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Pisidon Gmen
Ivory Vanguard
10
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Posted - 2013.11.19 10:53:00 -
[1] - Quote
why is this all being changed at 1 time little things 1 at a time over a few weeks instead of multaple changes all at 1 time would have been so much better and would have had better feed back as to how changing 1 little thing worked now you just rebuild a lot of the game tanks lavs drop ships and the weapons that take them out are a big part of the game small changes to little things wood have goon a long way following dosent apply to unequipped tanks this is about the hi isk tanks running upwards of 8k hp shield or armor take tank speed some tanks equip boosters and then move way too fast this allowed them to run away too fast fore any infantry to follow and send the killing shot before they were out of range just reducing there speed makes them have to disengage sooner if they want to live and makes them easier to kill when players are equipped fore it lav speed lav should be faster but this makes them very hard to hit but i don't think thy should be slower as they should be fast transport from point a to b but some lavs have too much hp to kill with swarms do to they are out of range too fast so may be 4 them we needed a new wepon a seeking av grenade or explosive (av mine ) the acts as a trap in the road so they have to be more careful where they drive and cant just run laps around the map trying to run players down all iam saying is by changing every thing all at 1 time u fix nothing you just make every thing weaker and useless
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Kasote Denzara
A Vulture
834
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Posted - 2013.11.19 10:57:00 -
[2] - Quote
TL;DR
I have no idea.
"I am a mercenary, I do as I need. I'll shed Amarrian blood for the freedom of my Minmitar allies but only for a price."
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Flint Beastgood III
GunFall Mobilization Covert Intervention
348
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Posted - 2013.11.19 11:08:00 -
[3] - Quote
Grammar fail of epic proportions = TL;DR
Gÿó +¦ +¦ Gÿó
Meta Gaming V > Proficiency I
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Flint Beastgood III
GunFall Mobilization Covert Intervention
348
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Posted - 2013.11.19 11:10:00 -
[4] - Quote
LOL, just noticed his name. Is that supposed to be Poseidon or is it like "look at this pis(s) i don(e)"
Gÿó +¦ +¦ Gÿó
Meta Gaming V > Proficiency I
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
321
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Posted - 2013.11.19 11:22:00 -
[5] - Quote
Uugh, can't read... Punctuation deprivation... Head hurts... Must have punctuation... Can't breath... Going crosseyed... Send help...
{:)}{3GÇó>
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4447
Pure Innocence. EoN.
817
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Posted - 2013.11.19 11:24:00 -
[6] - Quote
Pisidon Gmen wrote:why is this all being changed at 1 time little things 1 at a time over a few weeks instead of multaple changes all at 1 time would have been so much better and would have had better feed back as to how changing 1 little thing worked now you just rebuild a lot of the game tanks lavs drop ships and the weapons that take them out are a big part of the game small changes to little things wood have goon a long way following dosent apply to unequipped tanks this is about the hi isk tanks running upwards of 8k hp shield or armor take tank speed some tanks equip boosters and then move way too fast this allowed them to run away too fast fore any infantry to follow and send the killing shot before they were out of range just reducing there speed makes them have to disengage sooner if they want to live and makes them easier to kill when players are equipped fore it lav speed lav should be faster but this makes them very hard to hit but i don't think thy should be slower as they should be fast transport from point a to b but some lavs have too much hp to kill with swarms do to they are out of range too fast so may be 4 them we needed a new wepon a seeking av grenade or explosive (av mine ) the acts as a trap in the road so they have to be more careful where they drive and cant just run laps around the map trying to run players down all iam saying is by changing every thing all at 1 time u fix nothing you just make every thing weaker and useless
Tried to rewrite for you, But i'm stuck with the first paragraph.
Keep writing and you'll get there. |
KalOfTheRathi
Nec Tributis
892
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Posted - 2013.11.19 11:44:00 -
[7] - Quote
Basic question appears to be Why So Many Changes?
Although the answers have been published many times on these forums and in Dev Blogs I will take the time to clarify it once again.
1.7 is the delayed guts of 1.5 patch which is the re-balancing of vehicles. All those things you listed are indeed vehicles. To re-balance them would suggest doing them all.
Snark on.
This is merely the first stage of vehicle re-balancing. Many vehicles are going to disappear, while some that were supposed to have returned from the last vehicle ganking have not been spotted to this day. Exactly what this will all entail nobody knows, not us nor the Devs. They know what they want and have explained that we have been doing vehicles all wrong. So they are changing everything about them. By gutting them completely. Then they can be more paper like in their essence. As they become content in the progress of we players behaving ourselves as only DUST vehicle operators should they will give out little bonuses like more skills, modules and Dev blogs that further explain what we are doing wrong and what they have ganked to fix it. All of this while not promising anything regarding SP refunds as that would be against the HTFU way.
