|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Shotty GoBang
Pro Hic Immortalis
2289
|
Posted - 2013.11.18 19:13:00 -
[1] - Quote
Cody Sietz wrote:I dont run DMG mods on my shotgun, am i doing it wrong?
I find Damage Amps useful on hard-hitting SGs (Creodron, Duvolle Specialist, KR-17 and Allotek Breach). One Complex Damage Amp on these weapons will generally reduce your blasts-to-kill by one. High eHP MedFrames and Heavies will still require 2+ blasts.
I'd recommend running a Shield Extender rather than Damage Amp if you're using a lower-end Shotgun (CRG, K5, Standard, etc.). In my experience, blasts-to-kill on these weapons are generally the same, with or without a Damage Amp. Lightning xVx routinely runs a K5; I defer to his expertise, should his observations differ from mine.
Lastly, you're not the only Scout having problems with Shotgun flank attacks. The Shotgun's damage output has not kept pace with Uprising's eHP buffs and the arguably over-effective performance of mid-range weapons in CQC.
|
Shotty GoBang
Pro Hic Immortalis
2291
|
Posted - 2013.11.18 19:28:00 -
[2] - Quote
Seymor Krelborn wrote: the only thing I cant 1 hit with an adv shotty really is the most tanked protos and heavies, and that problem is solved with a proto.
Seymor's still playing Chromosome! Can we play too!?
Seymor Krelborn wrote: my best advice is run some matches with and some without a dmg mod and see for yourself if it really makes a difference to you...there is no doing it wrong if what you do works well.
This is good advice. Nothing beats testing it out for yourself. |
Shotty GoBang
Pro Hic Immortalis
2291
|
Posted - 2013.11.18 20:04:00 -
[3] - Quote
Cody Sietz wrote: I can't complain about the buffs(heavys really needed the ehp boost) and armour plates needed a buff as well(though it was was a bit of a mixed blessing since now almost every suit has at least 250-330 armour)
I absolutely agree about Heavies needing the eHP buff. What I meant was that the Shotgun's damage output is still balanced against Chromosome eHP levels. Medium Frame eHP has nearly doubled with Uprising; Shotgun damage output has not kept pace.
A beefed up Heavy requiring 2-4 blasts is acceptable, given his "tank-like" nature and limited mobility. A MedFrame, on the other hand, requiring 2-4 blasts is wholly unacceptable and routinely observed.
The challenge of shotgunning should be limited to sneaking into optimal range or luring one's target into range. Subsequent take-down should be swift and unrivaled. No Damage Amp required. CPM seems to be on the same page. We'll know sooner or later if CCP agrees. |
|
|
|