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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
43
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Posted - 2013.11.22 16:00:00 -
[1] - Quote
Hello Lillica!
Whether we had good success or poor success at them, I think most players have to admit that the "fight to take and hold the bridge" repeatedly creates the most epic and sweaty sessions in this game. So I ENDORSE and second your idea about having two (no more than three) bridges that are physically connected, or at least in tight proximity to a tower element (or could be something that descends down into your crater, Lillica).
Something electronic in nature should be on the bridge that is key to making the prize at the end of the tower usable for your team. (This makes holding at least ONE of the bridges necessary while half your team tackles the tower)
Whatever is in the tower (or structure built down into the crater), reaching it involves steep vertical stairs (CCP is trying to avoid scripting ladders) leaving mercs dangerously vulnerable to fire from whoever has chosen to defend the tower. (This makes the bridges a necessary position from which you can provide COVER fire for the poor brave blue mercs who are trying to assault the tower and reach the prize).
I FEAR that your idea will actually LIMIT vehicle use (maybe only a dropship can tackle a map like that), but limited vehicle isn't necessarily BAD---some players have been asking for some vehicle-handicapping/vehicle-advantageous battlefields.
Holding the prize + one of the bridges tips the match in your team's favor, and ultimately "codes" the whole facility so that further enemy hacking is now impossible, (or the enemy MCC is destroyed, etc) , and ownership permanently belongs to the EVE corp that hired you.
Your idea really rocks, Lillica. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
43
|
Posted - 2013.11.22 18:02:00 -
[2] - Quote
I think we are now each thinking of a DIFFERENT and intriguing variation of a "bridges" map.
I was thinking of the assaulting and controlling of a bridge (a narrow structure, hard for a vehicle to quickly own) as a necessary first step towards getting ownership of the tower. (capturing the bridge meant getting control of the "physical joint" where the bridge touches the tower). Yum!
You're creating a "capture" at one end of a bridge (a utility structure wide enough for construction vehicle convoys), and thinking of capturing the tower as a necessary step towards getting ownership of the other end of the bridge. (hence you have a "prize" to fight for at BOTH ends of a bridge). Yum!!!
I can't find anything weak or unsuccessful about EITHER concept. I think we should be given expenses-paid transportation and hotel to Iceland, so that we may further explore these two designs with CCP.
...it's the only way to treat good ideas properly, right? |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
46
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Posted - 2013.11.29 18:40:00 -
[3] - Quote
Lillica Deathdealer wrote:I think our ideas could work respectively as the skirmish and domination variants of the map idea. Boom! Double action map creation! I'd actually like for CCP to give us an idea of what they want to see in our posts and responses on this section of the forums though, that way I can structure what I say to be most useful to them.
No, Lillica, don't stop there! Not with Skirmish/Domination?etc because they are just the Public Matches proving grounds.
If EVE Online is as evolved as it appears to be, where players have actually migrated from the routines of doing "just ship combat" and "corporation turf wars" into tricky and precarious "ore refining on the other side of an ignored wormhole" or "risky mining prospects on a so far un-owned planet" ... then the devs could define a "particular planet LK-129 that Mango Corp found" as so harsh in terrain that the double bridge-n-tower facility is the ONLY facility type you can use there.
Notoriously difficult facility type for a platoon of paid mercs to defend, if anyone discovers you are farming the ore on LK-129... Yet perhaps the type of ore on LK-129 is immensely lucrative...
So the capsuleer has to really weigh the RISK he's taking... And if asked to guard and defend the LK-129 double-bridge facility, the merc clan has to decide pricy the contract should be for such a such a hard to protect map.
Ultimately I'd like to see these imaginative maps employed in the mature joint-EVE-Dust playing field, not "tossed" into the kindergarten Public Matches arena. |
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