Snark off.
Whether you agree with the above or not it would not make any sense at all, grammatically or otherwise, to re-balance HAVs while leaving the other vehicles as is. The skills, modules, turrets are all requirements that are tied closely together. Changing how shields work in HAVs while leaving them as they were in Drop Ships and LLAVs would be ... crazy. If not utterly impossible.
TL;DR 1.7 is a vehicle re-balance patch. All your complaints are related to vehicles. Too late to change it now, welcome to DUST. |
Foundation Seldon
Gespenster Kompanie Villore Accords
197
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Posted - 2013.11.19 11:50:00 -
[8] - Quote
Because they thought it'd be better to rip everything out and start over with huge changes to the base stats of vehicles, modules, and their turrets. The iterative process works when the foundation itself is strong and only needs small tweaks and changes to be made effective, CCP did not believe the current state of vehicles had this strong foundation that would have allowed for the type of small changes you'd like to see.
1.7 LAVs - Thoughts and Discussion
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NAV HIV
The Generals EoN.
538
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Posted - 2013.11.19 13:28:00 -
[9] - Quote
Pisidon Gmen wrote:why is this all being changed at 1 time little things 1 at a time over a few weeks instead of multaple changes all at 1 time would have been so much better and would have had better feed back as to how changing 1 little thing worked now you just rebuild a lot of the game tanks lavs drop ships and the weapons that take them out are a big part of the game small changes to little things wood have goon a long way following dosent apply to unequipped tanks this is about the hi isk tanks running upwards of 8k hp shield or armor take tank speed some tanks equip boosters and then move way too fast this allowed them to run away too fast fore any infantry to follow and send the killing shot before they were out of range just reducing there speed makes them have to disengage sooner if they want to live and makes them easier to kill when players are equipped fore it lav speed lav should be faster but this makes them very hard to hit but i don't think thy should be slower as they should be fast transport from point a to b but some lavs have too much hp to kill with swarms do to they are out of range too fast so may be 4 them we needed a new wepon a seeking av grenade or explosive (av mine ) the acts as a trap in the road so they have to be more careful where they drive and cant just run laps around the map trying to run players down all iam saying is by changing every thing all at 1 time u fix nothing you just make every thing weaker and useless
So that it takes everyone a good month to realise what's OP and what's Broken. Also the FOTM |
Pisidon Gmen
Ivory Vanguard
10
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Posted - 2013.11.22 02:48:00 -
[10] - Quote
Flint Beastgood III wrote:LOL, just noticed his name. Is that supposed to be Poseidon or is it like "look at this pis(s) i don(e)"
it is Poseidon miss spelled so no one ever has my name in a game i have only ever had 1 game that this name was used in that i was unable to use it |
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Sgt Kirk
SyNergy Gaming EoN.
2962
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Posted - 2013.11.22 02:48:00 -
[11] - Quote
Too long didn't Reincarnate |
Reav Hannari
Red Rock Outriders
1895
|
Posted - 2013.11.22 02:52:00 -
[12] - Quote
All code changes have to go through Sony QA. They are already pushing it to have monthly releases.
// Logistics / Scout / Dropship Pilot Trainee // https://twitter.com/reesnoturana
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Fire of Prometheus
DUST University Ivy League
1742
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Posted - 2013.11.22 03:15:00 -
[13] - Quote
I'm ok with all the vehicle changes coming at once.....but that's just me
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
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Meeko Fent
Commando Perkone Caldari State
1644
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Posted - 2013.11.22 03:17:00 -
[14] - Quote
Because they want to wow our faces with mega waffles of fun content to poke people to come back for new ****.
