IgniteableAura
Pro Hic Immortalis
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Posted - 2013.11.20 04:07:00 -
[1] - Quote
Green Pyramid wrote:Piercing Serenity wrote:Patrick57 wrote:Piercing Serenity wrote:Somebody posted that DUST calculated the reduction to your scan profile incorrectly. I think that if everything were correct, a medium suit would be under 36 db (I think) with one complex mod, but that is not the case
If something is spelled wrong in the dictionary, how would we know? Couldn't the same logo be applied to that post? How do you know that the math is wrong if you didn't design the game and how they apply mods, skills, etc.? Well, someone did some testing in game and found out that following the math and the correct way to multiply the bonuses does not match up with what happens. I think its the same bug that reduced the speed penalty if you applied a reactive plate followed by an enhanced plate. DUST treats the value 0.00% Reduction as "reduction 1" and "3.00% as reduction 2, making your overall speed penalty less than what it would be with just one plate they fixed all that. and the setup you're trying to think of is 1 complex dampener (25%) + level 5 dampening (2% per level = 10%) = 35%. so using a medium frame, 50db minus 35% =32.5db...enough to beat std and adv scanners
Sorry man but that math is wrong.
It doesnt add the percentages. The skill bonus takes effect first, then the 25% come off that. So 10% off of 50 is 45dB. Then you have 25% off of that, so 33.75. Dust rounds up so thats 34dB.
With scouts Im pretty sure the math is similar. So it takes the racial bonus first, then the damp bonus, then whatever bonus you put on your suit along with stack penalty for multiple mods. That makes sense since having scout V is like getting your own complex damp and you avoid all but proto scanners.
The way its calculated is why its so terrible for "negative" bonuses. It builds an exponential curve down, while when doing "positive" bonus builds exponential curve up. Its why damage application and HP are the only useful mods in Dust.
From in game testing with scout 5 you can avoid all but proto scanners. Then you need a basic damp to avoid it. If someone has racial scout to 5 it serves no purpose to skill past level 3 dampening as it doesn't provide a "good enough" bonus for its SP requirement.
Math for Scout V: Racial bonus 25% off 45 = 33.75 Bonus for damp skill III 6% off 33.75 = 31.725 Bonus for basic dmp 15% off 31.725 = 26.94
Rounds up to 27dB, just under pro level scanner.
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