DJINN Marauder
Ancient Exiles. Renegade Alliance
3092
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Posted - 2013.11.22 06:37:00 -
[1] - Quote
Ahhhh the good Old days of uprising 1.0... Yes... The dark ages... The days where Callogi + Tac ruled. The days where core flaylock and fused grenades were spammed....
They were the most fun days of my scout life. Ahh the scout suit and its speed tanking glory. How I would run directly at the enemy sprint strafing and get in range to shotgun them to death. You may say "You ran directly at them with a scout suit? lolzz"
You are right. I did. And it worked. Why? Because even if I wasn't fully tanked out, I was tanked. But a different sort of tank. The speed tank. It was fun. The most fun I had ever had in my dust career.
But in 1.3 when they added in the stamina change... I grew worried. I talked to a good scout friend of mine and we joked about how this was the first step at nerfing us. But.. Something along with the stamina change came in. We were suddenly... Getting hit more often than before. And I jokingly said "You know... The better this games mechanics get [hit detection] the worse we will become."
We both knew it was true. But I don't think we ever expected what happened in 1.4 when they added in AA and a good hit detection... It... It was the dark ages for us. And it continues...
I just felt like talking about speed tanking. Do you think it should come back? Do you think it will ever be possible again?
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Forum Warrior LV. 3
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DJINN Marauder
Ancient Exiles. Renegade Alliance
3093
|
Posted - 2013.11.22 08:17:00 -
[2] - Quote
Oswald Rehnquist wrote:I personally like the concept of signature tanking over speed tanking. I was severely against the bunny hop and the "a d a d" strafing which gave people neo dodging abilities.
Also if you can use an ar and shoot and hurt a speeding lav driver, then no reasonable amount of speed will revive your direct frontal speed charging, that was entirely hit detection. I do think speed tanking should be viable granted enough cover for regen/speed tanking to work, but in an open field, I do not think speed tanking alone should be viable. I do agree with increasing scouts speed by larger margins now, but it won't have the same effects you image (again my lav argument). It would mainly be for map coverage than anything else.
Plus I would rather scouts operate something besides assault like or even logi lite. Hmm I see your point. I guess it was kinda ridiculous my scout was out maneuvering like 4 guys trying to shoot my while I was in the open back then. But... That's what was fun about it. Honestly it added variety to the game. If it is to be brought back, it would add variety to the "HP UD DA ASS" suits we see now.
But idk.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3
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