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Tebu Gan
Dem Durrty Boyz
215
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Posted - 2013.11.20 12:57:00 -
[1] - Quote
I have about 2 million in a logi suit. 8 to 9 mil into tanks.
Hmmm. To tank or not to tank.
Although I do enjoy tanking, and the new changes will most probably suit my play style, 8 Mil could bump me up to a proto suit.
Such, a hard, decision........
Anyone checked out how much SP it's gonna take to get to a tank/ weapon combo?
Nuff Said
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Tebu Gan
Dem Durrty Boyz
215
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Posted - 2013.11.20 13:06:00 -
[2] - Quote
Vulpes Dolosus wrote:I've been looking into ADS sp requirements and to fit my preferred proto fit it will take <3.2mil sp. After that it's just optimization and branching. I don't think that fitting tanks would be too much more, only differing by a few skill levels and large turret sp costs, so it may come out to like 4-4.5mil, I'd assume (but remember, that's proto weapons and modules).These are just estimates, I'm not a tanker.
Well, as it stands now, I have the best of the best mod wise. Plus most all of my support skills.
If I go into tank, I want max shield skills, the tanks and a turret.
Nuff Said
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Tebu Gan
Dem Durrty Boyz
215
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Posted - 2013.11.20 13:08:00 -
[3] - Quote
Atiim wrote:Atiim wrote:LAV and HAV skills will only have one for all four races, meaning I could use both Madrugars and Gunloggies without further SP investment. As well as the the Matri and Amarr vehicles when they are released.
AV is already gonna be useless.
To put a more urban twist on things, "dafuq you want?" Tank
You can use both with one skill yes. But to be effective, you need the armor or shield skills to go with it. Which are in seperate branches
Nuff Said
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Tebu Gan
Dem Durrty Boyz
215
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Posted - 2013.11.20 13:09:00 -
[4] - Quote
Dropships, are we only haveing the basic one?
Nuff Said
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Tebu Gan
Dem Durrty Boyz
215
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Posted - 2013.11.20 13:18:00 -
[5] - Quote
Atiim wrote:Tebu Gan wrote:Atiim wrote:Atiim wrote:LAV and HAV skills will only have one for all four races, meaning I could use both Madrugars and Gunloggies without further SP investment. As well as the the Matri and Amarr vehicles when they are released.
AV is already gonna be useless.
To put a more urban twist on things, "dafuq you want?" Tank You can use both with one skill yes. But to be effective, you need the armor or shield skills to go with it. Which are in seperate branches I believe what you are trying to refer to is "core skills"
Actually, they are referred by CCP in this chart Updated Skills as shield/ armor upgrades.
Core skills have to do with cool downs of mods, scanners and the such. Secondary things.
Nuff Said
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Tebu Gan
Dem Durrty Boyz
215
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Posted - 2013.11.20 13:21:00 -
[6] - Quote
Sigberct Amni wrote:First of all, what about forge guns? People keep saying AV is ruined but the only AV nerf I know about is nades and swarms. Anyone have proof that forge guns will be getting nerfed as well?
No word yet.
Nuff Said
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Tebu Gan
Dem Durrty Boyz
215
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Posted - 2013.11.20 21:30:00 -
[7] - Quote
Xocoyol Zaraoul wrote:Tebu Gan wrote:Anyone checked out how much SP it's gonna take to get to a tank/ weapon combo? Someone ran the numbers for patch 1.7 and calculated a logi maxing at 22M and an attack derpship at 25M, an HAV is pretty similar to derpship numbers. Hilariously, vehicles will require more SP then dropsuits.
See, I don't need to max out a role. I'm just curious as to how much SP it would take to get a proto weapon and suit, with upgrades up so I can fit proto mods. I'm about 1.5 mil in with my logi.
Sure 11 mil wont max me, but I want to be proto effective. Maybe I should just go AV. Decisions Decisions.
Nuff Said
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