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Piercing Serenity
Shattered Ascension Top Men.
425
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Posted - 2013.11.20 01:53:00 -
[1] - Quote
I had an alt account my brother made a while back, and decided that I would boot it up and try something else out, just so see how it was doing something new. Things were going okay (I picked up the PLC), but I noticed a trend while I was playing. Every time I had a match where people were running active scanners, the whole team was destroyed.
So, I figured "Well, they're running in squads. I can't really fault them for that. What am I going to do with a Plasma Cannon against six guys with mics". But then I noticed that not only were all of these matches blowouts, they were worse than usual redline camping. I'd see players not even able to walk around the "safezone" that the MCC and ground spawn were supposed to provide. Rather, I saw people dropping like flies for just poking their heads around a corner, or having a grenade land exactly beneath their feat, thrown from some normally bad angle.
The point that I'm trying to make is that these active scanners feel like tool to re-enforce camping more than anything else. I've heard the argument that if you want to combat scanners, you need to stealth tank or HTFU. I don't think that people who say that realize the counter-intuitive situation that brings up. If I use two of the two/three low slots on my suit to avoid advanced scanners, then I'm too weak to fight the people who I'm trying to avoid in the first place.
I have no problem with teams running together. The active scanner just needs to be tweaked - cooldown or range, angle or some other penalty. Right now, things look very bleak from the other end of the beam.
DUST 514 Vet
Born 06/12
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Piercing Serenity
Shattered Ascension Top Men.
425
|
Posted - 2013.11.20 02:12:00 -
[2] - Quote
I think that everyone should have to pay some sort of "price" to counter the scanners. But between the backwards math that prevents any suit from beating adv scanners with a complex dampener (I can't find the link now), beating the scan is *so* resource intensive that there is almost no point.
And the distance you can see out is less important/useful than being able to see if someone is waiting on a corner or climbing a ledge. Even more useful when the whole squad can see that
DUST 514 Vet
Born 06/12
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Piercing Serenity
Shattered Ascension Top Men.
425
|
Posted - 2013.11.20 02:31:00 -
[3] - Quote
Thor Odinson42 wrote:Reav Hannari wrote:Piercing Serenity wrote:I think that everyone should have to pay some sort of "price" to counter the scanners. But between the backwards math that prevents any suit from beating adv scanners with a complex dampener (I can't find the link now), beating the scan is *so* resource intensive that there is almost no point.
And the distance you can see out is less important/useful than being able to see if someone is waiting on a corner or climbing a ledge. Even more useful when the whole squad can see that Backwards math? Please explain. Medium profile 50 dB with dampening 5 it should be 45 db one complex damp should be 32.5. I'd like to confirm but the client doesn't show the actual in-game numbers. I have dampening 3 and two enhanced dampeners prevent scanning all the time while I'm wearing my logi suit. I think you are right.
Somebody posted that DUST calculated the reduction to your scan profile incorrectly. I think that if everything were correct, a medium suit would be under 36 db (I think) with one complex mod, but that is not the case
DUST 514 Vet
Born 06/12
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Piercing Serenity
Shattered Ascension Top Men.
425
|
Posted - 2013.11.20 02:38:00 -
[4] - Quote
Patrick57 wrote:Piercing Serenity wrote:Somebody posted that DUST calculated the reduction to your scan profile incorrectly. I think that if everything were correct, a medium suit would be under 36 db (I think) with one complex mod, but that is not the case
If something is spelled wrong in the dictionary, how would we know? Couldn't the same logo be applied to that post? How do you know that the math is wrong if you didn't design the game and how they apply mods, skills, etc.?
Well, someone did some testing in game and found out that following the math and the correct way to multiply the bonuses does not match up with what happens. I think its the same bug that reduced the speed penalty if you applied a reactive plate followed by an enhanced plate. DUST treats the value 0.00% Reduction as "reduction 1" and "3.00% as reduction 2, making your overall speed penalty less than what it would be with just one plate
DUST 514 Vet
Born 06/12
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Piercing Serenity
Shattered Ascension Top Men.
432
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Posted - 2013.11.20 18:06:00 -
[5] - Quote
Baal Omniscient wrote:Thor Odinson42 wrote:Piercing Serenity wrote:I had an alt account my brother made a while back, and decided that I would boot it up and try something else out, just so see how it was doing something new. Things were going okay (I picked up the PLC), but I noticed a trend while I was playing. Every time I had a match where people were running active scanners, the whole team was destroyed.
So, I figured "Well, they're running in squads. I can't really fault them for that. What am I going to do with a Plasma Cannon against six guys with mics". But then I noticed that not only were all of these matches blowouts, they were worse than usual redline camping. I'd see players not even able to walk around the "safezone" that the MCC and ground spawn were supposed to provide. Rather, I saw people dropping like flies for just poking their heads around a corner, or having a grenade land exactly beneath their feat, thrown from some normally bad angle.
The point that I'm trying to make is that these active scanners feel like tool to re-enforce camping more than anything else. I've heard the argument that if you want to combat scanners, you need to stealth tank or HTFU. I don't think that people who say that realize the counter-intuitive situation that brings up. If I use two of the two/three low slots on my suit to avoid advanced scanners, then I'm too weak to fight the people who I'm trying to avoid in the first place.
I have no problem with teams running together. The active scanner just needs to be tweaked - cooldown or range, angle or some other penalty. Right now, things look very bleak from the other end of the beam. The way you present it brings up some valid points. But I think adding more in depth electronic warfare would be more efficient than adjusting the scanners. I don't disagree, however I think we'd have more luck waiting for a scanner adjustment than we would waiting for immediate EW updates. Once EW is properly implemented, then you can balance all the EW gear against each other, but until it's all in it needs to be balanced against what is currently in the game. Otherwise you ruin the balance of gameplay while we wait for an undisclosed amount of time HOPING that some day soon things will work correctly.
Well, what I'd really like to happen is a hot fix that was introduced with the understanding that things would be changed back to the way things were when new equipment came out. I can understand the damaging effects constant fixed can have for the game. So just be honest about the changes that you're going to make.
"Due to several issues with the active scanner, we are deploying a hot fix with the following changes. A more viable counter will be released in the next major patch, coinciding with the removal of the aforementioned hot fix"
Two birds, one stone
DUST 514 Vet
Born 06/12
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