IgniteableAura
Pro Hic Immortalis
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Posted - 2013.12.01 02:10:00 -
[1] - Quote
Honestly you would be better off getting no respec.
I reason this because......you should go by the logic "if you can use it now, you should still be able to use it after patch". I never understood why you guys want a respec when you could potentially get free SP.
CCP has changed the skill tree in EVE many times, and they always end up giving away millions of free skill points to players. If you get a respec, you give away all those potential skill points.
You say the grind will be longer......THAN WHY are you advocating for a respec.
Lastly, respec should be monetized the same as boosters. You plug it into a skill you dont want and it lasts for however long you pay for it. Think of it as a negative skill boosters that takes the skill points out of a skill and allocates it back into your pool at the same rate you earn passive SP.
I say montoize because there will always be a push and pull of FOTM and the next nerf, it mixes up game play and thats just how the game remains fresh.
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IgniteableAura
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Posted - 2013.12.02 18:21:00 -
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Heavy Salvo wrote:IgniteableAura wrote:Honestly you would be better off getting no respec.
I reason this because......you should go by the logic "if you can use it now, you should still be able to use it after patch". I never understood why you guys want a respec when you could potentially get free SP.
CCP has changed the skill tree in EVE many times, and they always end up giving away millions of free skill points to players. If you get a respec, you give away all those potential skill points.
You say the grind will be longer......THAN WHY are you advocating for a respec.
Lastly, respec should be monetized the same as boosters. You plug it into a skill you dont want and it lasts for however long you pay for it. Think of it as a negative skill boosters that takes the skill points out of a skill and allocates it back into your pool at the same rate you earn passive SP.
I say montoize because there will always be a push and pull of FOTM and the next nerf, it mixes up game play and thats just how the game remains fresh. "Potentially get free SP." I understand you're saying this goes on in EVE however speaking for a majority of the people I play with on DUST ....what is considered common place there generally has little to no bearing in DUST, not saying I don't value you're point but I have not seen it hinted at or said that in place of a respec we could be given "free sp" which could potentially be a good alternative but a few questions come to mind seeing as how EVE sp accumulation works and DUST sp accumulation works I cant really wrap my head around how getting free SP in eve works and how it could be implemented into DUST.
I will answer each point below
Heavy Salvo wrote: 1. isn't SP just a value tacked onto your character (increasing values the higher the skill your training) that when added up add to the value of your character should you ever choose to sell it and also forces you to purchase higher quality clones to add another element of risk to the game, being the loss of trained skills if you do not have a high enough quality clone to retain your total SP?
You are somewhat correct. However, if those skills are wasted your character still isnt going to be worth as much as a dedicated character that has a purpose. "wasted skill points" being a major factor here. If someone has wasted 5mil sp into vehicles, basically unlocking stuff but not really providing much benefit those 1mil SP could have been used better somewhere else.
Heavy Salvo wrote: 2. if the latter is true then how does giving "free sp" to EVE players translate to DUST, I couldn't see giving mercs millions of SP to mercs a good thing(the SP events aside), only worsening the gap between newer players and vets. (raising the bar for vets in pc making it more difficult for newer players to reach the total SP they need for a corp to feel comfortable putting them into a pc)
Giving free SP to players would only be into the skills they already have trained. So for example if it takes 5 million sp currently to get an advanced blaster turret and in the new 1.7 system it takes 8 million sp. The merc would get 3 million extra SP, but it would already be allocated into the skills. This would just "inflate" the sp of the character, but give them no more advantage than what they had earlier. However, this raises the barrier of entry for new folks. But that is happening regardless with the new tree. This also gives consequence to your actions.
Heavy Salvo wrote: 3.I agree there will and always has been a certain magnetism to FOTM whether in the endgame aspect (PC) or simply wanting to PUB stomp more efficiently and giving respecs to people with 10s of millions of SP only to allow us to better allocate it and enhance our already favorite builds is unfair to those people with just the minimum SP required to get the gear they need to compete who even after a respec must either pull away from the endgame scene to put points into what they consider fun and grind away for months until they have it perfected enough to compete with the latest FOTM or put everything they have into the newest FOTM and deal with the hate that goes hand in hand with it.
3(Addendum). and tbh I wanted to make a point of how a respec would benefit people who invested SP into the new content simply to have something new to use but this falls under the "For" section IWS brought up earlier that being "players who are bored with their current fits." but it seems to me a better idea would be to add another group to that section, those being the competitive scene (endgame,pc, whatever.) vehicle users who (may not have happened to some but I had first hand experience with this) were urged by their corpmates and CEOs/directors to invest points into an infantry suit in order to cut costs in PC and add more versatility to their repertoire
Not to go terribly off topic but point 3 is just going to show how bad the current skill tree is designed. It shouldnt take a month to skill into a new weapon or suit. So I will leave it at that. Giving people a respec just to keep the game "fresh" is a poor way of managing that problem.
TL;DR, the reason for the philosophy "if you can use it now, you can use it after patch" is because it keeps the game stable. There will always be changes to weapon systems and the nerf bat will always be looming. Giving mercs the option of removing all their SP quickly from a nerfed item does nothing but break the game.
Just because someone has 50million sp shouldn't make them any more capable in battle, just more versatile. Right now SP is king, cause the grind is immense.
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IgniteableAura
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Posted - 2013.12.03 15:39:00 -
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Karl Marx II wrote:Pvt Numnutz wrote:My vehicle sp is going right back where it belongs, in vehicles. They had to give a respect because they have changed the entire skill tree and it wouldn't translate with current skills.
Even if vehicle users put their sp into flavor of the month suits they will have to live with that choice. They can't put it all back into vehicles. There will probably be a respect for infantry too when more stuff is released and skills change. They are adding the rest off the racial AR variants and Infantry aren;t getting a respec .. why would CCP suddenly give infantry a respec when they add the racial variants of scout suits .. or heavy suits .. or heavy weapons ... Swarm Launchers are being completely reworked yet no respec for them either ... Every single argument on this thread points to a partial respec being a terrible idea, if vehicle users aren't restricted to putting that SP back into vehicles only then it's wrong and everyone should be given a full respec
There is a difference between adding new skills and creating an entirely different skill tree. Every single skill in the vehicle tree has changed. So skills people already have SP into has changed. Thats the difference. CCP will continue to add new skills, we shouldnt be getting a respec every time they introduce a new set of skills or racial variants, thats just absurd.
The amount of SP is also changing in each skill, so thats what I feel is the majority of the reason for a SP reset on them. Which is exactly why I advocate for no SP respec on vehicle related skills. Pilots would be waaaay better off without a reset. The only vehicle users who want a reset are those getting out of vehicles.
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