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Baal Omniscient
L.O.T.I.S. Public Disorder.
742
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Posted - 2013.11.20 10:44:00 -
[1] - Quote
Piercing Serenity wrote:I think that everyone should have to pay some sort of "price" to counter the scanners. But between the backwards math that prevents any suit from beating adv scanners with a complex dampener (I can't find the link now), beating the scan is *so* resource intensive that there is almost no point.
And the distance you can see out is less important/useful than being able to see if someone is waiting on a corner or climbing a ledge. Even more useful when the whole squad can see that And it's not only that, but even if you DO manage to beat the scan, everyone in that squad knows there's at least one guy right behind whatever they just scanned.
And in come the Core Locus grenades....
EXERCISE... EX AR CISE... EGXS AR SISE... EGS ARE SISE... EGGS ARE SIDES.... FOR BACON.....
BACON.
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![Baal Omniscient Baal Omniscient](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Baal Omniscient
L.O.T.I.S. Public Disorder.
742
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.11.20 10:51:00 -
[2] - Quote
Thor Odinson42 wrote:Piercing Serenity wrote:I had an alt account my brother made a while back, and decided that I would boot it up and try something else out, just so see how it was doing something new. Things were going okay (I picked up the PLC), but I noticed a trend while I was playing. Every time I had a match where people were running active scanners, the whole team was destroyed.
So, I figured "Well, they're running in squads. I can't really fault them for that. What am I going to do with a Plasma Cannon against six guys with mics". But then I noticed that not only were all of these matches blowouts, they were worse than usual redline camping. I'd see players not even able to walk around the "safezone" that the MCC and ground spawn were supposed to provide. Rather, I saw people dropping like flies for just poking their heads around a corner, or having a grenade land exactly beneath their feat, thrown from some normally bad angle.
The point that I'm trying to make is that these active scanners feel like tool to re-enforce camping more than anything else. I've heard the argument that if you want to combat scanners, you need to stealth tank or HTFU. I don't think that people who say that realize the counter-intuitive situation that brings up. If I use two of the two/three low slots on my suit to avoid advanced scanners, then I'm too weak to fight the people who I'm trying to avoid in the first place.
I have no problem with teams running together. The active scanner just needs to be tweaked - cooldown or range, angle or some other penalty. Right now, things look very bleak from the other end of the beam. The way you present it brings up some valid points. But I think adding more in depth electronic warfare would be more efficient than adjusting the scanners. I don't disagree, however I think we'd have more luck waiting for a scanner adjustment than we would waiting for immediate EW updates. Once EW is properly implemented, then you can balance all the EW gear against each other, but until it's all in it needs to be balanced against what is currently in the game. Otherwise you ruin the balance of gameplay while we wait for an undisclosed amount of time HOPING that some day soon things will work correctly.
EXERCISE... EX AR CISE... EGXS AR SISE... EGS ARE SISE... EGGS ARE SIDES.... FOR BACON.....
BACON.
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