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
332
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Posted - 2013.11.22 03:26:00 -
[15] - Quote
Is he really complaining about tanks driving away to avoid being blown up? Nitrous boosters are a cheap tactic, now? |
Pisidon Gmen
Ivory Vanguard
10
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Posted - 2013.12.05 20:07:00 -
[16] - Quote
i wasn't complaining about them driving away i was just stating that if they were slower this being the only change to tanks that they would have to runaway sooner to avoid being killed. instead of re-specking tanks completely. that 1 small change can make a difference in how tanks act in the battle |
Sgt Buttscratch
1092
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Posted - 2013.12.05 21:00:00 -
[17] - Quote
Pisidon Gmen wrote:why is this all being changed at 1 time little things 1 at a time over a few weeks instead of multaple changes all at 1 time. Would have been so much better and would have had better feed back as to how changing 1 little thing worked. Now you just rebuild a lot of the game. Tanks lavs drop ships and the weapons that take them out are a big part of the game small changes to little things wood have goon a long way. : following dosent apply to unequipped tanks this is about the hi isk tanks running upwards of 8k hp shield or armor take tank speed. Some tanks equip boosters and then move way too fast this allowed them to run away too fast before any infantry can follow and send the killing shot before they were out of range just reducing there speed makes them have to disengage sooner if they want to live, and makes them easier to kill when players are equipped fore it. :lav speed lav should be faster but this makes them very hard to hit ,but i don't think thy should be slower as they should be fast transport from point a to b but some lavs have too much hp to kill with swarms do to they are out of range too fast so may be 4 them we needed a new wepon a seeking av grenade or explosive (av mine ) the acts as a trap in the road so they have to be more careful where they drive and cant just run laps around the map trying to run players down . All iam saying is by changing every thing all at 1 time u fix nothing you just make every thing weaker and useless
": following dosent apply to unequipped tanks this is about the hi isk tanks running upwards of 8k hp shield or armor take tank speed. Some tanks equip boosters and then move way too fast this allowed them to run away too fast before any infantry can follow and send the killing shot before they were out of range just reducing there speed makes them have to disengage sooner if they want to live, and makes them easier to kill when players are equipped fore it. "
Oh man, this here is blatenley someone who has no idea of what he's talking about, but i'll give some input. Hi isk tanks or HIGH ISK tanks, are not the ones with 8k HP, they are usually the easiest to kill. High ISK tanks are Vayu and Falchion Enforcers or tanks with Proto turrets. The Enforcers come with a -34% movement speed penalty, just the chassis. Turning one into a 8k hp tank requires a 180mm poly plate(talking vayu here), now it's movement speed is -50.50%.
Nitrous: This and OP reps is the ONLY reason armor tanks last longer than 2 seconds, it is their saving grace, especially after swarmer DPS was raised.
If a player is "equipped" to kill tanks, next thing he needs is knowledge of how tanks work, this is not something CCP can slowly introduce, this is your brain having to work. Swarm a moving tank with his hardeners on, reps and nos ready, if he is half decent he will get away. This is not the tank being OP, this is the dumbfire AV guy sucking at dust514. Swarmers should understand ceratin mechanics about the swarms, if you don't your problem.
"::lav speed lav should be faster but this makes them very hard to hit ,but i don't think thy should be slower as they should be fast transport from point a to b but some lavs have too much hp to kill with swarms do to they are out of range too fast so may be 4 them we needed a new wepon a seeking av grenade or explosive (av mine ) the acts as a trap in the road so they have to be more careful where they drive and cant just run laps around the map trying to run players down . All iam saying is by changing every thing all at 1 time u fix nothing you just make every thing weaker and useless"
I'm guessing this is mainly pointed at LLAV(logistics). These are being removed and rebalanced and then reintroduced.
Swarms: Once again attack my limbus when I have all my hardeners and reps ready, I'll get away. Swarm a shield based LLAV they will laugh it off nearly all day. In all honesty I don't try use swarmers on LLAV's.
seeking AV grenade: Thats what AV grenades are, they land and then the explosive device in them seeks vehicles within the radius, that is the actual issue with AV nades, not their damage. AV nades should be thrown out and work as an on impact grenade, meaning if the car hits it car takes damage, Currently cars can usually get past them using speed as the av nade won't lock on fast enough.
Explosive AV mine: Currently ingame as a proxmine, and will kill MLT/STD lav's, or kill the driver from an LLAV. There was also a post on the forums few days back saying there was a flux variant in testing.
The real way to tackle these LLAV's is: Chase them until they crash, block em and kill driver. Lure em into Remote explosives trap, and detonate, which will kill the driver if done right. FG and proto rail tanks also do wonders.
