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Thumb Green
Novashift
508
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Posted - 2013.11.18 16:36:00 -
[1] - Quote
Don't punish the team that loses. We've all been stuck on the team that can't or doesn't do jackshit; some more often than others. That's already punishment enough and I don't know about anyone else but if I start getting punished even more by receiving less SP or ISK than what we do now, I'll just stop playing, How about instead of using the stick, how about they use the carrot for a change. Double the SP and ISK gain for the winners; now I know a lot of people first thought is likely to be that this will only benefit the protostompers but they're already making SP and ISK hand over fist (particularly ISK due to PC) that it really won't make much of a difference to them. For the newer players or just the teams facing protostompers, it'll give them something to actually work for.
Never mind the president, let's overgrow the government.
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Thumb Green
Novashift
508
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Posted - 2013.11.18 16:57:00 -
[2] - Quote
Beren Hurin wrote:Your team gets around 2x the isk from winning than losing. If you sucked, you'll probably lose money anyway, but if you went top 5 or so on your team you have a much better chance of making significantly better isk if you win.
That said, if you have to suicide a few times increasing your costs, then ofc, the win isn't worth it for you.
That's not true. I've had matches where my team lost but I still made more isk than in some matches where my team won even though I was in the top 5.
Never mind the president, let's overgrow the government.
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Thumb Green
Novashift
509
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Posted - 2013.11.18 18:28:00 -
[3] - Quote
Django Quik wrote:Doubling SP and ISK for winners pretty much has the same effect of punishing the losers.
The problem with any kind of 'carrot' option for encouraging people to get involved in games is that it will have no effect. You already get more SP and isk by gaining WP, which is easiest gained by being out on the field hacking things and killing people, even if you die a bit as a consequence.
The 'stick' option would be far more effective: stop any passive SP and active WP gain in the red-line; that way people get nothing by simply sitting back and hiding. If you're not trying to win the game (or at least achieve something), you might as well not be in the game because you're actually making it harder for other people to do well by filling up a team space.
If you want to hang back and 'cover' the rear objective by sniping, fair enough but there should be no 'safe' places where you can hide from the enemy team and still gain from it.
By far is it the same as punishing the losers.
The rewards are pitiful as is, win or lose. Why try to win when you get the same measly reward even if you lose? But why even bother playing if the reward is going to be even more measly than it now just because you happen to get put on the losing team?
Sure getting more WP's means better rewards but unless you make 1,000+ WP's more than the next top couple of guys on your team you really don't get much more. Dying a few times could mean only 1/4th or less of what you make is in profit or even no profit at all.
So perhaps a combination of the carrot & stick is best. Double the rewards for winning and no passive ISK & SP gain behind the redline sounds perfect to me.
Never mind the president, let's overgrow the government.
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Thumb Green
Novashift
509
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Posted - 2013.11.18 18:30:00 -
[4] - Quote
Don't know how it double posted.
Never mind the president, let's overgrow the government.
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