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Patrick57
GunFall Mobilization Covert Intervention
1561
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Posted - 2013.11.20 01:59:00 -
[1] - Quote
Piercing Serenity wrote:I had an alt account my brother made a while back, and decided that I would boot it up and try something else out, just so see how it was doing something new. Things were going okay (I picked up the PLC), but I noticed a trend while I was playing. Every time I had a match where people were running active scanners, the whole team was destroyed.
So, I figured "Well, they're running in squads. I can't really fault them for that. What am I going to do with a Plasma Cannon against six guys with mics". But then I noticed that not only were all of these matches blowouts, they were worse than usual redline camping. I'd see players not even able to walk around the "safezone" that the MCC and ground spawn were supposed to provide. Rather, I saw people dropping like flies for just poking their heads around a corner, or having a grenade land exactly beneath their feat, thrown from some normally bad angle.
The point that I'm trying to make is that these active scanners feel like tool to re-enforce camping more than anything else. I've heard the argument that if you want to combat scanners, you need to stealth tank or HTFU. I don't think that people who say that realize the counter-intuitive situation that brings up. If I use two of the two/three low slots on my suit to avoid advanced scanners, then I'm too weak to fight the people who I'm trying to avoid in the first place.
I have no problem with teams running together. The active scanner just needs to be tweaked - cooldown or range, angle or some other penalty. Right now, things look very bleak from the other end of the beam. Even with how it is today, 100 Meters is really not that much.
Profile Dampeners need a buff, and the skill for the scouts needs to, at level 5, allow the user to almost be able to avoid Proto Scanners (maybe fit one Basic/Enhanced Profile Dampener to not be scanned by anything....)
ö/\ö :D
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Patrick57
GunFall Mobilization Covert Intervention
1562
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Posted - 2013.11.20 02:11:00 -
[2] - Quote
Reav Hannari wrote:Scout 5 plus one basic avoids the majority of the prototype scanners already. Do you think scouts should be able to avoid every scanner without completely gimping their low slots? lol Didn't even know that, from what people say I assumed it affects almost nothing, oops.
IMO, yes, they should be able to avoid most Scanners without mods.
ö/\ö :D
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Patrick57
GunFall Mobilization Covert Intervention
1562
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Posted - 2013.11.20 02:18:00 -
[3] - Quote
Reav Hannari wrote:Yep, Scout 5, Dampening 1 and one basic damp will get you below 28 dB.
Scout 3, Dampening 3 and one enhanced will too.
Scout 5, Dampening 5 and two complex are needed to get below the 15 dB model which seems a fair trade to be invisible to every method of scanning available.
It all seems pretty balanced to me. I think it would greatly improve Scouts, knowing that even just getting Level 5 (without having to run Proto Suits) you could avoid everyone's scanner and flank more effectively.
ö/\ö :D
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Patrick57
GunFall Mobilization Covert Intervention
1565
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Posted - 2013.11.20 02:33:00 -
[4] - Quote
Piercing Serenity wrote:Somebody posted that DUST calculated the reduction to your scan profile incorrectly. I think that if everything were correct, a medium suit would be under 36 db (I think) with one complex mod, but that is not the case
If something is spelled wrong in the dictionary, how would we know?
Couldn't the same logo be applied to that post? How do you know that the math is wrong if you didn't design the game and how they apply mods, skills, etc.?
ö/\ö :D
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