|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Oswald Rehnquist
649
|
Posted - 2013.11.22 07:19:00 -
[1] - Quote
I'll let other people cover your logis (I know what people are going to say but I don't play them), but your scouts are all screwed up lol, and I'd take a gander that you don't play them
First thing to cover is the redundancy of passive and active scanning (why have good passive scanning when you are also forcing active scanning on them), and you literally tied half of the scouts to one equipment item (not even the logis got shafted that hard). Then you pretty much tied the caldari scout to the sniper (despite the fact that hit direction is given and people don't use noise but sight, and anything sneaking up pops up on your passive scanner), and you are keeping the minmatar tied to the nova knife.
No one would use the scout under these constructs, if you are looking for vanilla bonuses then go to the logical suit stat boosting and hope for items that evolve around it or if you are going to go with the more complex, active modules for debuff and utility purposes are where the scout needs to go. If you are going to invent mechanics for the game, make them more useful and broad than a "noise" factor.
Below 28 dB
|
Oswald Rehnquist
651
|
Posted - 2013.11.22 07:38:00 -
[2] - Quote
Pokey Dravon wrote:Oswald Rehnquist wrote:I'll let other people cover your logis (I know what people are going to say but I don't play them), but your scouts are all screwed up lol, and I'd take a gander that you don't play them
First thing to cover is the redundancy of passive and active scanning (why have good passive scanning when you are also forcing active scanning on them), and you literally tied half of the scouts to one equipment item (not even the logis got shafted that hard). Then you pretty much tied the caldari scout to the sniper (despite the fact that hit direction is given and people don't use noise but sight, and anything sneaking up pops up on your passive scanner), and you are keeping the minmatar tied to the nova knife.
No one would use the scout under these constructs, if you are looking for vanilla bonuses then go to the logical suit suit stat boosting and hope for items that evolve around it or if you are going to go with the more complex, active modules for debuff and utility purposes are where the scout needs to go. If you are going to invent mechanics for the game, make them more useful and broad than a "noise" factor. Well this is primarily an opinion piece and should be evaluated as such. I covered some of your concerns in the notes regarding Scouts but I'm sorry if you disagree with my opinion on how Scouts should operate. I would like to rework some of those bonuses with the addition of a more combat oriented Light frame which would suit the combat style that people are currently using Scouts. The reason I went with the Active Scanner is because I view Scouts as the role that specifically gathers information, and because passive scans are no longer shared on Tacnet, I felt this was the obvious choice. Also I don't feel that the Active Scanner bonus is redundant, are you misreading the Role Bonus skill?
Caught me before my edit, but yeah of course its an opinion piece, and there is nothing wrong with that, for one person to score aces for all the suits would be rare, the only good racial thread we had was one where logi bro keep editing what was said by accepting the valid concerns people had. So it would be in your benefit to listen as people poke holes in your list.
On a positive not, you are very comprehensive, and you give us a tour of your thinking, my main point was that your scout list was rather weak.
Below 28 dB
|
Oswald Rehnquist
651
|
Posted - 2013.11.22 07:49:00 -
[3] - Quote
Pokey Dravon wrote:Oswald Rehnquist wrote: Not trying to be a downer or anything but the scout issue is a lot more complex than what people are giving it credit, insofar as it operates as an assault lite or a logi lite. Scouts should serve a unique of a function as the other suits.
I think what we're talking about is getting a little lost in translation, and perhaps its my fault for not being more clear before. Essentially I see the "Combat" Scout, which would the shotgunner, the sniper, the knifer, ect would be an entirely different Role built on the Light Frame. The Scout that I talk about in this report would be focused on scanning and being stealthy and less on actual combat, unfortunately because this "Combat Scout" role is rather widely used, I tried to incorporate some of the parts it plays, which perhaps made the Scout section seem a little convoluted. I would actually love to hear some of your ideas for bonuses that you think would benefit a Light Frame Role built around more combat. What sort of perks do you think would benefit that the most?
Reserved, one sec
Below 28 dB
|
|
|
|