lithkul devant
Legions of Infinite Dominion
127
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Posted - 2013.11.19 22:10:00 -
[1] - Quote
I'm rather unsure about the 1.7 update and think in a lot of ways it is bad, I'll go point by point to explain.
1. No isk prices were listed upon the data dumps, how much is everything going to cost? Especially considering unless you are playing PC most vehicles in the game are not affordable for you to use as it is. Considering a good tank can cost easily over 750k and a pub match at most can make you 300-400k minus suit expenses which can at times easily go over the profit gained during a match.
2. "That's my ride"- Alright...let me get this straight, for 15 seconds after the driver has already gotten in the car he can't get any blueberries? "As it stands today, no-one other than the vehicle owner can get into a vehicle for 5 seconds after delivery and no-one other than the vehicle owner and his squad can get into a vehicle for 15 seconds after delivery." I don't exactly see this as a fix to the problem, just adding on more to the problem, how are people who are not squaded going to be effective in lavs for transporting people fast? Also, the problem additionally was, when a blueberry got into the vehicle and refused to get out and stole your car or when you were caping an objective or had to get out for a short period of time a blueberry would steal your ride, right in front of you.
3. "Turrent Tweaks"- This has massive sp sink written all over it, I want to see the actual skill tree and how this is going to be applied into it. What I can see of it is that every gun was broken down into segments then given very expensive upgrading charges to and a lot of pay sp to unlock this, I don't think this is exactly helpful and I hope to have a refund on my sp I sunk into vehicles if this is as bad as it reads to me.
4. "Tearing up the road"- Okay....so they are making the lavs with Gallente having a slower start up and a higher top speed and the Caldari with a faster acceleration. I call absolute horseshit on this, let me explain, for most lav operation the entire route is 200m-400m with twists and turns, meaning top speed will never be achieved for longer then 5 seconds. Also, everyone knows that a shield LAV is better then an armor LAV unless somehow the patch is going to drastically change this. In that nearly all AV measures are explosive damage, this can be shown better by using the LLAV's where a shield LLAV can literally take half a team to kill it, even if the LLAV is just parked. An Armor LLAV wishes and dreams it had that much damage soak ability. Where I am going with this, is that acceleration is easily more valuable then top speed in this game, especially with how a lot of fields have bumps and other things to slow you down, so I say that by giving Gallente vehicles a slower acceleration you will be killing them, since top speed doesn't mean much of a damn if you can never find a straight road to use it on. Shield based LAV's will still easily be the best, because their is no armor LAV that I would ever call a "armor-tanked bruiser" consider how fast they die to AV damage especially forge guns.
Few things I loved about this patch though are.
1. "Target Aquired"- About time we get turrets that can shoot straight and don't throw a shell a mile off just because you moved an inch.
2. HAV's getting better manueverability, this will help a ton with survivability, I just hope that the swarm missiles get a better tracking program rather then constantly smacking into walls.
3. Vehicles having finite ammo and supply depots being able to give them back ammo (though I do hope their is another way for tanks to get ammo, otherwise all supply depots are going to die, just to deny tanks access) |