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Garrett Blacknova
Codex Troopers
4084
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Posted - 2013.11.19 19:06:00 -
[1] - Quote
The problem ISN'T that the PS3 hardware isn't capable of better draw distance.
The problem is that a poorly-optimised Unreal Engine isn't capable of delivering better draw distance on the PS3.
That doesn't mean that CCP will be able to fix the problem and improve draw distance significantly, but the hardware is capable of better than this game can produce in its current state.
Also, compared with many previous builds, Uprising is very much showing CCP going for shiny graphics - but not at the cost of draw distance quite so much as at the cost of FOV (which I still miss having at a decent level).
IN OTHER NEWS: I'm baaaack... |
Garrett Blacknova
Codex Troopers
4086
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Posted - 2013.11.19 21:13:00 -
[2] - Quote
Daxxis KANNAH wrote:@IWS
The X1 is proving more difficult to develop for (at the moment) than the 360. The PS4 is easier to develop for than the PS3 and developers say extremely close to the pc with the added benefit of the 8 GB RAM.
This to me was always the argument to make the jump early and save the headaches of trying to get the best out of a platform isnt your norm.
I hope sometime next year they announce that they are migrating in a short timeframe (3-6 months). The key reason that the XBox 360 consistently outperformed the PS3 in most early multiplatform releases - and still outperforms it in some games where the PS3 port is poorly done - in spite of the PS3 having technically superior processing power, is the fact that the XBox 360's hardware is basically PC hardware, and there's a lot of proprietary tech in the PS3. When loosely-modified PC code is run through the PS3, it basically has to emulate PC behaviour with its own hardware, wasting a lot of the system's resources in order to make the software run.
If people code specifically for the PS3, or adapt the PS3 version of the game properly, it is possible to get better performance than the XBox 360, but they don't.
The PS4 is built in pretty much the same way the XBox 360 was - it's just straight gaming PC hardware with a proprietary OS. The XBox One is being built more like the PS3, in spite of Microsoft presumably knowing that AVOIDING that approach was part of why they had an advantage in the currently-ending console gen. It seems weird that they've decided to do this - particularly when they aren't getting an edge in performance from it, which was a major reason the developer limitations didn't hold the PS3 back too much. Although to be fair, the XBox One isn't AS different to code for as the PS3 was, so they might get away with it on those grounds alone. |
Garrett Blacknova
Codex Troopers
4088
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Posted - 2013.11.19 22:02:00 -
[3] - Quote
Marc Rime wrote:It could get better if they'd revert back to Chromosome graphics. No rendering problems back then (aside from head-glitching snipers, but that was at extreme ranges). We also had a wider field of view back then. |
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