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shaman oga
Nexus Balusa Horizon
975
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Posted - 2013.11.20 00:44:00 -
[1] - Quote
Reviving is not worth for both the parts 9 time out 10.
The freshly revived have low HP if they are shield tankers, if they are armor tankers they have slightly more chances to survive. Sometime they do not expect to be revived and they just stay there. All the deaths count.
The reviver have different problems. When reviving you are unprotected. Use a better injector means you will get less triage wp. Use a better injector means you will have less pg and cpu for other things. Use a better injector means you will get the same wp of others lower tier injectors. If you don't have a repair tool, people will be very angry with you.
So, CCP please, apply the same criterium of the rest of the equipment to the injectors, higher level, better effects, more wp.
Even a faster reviving animation would work, there is no need to create monsters. Thanks
"Just another piece of duct tape"
Some love for gunners
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Forlorn Destrier
Bullet Cluster Legacy Rising
2220
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Posted - 2013.11.20 00:48:00 -
[2] - Quote
I object to one point - I don't get angry if you don't rep me after you revive me. I do think better injectors need to have better WP rewards. I would add that I would like to have the option to request a revive or to accept it if offered, instead of being forced to take one when I don't want one because I KNOW someone is watching that the medic doesn't see.
The time of your legacy is here. Will you rise?
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Atiim
Living Like Larry Schwag
1167
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Posted - 2013.11.20 00:48:00 -
[3] - Quote
I've always wanted a special repair tool that can heal both shields and armor.
And why can't nanites repair shields when they are Caldari and their enemies (Gallente) armor tank? That's like the US giving North Korea nuclear weapons just for the heck of it.
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Forlorn Destrier
Bullet Cluster Legacy Rising
2220
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Posted - 2013.11.20 00:51:00 -
[4] - Quote
Atiim wrote:I've always wanted a special repair tool that can heal both shields and armor.
And why can't nanites repair shields when they are Caldari and their enemies (Gallente) armor tank? That's like the US giving North Korea nuclear weapons just for the heck of it.
Separate mods are needed - there needs to be a shield transporter for infantry and it should not rep armor at the same time. That would be OP.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1773
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Posted - 2013.11.20 00:51:00 -
[5] - Quote
Here's my list of what I think is is needed from the revive system:
-Accept / Deny Revive -WP based on injector level -A timer for how much time a body has left to be revived so you can prioritize clones if/when the coast is clear
Adding WP incentives is really the only way to get people to really TRY to fit a better needle even though it's better for the team. Perhaps they could add another set of points for if that clone you revive stays alive for X amount of time, or you don't receive any WP if that clone does not stay alive for X amount of time.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Leovarian L Lavitz
NECROM0NGERS
789
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Posted - 2013.11.20 00:52:00 -
[6] - Quote
Atiim wrote:I've always wanted a special repair tool that can heal both shields and armor.
And why can't nanites repair shields when they are Caldari and their enemies (Gallente) armor tank? That's like the US giving North Korea nuclear weapons just for the heck of it.
The repair tool is minmatar. What you are looking for is a shield transporter, which only one infantry shield transporter exists in the game at this time; the Charibdis infantry repair tool.
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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