Lorhak Gannarsein
628
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Posted - 2013.11.22 07:47:00 -
[1] - Quote
Pokey Dravon wrote:Oswald Rehnquist wrote:I'll let other people cover your logis (I know what people are going to say but I don't play them), but your scouts are all screwed up lol, and I'd take a gander that you don't play them
First thing to cover is the redundancy of passive and active scanning (why have good passive scanning when you are also forcing active scanning on them), and you literally tied half of the scouts to one equipment item (not even the logis got shafted that hard). Then you pretty much tied the caldari scout to the sniper (despite the fact that hit direction is given and people don't use noise but sight, and anything sneaking up pops up on your passive scanner), and you are keeping the minmatar tied to the nova knife.
No one would use the scout under these constructs, if you are looking for vanilla bonuses then go to the logical suit suit stat boosting and hope for items that evolve around it or if you are going to go with the more complex, active modules for debuff and utility purposes are where the scout needs to go. If you are going to invent mechanics for the game, make them more useful and broad than a "noise" factor. Well this is primarily an opinion piece and should be evaluated as such. I covered some of your concerns in the notes regarding Scouts but I'm sorry if you disagree with my opinion on how Scouts should operate. I would like to rework some of those bonuses with the addition of a more combat oriented Light frame which would suit the combat style that people are currently using Scouts. The reason I went with the Active Scanner is because I view Scouts as the role that specifically gathers information, and because passive scans are no longer shared on Tacnet, I felt this was the obvious choice. Also I don't feel that the Active Scanner bonus is redundant, are you misreading the Role Bonus skill?
I would suggest that a superior scout ability be "shared sight with persons inside X distance", and that they be somewhat less squishy. I feel like a bonus to dampening is more appropriate to a Covert Ops suit (and I know you touched on that).
I also don't like the way you've forced particular equipments on Logistics players; I'd think that a better bonus for Logistics suits would be more in line with what the Minmatar suit has; being able to do specific battlefield roles more effectively, passively. In no way do all Logistics suit users fill their equipment slots with support gear of that type; Amarr Logistics, for instance, is arguably the best AV suit in the game, thanks to its ability to fit Proximity Mines, Remote Explosives and Nanohives, as well as having room for damage mods.
I quite like the rest, though - keep up the good work, and I'm very much looking forward to the next instalment! |