Sgt Buttscratch wrote:[quote=Pisidon Gmen]
": following dosent apply to unequipped tanks this is about the hi isk tanks running upwards of 8k hp shield or armor
take tank speed.
Some tanks equip boosters and then move way too fast this allowed them to run away too fast before any infantry can follow and send the killing shot before they were out of range just reducing there speed makes them have to disengage sooner if they want to live, and makes them easier to kill when players are equipped fore it. "
Oh man, this here is blatenley someone who has no idea of what he's talking about, but i'll give some input.
Hi isk tanks or HIGH ISK tanks, are not the ones with 8k HP, they are usually the easiest to kill. High ISK tanks are Vayu and Falchion Enforcers or tanks with Proto turrets. The Enforcers come with a -34% movement speed penalty, just the chassis. Turning one into a 8k hp tank requires a 180mm poly plate(talking vayu here), now it's movement speed is -50.50%.
Nitrous: This and OP reps is the ONLY reason armor tanks last longer than 2 seconds, it is their saving grace, especially after swarmer DPS was raised.
If a player is "equipped" to kill tanks, next thing he needs is knowledge of how tanks work, this is not something CCP can slowly introduce, this is your brain having to work. Swarm a moving tank with his hardeners on, reps and nos ready, if he is half decent he will get away. This is not the tank being OP, this is the dumbfire AV guy sucking at dust514. Swarmers should understand ceratin mechanics about the swarms, if you don't your problem.
"::lav speed
lav should be faster but this makes them very hard to hit ,but i don't think thy should be slower as they should be fast transport from point a to b but some lavs have too much hp to kill with swarms do to they are out of range too fast so may be 4 them we needed a new wepon a seeking av grenade or explosive (av mine ) the acts as a trap in the road so they have to be more careful where they drive and cant just run laps around the map trying to run players down .
All iam saying is by changing every thing all at 1 time u fix nothing you just make every thing weaker and useless"
I'm guessing this is mainly pointed at LLAV(logistics). These are being removed and rebalanced and then reintroduced.
Swarms: Once again attack my limbus when I have all my hardeners and reps ready, I'll get away. Swarm a shield based LLAV they will laugh it off nearly all day. In all honesty I don't try use swarmers on LLAV's.
seeking AV grenade: Thats what AV grenades are, they land and then the explosive device in them seeks vehicles within the radius, that is the actual issue with AV nades, not their damage. AV nades should be thrown out and work as an on impact grenade, meaning if the car hits it car takes damage, Currently cars can usually get past them using speed as the av nade won't lock on fast enough.
Explosive AV mine: Currently ingame as a proxmine, and will kill MLT/STD lav's, or kill the driver from an LLAV. There was also a post on the forums few days back saying there was a flux variant in testing.
The real way to tackle these LLAV's is:
Chase them until they crash, block em and kill driver.
Lure em into Remote explosives trap, and detonate, which will kill the driver if done right.
FG and proto rail tanks also do wonders.
The reason this was all done in one update(which this is actually the 1st of X amount of vehicle updates) is due to how messed up the Vehicle and AV situation actually is. For instance, STD swarmer versus STD tank is funny for the tanker. STD tank versus PRO swarmer is funny for the swarmer. If they added an ADV tank, the ADV swarmer would have nothing for it. If they added a PRO tank the Pro swarmer would have nothing for it. The whole thing was a mess meaning simple fixes(other than the obvious real fix, Removal of PRO AV) wasn't a choice. Overhaul was needed.