The reason this was all done in one update(which this is actually the 1st of X amount of vehicle updates) is due to how messed up the Vehicle and AV situation actually is. For instance, STD swarmer versus STD tank is funny for the tanker. STD tank versus PRO swarmer is funny for the swarmer. If they added an ADV tank, the ADV swarmer would have nothing for it. If they added a PRO tank the Pro swarmer would have nothing for it. The whole thing was a mess meaning simple fixes(other than the obvious real fix, Removal of PRO AV) wasn't a choice. Overhaul was needed.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Pisidon Gmen
Ivory Vanguard
10
|
Posted - 2013.12.06 06:45:00 -
[18] - Quote
Sgt Buttscratch wrote:[quote=Pisidon Gmen] ": following dosent apply to unequipped tanks this is about the hi isk tanks running upwards of 8k hp shield or armor take tank speed. Some tanks equip boosters and then move way too fast this allowed them to run away too fast before any infantry can follow and send the killing shot before they were out of range just reducing there speed makes them have to disengage sooner if they want to live, and makes them easier to kill when players are equipped fore it. "
Oh man, this here is blatenley someone who has no idea of what he's talking about, but i'll give some input. Hi isk tanks or HIGH ISK tanks, are not the ones with 8k HP, they are usually the easiest to kill. High ISK tanks are Vayu and Falchion Enforcers or tanks with Proto turrets. The Enforcers come with a -34% movement speed penalty, just the chassis. Turning one into a 8k hp tank requires a 180mm poly plate(talking vayu here), now it's movement speed is -50.50%.
Nitrous: This and OP reps is the ONLY reason armor tanks last longer than 2 seconds, it is their saving grace, especially after swarmer DPS was raised.
If a player is "equipped" to kill tanks, next thing he needs is knowledge of how tanks work, this is not something CCP can slowly introduce, this is your brain having to work. Swarm a moving tank with his hardeners on, reps and nos ready, if he is half decent he will get away. This is not the tank being OP, this is the dumbfire AV guy sucking at dust514. Swarmers should understand ceratin mechanics about the swarms, if you don't your problem.
"::lav speed lav should be faster but this makes them very hard to hit ,but i don't think thy should be slower as they should be fast transport from point a to b but some lavs have too much hp to kill with swarms do to they are out of range too fast so may be 4 them we needed a new wepon a seeking av grenade or explosive (av mine ) the acts as a trap in the road so they have to be more careful where they drive and cant just run laps around the map trying to run players down . All iam saying is by changing every thing all at 1 time u fix nothing you just make every thing weaker and useless"
I'm guessing this is mainly pointed at LLAV(logistics). These are being removed and rebalanced and then reintroduced.
Swarms: Once again attack my limbus when I have all my hardeners and reps ready, I'll get away. Swarm a shield based LLAV they will laugh it off nearly all day. In all honesty I don't try use swarmers on LLAV's.
seeking AV grenade: Thats what AV grenades are, they land and then the explosive device in them seeks vehicles within the radius, that is the actual issue with AV nades, not their damage. AV nades should be thrown out and work as an on impact grenade, meaning if the car hits it car takes damage, Currently cars can usually get past them using speed as the av nade won't lock on fast enough.
Explosive AV mine: Currently ingame as a proxmine, and will kill MLT/STD lav's, or kill the driver from an LLAV. There was also a post on the forums few days back saying there was a flux variant in testing.
The real way to tackle these LLAV's is: Chase them until they crash, block em and kill driver. Lure em into Remote explosives trap, and detonate, which will kill the driver if done right. FG and proto rail tanks also do wonders.
The reason this was all done in one update(which this is actually the 1st of X amount of vehicle updates) is due to how messed up the Vehicle and AV situation actually is. For instance, STD swarmer versus STD tank is funny for the tanker. STD tank versus PRO swarmer is funny for the swarmer. If they added an ADV tank, the ADV swarmer would have nothing for it. If they added a PRO tank the Pro swarmer would have nothing for it. The whole thing was a mess meaning simple fixes(other than the obvious real fix, Removal of PRO AV) wasn't a choice. Overhaul was needed.
this from a heavy who rides around killing lone players in a logie lav that is all most impossible to kill yea i have played vs you several times and every match you use a lav designed to help troops as a way to hull your heavy suit around and kill lone players i am not saying change is not needed just that this is too much all at 1 time and re-specs are only given to 1 side also i have seen that same logie lav take 8 av grenades and not die as the driver tries to run over a grope or 5 players with several shooting at him why is it so hard to kill a driver of an open car? there is no top or windows to protect him if 1 sniper round can kill him it should be a lot easier to kill the driver with weapons |
Spkr4theDead
Red Star. EoN.
1429
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Posted - 2013.12.06 06:47:00 -
[19] - Quote
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Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1429
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Posted - 2013.12.06 06:47:00 -
[20] - Quote
Our Deepest Regret wrote:Is he really complaining about tanks driving away to avoid being blown up? Nitrous boosters are a cheap tactic, now? Not the first time I've seen people claim that NOS modules aren't fair.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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