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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
149
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Posted - 2013.11.21 00:51:00 -
[1] - Quote
Jakar Umbra wrote:Meeko Fent wrote:Mirror hi and low slots and base stats between to two classes.
Replace idiotic passive rep bonus with equipment resource reduction.
Done. Fixed. Truebros get improved equip fitting, higher base HP, faster move speed for having normalized potential EHP values with assaults. Murderlogi's get nerfed. Sorry but no. The suits serve a different purpose, hence the suit having a different slot layout. If I only had two low slots on my Minnie Logi and Five high slots what the hell else would I put there but shields and damage mods? WIth the 4 and 4 at proto I can fit a plate, my kin cat, my codebreaker and still a cardiac regulator for those long distance runs if I need it, while stacking a bit of shields with some extra recharge in the high to increase long term survival, while keeping my equipment at the ready. The passive rep, for those who don't understand is that the logi is repping others while the suit can sustain itself to keep itself alive longer, thereby keeping those around it alive longer. The Logi does not need adjustments, the Assault suits do. Assaults should be swift (Not as swift as scouts) and have high DPS with decent tank hence why the Assaults should have a damage bonus, with the 10% rollback like I mentioned. Sure they can stack damage mods on top of that, but so can other suits if need be. As long as they keep the CPU/PG roughly the same the tank on assaults would not get absolutely stupid while they have the extra damage from the bonus as well as their damage mods. Plus it would give the GalAssault a worthwhile assault bonus... I could support a small inherent damage bonus, like 3 percent but not 10, thats too much, I personally think assaults need a cpu pg buff badly so that the suit can be fitted with more complex modules and weapons, to me the defining characteristics of the suit are not in slots but in its movement speed, base hp, faster shield regen, and sidearm capability. The slot layout for the cal assault is similar to the logi once you comsider base hp diffrence, it cant carry the equipment and thats part of the logi envy we see, the ability to make wp with equipment.
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
150
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Posted - 2013.11.21 22:00:00 -
[2] - Quote
Nirwanda Vaughns wrote:Easy way is give logi's the sidearm only but increase cpu/pg and throw in an extra equipment slot for each suit, also swap the lowslots of the gall assault/logi's and all is hunky dory. and before anyone goes ranting at me that i don't play logi so no idea. well i'm a 30.3m sp gallente logi with pro 5 in my AR but i'd welcome the sidearm only change to force me back into being a 'proper' logi again and i can always put them AR skills into use on my other suits and finally train into another assault suit Because somehow you developed the made up idea in your head that logis arent supposed to be good at killing? |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
150
|
Posted - 2013.11.21 22:04:00 -
[3] - Quote
Nirwanda Vaughns wrote:Jastad wrote:The way to solve the "Logigate" is simply as breathe.
Make equip slot mandatory for deploy like weapon, and ONLY one must be on par with the meta of the suit.
END OF ALL PROBLEMS but those who use it as an assault will slap in a proto uplink or hive and then just use basic for rest the stuff and still roll around better than the assaults. all thats doing is making someone put in some basic equipment. it wouldn't solve jack s*** I can run a bunch of proto equipment and duvolle and 3 complex damage mods while still having 802 armor hp on it. it'd perhaps lower some of the ability of the other suits but they would stil probably out do the assaults Killing people does not mean we use it as assault, it just means the guy in the logi suit is better than the guy in the assault. Sometimes good assault players beat logis. But the facts are ALOT of great shooters in this game run logi and will still own you in an assault suit. |
INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
150
|
Posted - 2013.11.21 22:52:00 -
[4] - Quote
The problem in these topics is always the same, mercs only look at what the logi can do. You should take the time to discern what the diffrences are between assault and logi. Yes logis can stack more ehp, and obviously we can carry more equipment which when used to stand in triage hives and fight can give certain suits a great advantage, we also excel at making war points due in large part to this equipment ability. But you must consider all diffrences not just those you envy. Can my cal logi tank more ehp? Yes, but the assault has more base ehp, the assault is faster, has more shield regen, shorter delay, more stamina, faster stamina recovery, and a sidearm, now assault users want all of that and the same ehp? The same equipment slots? The same ability to stack damage mods? Who is creating the imbalance here? Assaults need bonuses that are better and more cpu pg to actually fit a good suit, but saying they need to just be better than logis out of the gate is not balanced. Contrary to what you think about your self many times its not that logi suit that is beating you it is a superior player. |
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