For all its complex fitting systems, planetary conquests, faction warfare, skills, etc, Dust's gameplay is still basically a simple shooter with no substantial mechanics to set it apart and make it unique compared to other shooters. There are some unique systems, passive scan system, damage types, active modules for vehicles (fairly unique in a shooter) and that's about it; they don't fundamentally effect how you play the game in a big way.
The battlefield series has destructible environments (kind of cool)
The Killzone and Mass Effect series have cool class-based powers (awesome)
COD has those killstreaks (meh)
Bioshock infinite had powers and that skyline (cool)
Planetside 2 has the massive scale (ok)
Titanfall has the aaaaawwwwwwwwesome mechs (awesome)
Many shooters (Halo, Titanfall, Killzone 3, Section 8) have jetpacks (cool)
Dust has many many things going for it that make it unique interesting, and special, but none of those things are in the actual gameplay.
Our equipment is basically the same things we see in Battlefield or similar games (active scanner = motion sensor, drop uplink = spawn beacon, injector = defibrillator, repair tool = health pack, nanohive = ammo pack, and REs = C4). We have enough gear for the game to be tactically functional, but nothing strays outside the ordinary and dares to show any creativity.
Forge gun, scrambler rifle, and (especially) laser rifle, and flaylock pistol are pretty unique weapons for a shooter, but these are not enough to make Dust's gameplay stand out beyond average.
Our dropsuits are pretty simple and boring in terms of function in a shooter with the exception of the logi (no sidearm, multiple equipment).
Mechs (MTACs) and cloaking are coming eventually (sadly doesn't seem to be anytime soon), but I don't think that will be enough. While i do want mechs and cloaking, they have been done so many times by so many shooters (Halo, Killzone, etc) that I don't think it will be enough.
Players have proposed methods of dealing with this:
Infantry active modules Fun new equipment that bring exciting new gameplay, teleportation grenades, inertial capacitors I have suggested stargate-like installations CCP, please sprinkle some pizzazz. Right now Dust is a very deep generic shooter, but still generic.