John ShepardIII
Ancient Exiles. Renegade Alliance
66
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Posted - 2013.11.20 17:11:00 -
[1] - Quote
[quote=Dbukalski1]I love RPG games. I have no problem grinding experience points.
Ive been playing eve for 3 years so Im accustomed to playing in a hostile environment. Except in that game I can enjoy PVE while Im skilling up, Im not immediately going 1 v 1 my frigate vs their titan.
Im pretty good at FPS games. For those who play bf4 Ive got a 2.1 k/d, 800spm and 85% win/loss. I play solo no clan. I dont even like to play with people Ive met in the game because 2 or 3 higher level players out of 16 means too much domination and no fun. Which doesnt make me the top player in the world but Im describing that I know how to play FPS games well and fight for objectives
I have a 3 month old Dust account with a 1.1k/d which is pretty good I figure for a newb playing with militia gear vs proto. I love the idea of skilling up over the course of years. And being a small fish in a big pond, then working my way up to being a big fish in a big pond. This is an alt account I just created because i couldnt be bothered to remember the login information for the other psn account my son created. So introductions out of the way heres a newbs view of Dust
The player base is too small which means all the vets that have earned their proto gear are forced to play with the newbs in militia gear. When i get proto gear Ill be using it. Otherwise whats the point of all the skilling up. Unfortunately that leads to whats called protostomping. Which drives new players away fueling the player base problem even more.
Someone recently posted the server population stats for the past 6 months and it showed player count decreasing steadily. I believe from 9k peak to 3k currently. Those may not be COD/MW or BF shooter server populations but 3k is still enough to work with so I believe there is a solution. The solution is painful though if were going to staunch the player bleed problem.
The solution requires that we spread out the talent pool in a match. So that each team ends up with proto + milia troops. That is currently not possible because there are too many game types so that the player base is spread out. I propose that
1) Ambush is completely removed as that is the worst protostomping environment, theres very little strategic play other than squads working together to dominate newbs
2) Skirmish(1 objective?) is completely removed since 1 objective focuses the play too much which brings all the proto players to one location squeezing out the militia newbs. They need more room to breath in and maybe get the drop on a more developed character
3) remove PC and FW, the player base isnt robust enough to spread players out.
4) which leaves domination(several objectives?) game mode, which probably freaks you guys out but something needs to change if Dust is going to survive rather than dwindling the player base more and more. Once the player base stabiliizes out and maybe starts to grow we can add the other game modes back in.
If we dont do this vets who want to use the shiney toys theyve earned will protostomp militia nubs who will quit, the player base continues to dwindle and Dust dies. Eventually we can get other game modes back when the player population can support them whlie allowing the match making system to spread proto players out.
There are many ways for the matchmaking system to pair players together correctly. The best IMO is WP/min within past week, month whatever the devs feel is best. I prefer this because crap proto or good advanced players...or even good militia players trying to save up isk will be more clearly represented with their abilities in the game. This will take into account all the different contributions a player makes to their team. the only way this would fail is if WP is incorrectly weighted. I believe kills arent given enough WP(50 is so pitiful IMO)
Which leads me to my next point
There is no reason for me to play Dust currently. I get
6k skill per day for logging in x 7 days = 42k skill / week 24k passive skill / day x 7 days = 168k /week 190k skill per week active which i can get by sitting in the MCC while I watch TV or just pay attention to the wifey/kids Thats a whopping 400k skill/week
on the flip side i can bust my ass in game with my crap gear getting insta popped by proto players, or maybe getting the drop on a proto player unloading my entire AR mag he turns around and kills me anyways. Occasionally I can steal a kill or find another newb and get a kill. Maybe cap a turret or two. And in the end get like 700WP extra x 4 games a day(thats pushiing it) x 7 days(thats pushing it) = 19.6k skill per week and thats pushing it. A drop in the bucket
Theres no enjoyment in playing either. Im completely outmatched, i cant see other players with my passive scan, they can see me so right off the bat Im completely screwed even if they run militia gear. proto EHP and DPS is insane compared to mine. Their running squads with active scanners. Im literally the fish in the barrel for these guys. If there were a couple of them vs a couple on my team it would be different. I was going 3 and 15 ish trying to contribute aggressively. Ruining my KD which eventually I will want to be good to join the good clans. So Instead Ive been sniping snipe and going slightly positive(1.5 k/d which has recovered my 0.5 i got down to trying to be active) which is boring as heck. But less infuriating than getting stomped.
So I can just sit in MCC get my weekly 190k cap while enjoying tv/family.
Hang in there it gets a lot easier. I remember when the first time I played this game I was happy to get a kill, and now I get pissed if I die more than once :) |