KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7181
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Posted - 2013.11.22 00:14:00 -
[1] - Quote
Creating a set of "logi weapons" would take over 6 months given how long it takes to deliver new content. Changing bonuses is more sensible. Even without balance issues, bonus changes would still be needed. Bonuses are a mess right now: Assault shield recharge bonus is useless for the armor-based Gallente assault
Caldari assault gets a shield extender HP bonus, something like that makes more sense for a heavy.
Minmatar scout melee+bonus is still weaker than a medium frame melee even when maxed out
Sentinel bonus is useless for current heavy weapons without feedback damage & only useful if you're careless enough to overheat.
Logi bonuses seem completely random and arbitrary, they should have bonuses to equipment fitting instead of repairs.
(Fix TTK first) give assaults 1% damage bonus per level as the general assault bonus. Doing more damage reinforces the role of the assault. Give each assault bonuses to their specific race's weaponry. Minmatar could get explosive/projectile clip size, Amarr assault keeps laser bonus, Caldari could get more effective range for railgun weapons, etc. Bam! now assaults are better at assaulting.
Give logi bonuses to equipment. General logi bonus should be PG/CPU reduction of equipment, and each logi could have an equipment related racial bonus.
More details CLICK HERE.
Logis would still have less speed, less stamina, less base shields (meaning depending on how you use the extra low slot, they may have less HP than assaults), and less shield recharge. Also having no sidearm is a pretty big deal if you're using a weapon like the plasma cannon, swarm launcher, laser rifle, or sniper rifle.
The only benefit a logi would have when assaulting is PG/CPU, and that extra low slot. Everything else would be better on assault suits when assaulting.
Logis would still be able to tank more, making them good at defense, but less agile, and bonuses would make them more geared towards equipment use. Assaults would be more offense oriented with damage and weapon bonuses, and more agile, and versatile in combat because of sidearm.
I'm willing to bet bonus changes are going to happen anyway based on some things CCP said about bonuses a long while ago, and this, so might as well use it as a way of balancing and enforcing roles.
I also reject the premise that logis should not be good at killing, its just that assaults need to be better since its their actual job. I'm also getting sick of seeing "sidearm only logis", "carbines for logis", and whatever this is (essentially the carbine idea, but with non-specific ideas for weapons).
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