Watch this video. [1:30] This was my inspiration for this piece of equipment.
Dropships have a problem... ok severalGǪ ok a lot, but for now, we're going to look at one of them: tactical effectiveness, specifically extractions.
Currently, to perform an extraction under fire, a teammate must call for a dropship, explain to the pilot where they are, and stay alive long enough for the dropship get there. All the while, the dropship must find them on the ground, dive in carefully, land gently without squishing anyone, all while dodging buildings and AV. It's a delicate and tedious operation and isn't practiced much on the battlefield.
But what if we could streamline it? That's what I'm hoping this module will do. In the video of the real life version, a soldier is tethered to a line on a balloon and an aircraft comes and snatches the line, pulling in the soldier in. It's fast, it's simple, it's effective, and I think CCP can make it futuristic and effective.
Here's what I want it to do: the device uses an equipment slot and is thrown down in an open area with a clear view of the sky (I assume it can be coded to malfunction if not in an accessible space). When it is thrown down, it lights a beacon straight into they sky for the pilot to see. On the ground, the device uses a repair-tool-like tether (for show) when mercs are within its range, allowing them free range of motion to shoot, etc, and to leave the effective range and be immediately re-locked when back in range. Up in the air, when a dropship flies through the beacon, the device locks onto the ships and pulls all the mercs away with it into the dropship's passenger seats (max of six, if there are fewer seats, or flying an ADS, only those the device attached first will be pulled).
There are numerous benefits to this:
-The auto-teathering allows merc to drop it away from battle, allowing them to time extractions while engaging hostiles
-The locks are non-restricting, allowing mercs to defend themselves until extraction
-The beam is easy to see for dropship pilots to see and fly through, meaning little communication is needed between ground forces and pilots
-The maneuver can be executed at high speeds, meaning low danger for the dropships against AV and allowing quick relocation to the desired objective
Possibilities for variations:
-Number of players picked up could be tiered (2 for STD, 4 for ADV, 6 for PRO)
-Range radius of lock could be tiered (4m STD, 6m ADV, 8m PRO)
-Triage varient (ADV/PRO, 2 locks, heals 10-20/15-25 armour/ sec, very low heal rate to avoid abuse)
That's all I've got. I'd like to read what you guys think. Also, any other quirky, niche equipment people musing about? I'd like to hear them.
Thanks for reading, and Fly Safe. o7