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![Leovarian L Lavitz Leovarian L Lavitz](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Leovarian L Lavitz
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Posted - 2013.11.18 21:57:00 -
[1] - Quote
Remove the Logi's grenade slot.
Discuss.
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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![Leovarian L Lavitz Leovarian L Lavitz](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Leovarian L Lavitz
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Posted - 2013.11.18 22:03:00 -
[2] - Quote
Logi Bro wrote:I tried making a legitimate discussion already, but good luck with this.
I would be inclined to disagree, simply because it isn't enough to balance things out. Grenade spam is dangerous, but only noobs use it as their first means of attack, so it won't be all that big of a change. I feel that removing the grenade slot on all logistics suits would be very balancing. no longer could they run locus, flux or AV grenades. Breaching with grenades is not an option, grenade + scanner in a squad of logis isn't an option. They gain so much equipment, at the expense of their grenade and side-arm, bringing their slot count closer to the assaults. It becomes a choice, weapons or equipment.
Assault suits would have three weapons (light, side and grenade) and 1 equipment, while logis would have 1 weapon and 3-4 equipment.
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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![Leovarian L Lavitz Leovarian L Lavitz](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Leovarian L Lavitz
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783
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Posted - 2013.11.18 22:10:00 -
[3] - Quote
Doc Noah wrote:Pretty sure more than 90% of my kills are from my unmodified light weapon slot. My sidearm and grenade kills are about the same and not really that high unless I get grenade happy. That may be the case, this is a use re-balance proposal to get the slot-count closer together for both specialties while allowing each specialty to more express itself.
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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![Leovarian L Lavitz Leovarian L Lavitz](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Leovarian L Lavitz
NECROM0NGERS
783
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Posted - 2013.11.18 22:17:00 -
[4] - Quote
ZeHealingHurts HurtingHeals wrote:I don't think that would do much of anything to be honest.
It's the first thing I sacrifice anyway, so I think this is an excellent idea. It may seem that way now, but then you have to choose the right suit for the occasion rather than one logi-fits-all
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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![Leovarian L Lavitz Leovarian L Lavitz](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Leovarian L Lavitz
NECROM0NGERS
784
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Posted - 2013.11.18 22:20:00 -
[5] - Quote
Chunky Munkey wrote:Leovarian L Lavitz wrote:Remove the Logi's grenade slot. Discuss. Quote:I feel that removing the grenade slot on all logistics suits would be very balancing. no longer could they run locus, flux or AV grenades. Breaching with grenades is not an option, grenade + scanner in a squad of logis isn't an option. They gain so much equipment, at the expense of their grenade and side-arm, bringing their slot count closer to the assaults. It becomes a choice, weapons or equipment.
Assault suits would have three weapons (light, side and grenade) and 1 equipment, while logis would have 1 weapon and 3-4 equipment. This actually sounds like a good idea. Say bye bye to grenade spam. My only issue is how badly it'd screw my speed hacker if he can't just flux the objective first. He could RE the objective first xD
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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![Leovarian L Lavitz Leovarian L Lavitz](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Leovarian L Lavitz
NECROM0NGERS
784
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Posted - 2013.11.18 22:22:00 -
[6] - Quote
Varjac Theobroma Montenegro wrote:Just a thought,
What if logi's had no guns?!
Really, think about it. Increase the hi/low slots so the logi becomes a very hard to kill target. This could give home incredibly hi ehp, But there is no way a logi can kill anything. This is an extreme, but I think it could be fun. Logi roles would then be literally a support class and you would generally see less of them around. This might even affect equipment spam. But if you have a logi on the field, you know he will be a tough nut to crack and he will be repping. Other players may then group near one and some battle dynamics might be more cohesive team strategy.
As a logi player, I like having the gun and equipment. But on the other hand I wouldn't mind an option to run a logi suit like the one above. I would find it very fun.
Do you think an op ehp suit with no gun is unbalanced? 90% of the game is killing, I think it's fair for 25% of a suit's slots to be devoted to it. (1 out of 4 = 1 weapon and 3 equipment or 25% weapon 75% logi-ing for the logi, EDIT: while the assault is 75% weaponry and 25% equipment)
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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![Leovarian L Lavitz Leovarian L Lavitz](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Leovarian L Lavitz
NECROM0NGERS
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Posted - 2013.11.19 00:55:00 -
[7] - Quote
Or just remove the grenade slot. I feel that would nearly perfectly balance the assault and logi variants.
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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![Leovarian L Lavitz Leovarian L Lavitz](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Leovarian L Lavitz
NECROM0NGERS
789
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Posted - 2013.11.20 00:21:00 -
[8] - Quote
Zahle Undt wrote:CCP has the data. I want to know of logi suits are fielded more than assault suits and/or getting more kills. Then maybe we can have a logi Nerf discussion. Until then the whole argument that we even need a Nerf is driven by butt hurt and the fact that some"elites" are using logi slayer suits. nerfing an entire class due to exploiters won't work because they always find something to exploit. See Nyain going from tac AT, flaylock, core locus, to whatever is OP next. Maybe rail riffle? I'd rather the assault suit be buffed than the logi suit nerfed. The solution here is to bring the carry slots closer together for both suits. Else all of the assault suits should get one additional equipment and the gallente + minmatar proto assaults would have three equipment.
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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![Leovarian L Lavitz Leovarian L Lavitz](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Leovarian L Lavitz
NECROM0NGERS
792
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Posted - 2013.11.21 16:42:00 -
[9] - Quote
My module balance between logi and Assault suits: Assault Gets Three Weapons (Light, side, and grenade) and one Equipment Logi Gets One Weapon (Light) and Three equipment.
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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