote
Honestly, whenever I go up against a player with 600ish armor using the Assault Scrambler it takes much longer for me to kill them unless I'm right up in their face with the weapon.
Which honestly, is how the Assault Scrambler works best. It deals the most damage in close quarters from my experience, and is the only reliable way to counter players with Duvolles that can kill you twice as fast with their ARs from range.
Than again, the Carthum ASCR has at least 5x less kick/dispersion than the ADV variant, along with a better optimal, which would explain why I can kill players at longer distances with it more easily than I can with the ADV.
So yes, I would agree that Carthums are deadly, but not as deadly as an AR that can down 1000+ ehp in less than 2 seconds from long range because of its lack of kick/dispersion.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
3861
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Posted - 2013.11.22 22:34:00 -
[11] - Quote
Mordecai Sanguine wrote:Aeon Amadi wrote:This isn't to say it's over-powered, no. There's a lot of issues with TTK and DPS values (assault variants of all the rifles are too similar in the DPS department IMO) but this is just a personal standpoint from someone who's been on the field with both for quite a while.
As far as actually using them, there's little to no difference in actual playstyle in the short run but there are some major differences. ASCR has more visual recoil (which doesn't affect anything on a hitscan system) but lacks any muzzle climb at all. The AR has a faster fire rate but when their DPS values come so close it's very hard to notice any kind of differences in TTK. One such is that the ASCR is remarkably better than the AR at stripping shields but just in the same sense the armor damage isn't extraordinarily low.
What I mean by this is that in the time it takes me to die by the AR (I'm a Gallente Assault btw) I usually die about the same time, if not somewhat faster by the ASCR. This was a preponderance for quite a while but after a few skype discussions I can associate it with the fact that it has a lower hipfire dispersion, allowing you to apply more damage when on target but still mobile, there's no need to aim down the sights as opposed to the AR.
With the AR, it's best used when switching back and forth between hipfire and ADS when applying damage, trying to stay mobile but apply damage with as little rounds as possible. Being that the ASCR has much higher damage rounds and a more relaxed rate of fire, it's preferable in a CQC environment than the AR which seems to be firing all over the place.
At first I was discouraging the ASCR QQ, I thought it was just the end of an era from when Shield Tanking was the only viable option for survival and the community just couldn't get over it. But, yanno, the more and more I die to these things the greater my concern is.. It's not -supposed- to be doing as much damage to armor but I still die to it just as quickly as the AR, so while the TTK is still a pretty pressing concern for the entire game I kinda get the impression that the ASCR might need to tone back the damage a bit or even exaggerate the resistances from +20/-20 to something like +40/-40 or something. I'm not sure, but this is why I'm not a CCP Dev, lol.
TL;DR - It just -feels- like that the ASCR does more damage than it should to armor and is a more preferable CQC weapon than the AR. And again a feedback from somone who don't play with it but are kill with it...... Just use it you'lol see on armor you make REALLY LESS damage...... And as an Amarr totally Armor tank i see scrambler trying to get me out and they really must shoot during a long time on armor. (ASCR) (700 ehp on armor : Proto / 400 on advanced) And ASCR is really hard to fit. (Very high cost on PG/CPU). Same for SCR. (11/16/20PG)
I'll be sure to use it on you the next time I see you in game being as I -do- use it and have included that much in my post. I have videos of it's usage as well. Thanks.
ANON Diplomat -//- I Support SP Rollover ^_^
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