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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
111
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Posted - 2013.11.21 02:07:00 -
[1] - Quote
shield extenders need buffs lolz 168>300, 300>450 or 500, >600 only way to stop getting 3 shotted, 1 shot w/o hardener=half shields gone
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
113
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Posted - 2013.11.21 13:01:00 -
[2] - Quote
Nguruthos IX wrote:Also starting to look like the roles are reversed because
Armor repairs being passive means very slow recharge and long down times.
Shields being passive, but with boosters and injections means faster downtimes and full repairs.
So, whereas armor before used active repair and gained HP back quicker, and shield used passive repair to gain shield back slower
Armor is going to use passive repair to gain hp back slower, and shields will use active repair to gain hp back quicker (plus their built in passive regen)
Will armor repair rate lend it self to sustaining damage in combat? Or then what is the advantage of armor in 1.7 hp, shorter cooldowns, ples armor has shields.
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
113
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Posted - 2013.11.21 13:06:00 -
[3] - Quote
Nguruthos IX wrote:jerrmy12 kahoalii wrote:shield extenders need buffs lolz 168>300, 300>450 or 500, >600 only way to stop getting 3 shotted, 1 shot w/o hardener=half shields gone Yeah, unless forge dmg took a hit then DS will still be cannon fodder. and I didn't see the numbers on large rail turret damage but that could be the biggest pain in teh *** that makes every pilot quit Dust because if its OP vs DS, we won't see a fix for another decade. 1885 dmg at proto
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
113
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Posted - 2013.11.21 13:18:00 -
[4] - Quote
darkiller240 wrote:look at the equipment a pyphon can equip yer not much with out wuring the HP STD=1450 ADV=1688 PRO=1885 one shot will bring down your shields with the crap light extenders we have in 1.7, no matter what you cant know when a rail will shoot. rails need 300m range or damage dropoff near 200m or 250m to be balanced AT ALL.
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
113
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Posted - 2013.11.21 13:22:00 -
[5] - Quote
jerrmy12 kahoalii wrote:darkiller240 wrote:look at the equipment a pyphon can equip yer not much with out wuring the HP STD=1450 ADV=1688 PRO=1885 one shot will bring down your shields with the crap light extenders we have in 1.7, no matter what you cant know when a rail will shoot. rails need 300m range or damage dropoff near 200m or 250m to be balanced AT ALL. think about it like this people: std rails are like better afg's, adv and proto are STRONGER than the op assault forge guns we have now
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
113
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Posted - 2013.11.21 13:43:00 -
[6] - Quote
bump.......
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
117
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Posted - 2013.11.21 13:57:00 -
[7] - Quote
Vulpes Dolosus wrote:jerrmy12 kahoalii wrote:darkiller240 wrote:look at the equipment a pyphon can equip yer not much with out wuring the HP STD=1450 ADV=1688 PRO=1885 one shot will bring down your shields with the crap light extenders we have in 1.7, no matter what you cant know when a rail will shoot. rails need 300m range or damage dropoff near 200m or 250m to be balanced AT ALL. Fit 2 complex shield hardeners, a basic heavy shield extender, and a PG mod. This will give you >6k ehp for 1min with a 15sec cooldown or 12k for 30sec. it will take 4 shots for you to die lol 1885X4 higher than 6k, please give rails 300m range max or reduc rof
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
117
|
Posted - 2013.11.21 14:05:00 -
[8] - Quote
Nguruthos IX wrote:jerrmy12 kahoalii wrote:Vulpes Dolosus wrote:jerrmy12 kahoalii wrote:darkiller240 wrote:look at the equipment a pyphon can equip yer not much with out wuring the HP STD=1450 ADV=1688 PRO=1885 one shot will bring down your shields with the crap light extenders we have in 1.7, no matter what you cant know when a rail will shoot. rails need 300m range or damage dropoff near 200m or 250m to be balanced AT ALL. Fit 2 complex shield hardeners, a basic heavy shield extender, and a PG mod. This will give you >6k ehp for 1min with a 15sec cooldown or 12k for 30sec. it will take 4 shots for you to die lol 1885X4 higher than 6k, please give rails 300m range max or reduce rof btw you dont double ehp, LOLZ, 6kX2 doesn't work that way Do hardeners still work in the way that they run for so short of time, you need to predict when the un-rendered red line rail tank at 600 meters is going to 2 shot you 2 seconds IKR!? rails NEED 300m range max, and less dmg
recuruit link
5 to 11 mil isk per 100k recuruit
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