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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
KenKaniff69
Subdreddit Test Alliance Please Ignore
898
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Posted - 2013.11.18 14:52:00 -
[1] - Quote
SteelDark Knight wrote:
Ghosts Chance - Have you tried to contact the CPM in regards to this issue?
Cheerleaders will get you no where. OP is right on. Ranged combat is just stupid now. I literally had people not rendering 50m away from me on the pipes of Ashand the other day.
So about those vehicle locks...
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KenKaniff69
Subdreddit Test Alliance Please Ignore
900
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Posted - 2013.11.18 18:31:00 -
[2] - Quote
Iron Wolf Saber wrote:I would complain to the developers but the only posts to support cause I can find for possible responses are invitation to toxin spewing fest. So no, I am not going to fight for something stabbing me in the back at the same time. I got bigger game breaking bugs to fry anyways such as PC lag, black screens, bad matchmaking drops/idle/fails and PS3 hard/soft freezes. But you are not a dev. Dev's correct those things. As a CPM it is your job to reflect the voice and concerns of the community. Ignoring such a giant problem not be doing your job as CPM.
So about those vehicle locks...
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KenKaniff69
Subdreddit Test Alliance Please Ignore
900
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Posted - 2013.11.18 18:53:00 -
[3] - Quote
Arkena Wyrnspire wrote:KenKaniff69 wrote:Iron Wolf Saber wrote:I would complain to the developers but the only posts to support cause I can find for possible responses are invitation to toxin spewing fest. So no, I am not going to fight for something stabbing me in the back at the same time. I got bigger game breaking bugs to fry anyways such as PC lag, black screens, bad matchmaking drops/idle/fails and PS3 hard/soft freezes. But you are not a dev. Dev's correct those things. As a CPM it is your job to reflect the voice and concerns of the community. Ignoring such a giant problem not be doing your job as CPM. I'm sure he'd quite happily pass these threads along if they weren't so mindlessly ragey. It's a game breaking issue for all ranged weapons that cannot be ignored any longer/end thread.
So about those vehicle locks...
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KenKaniff69
Subdreddit Test Alliance Please Ignore
901
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Posted - 2013.11.18 19:41:00 -
[4] - Quote
Iron Wolf Saber wrote:KenKaniff69 wrote:Iron Wolf Saber wrote:I would complain to the developers but the only posts to support cause I can find for possible responses are invitation to toxin spewing fest. So no, I am not going to fight for something stabbing me in the back at the same time. I got bigger game breaking bugs to fry anyways such as PC lag, black screens, bad matchmaking drops/idle/fails and PS3 hard/soft freezes. But you are not a dev. Dev's correct those things. As a CPM it is your job to reflect the voice and concerns of the community. Ignoring such a giant problem not be doing your job as CPM. My job is to relay concerns, not voices. There is a lot of voice here and not so much concern, if the OP is truly passionate about the subject he would have gathered a stronger case and let the evidence speak for itself. If I were to say show this post to the developer responsible he'd think I'd be wearing a bit too much tin foil. Then expects me to snap off his hand at any response. Well how about I take some pictures then? Pics or it didn't happen then, right? How about I show them indisputable factual evidence that rendering is completely broken yielding rails useless at 100m plus? Would that be enough for you?
So about those vehicle locks...
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KenKaniff69
Subdreddit Test Alliance Please Ignore
904
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Posted - 2013.11.18 20:13:00 -
[5] - Quote
Just played a domination match on fracture road. I spawned on the east side of the map and found a missile turret in the opposite team's redline and a supply depot in the redline. My tank was sitting just outside of the bravo skirmish socket and the supply depot was directly on top of the charlie skirmish socket for reference. Here is the view from my rail tank in first person view. Notice how the turret is completely invisible after I look at it for a split second. Then here is the view with the small missile turret. Poof, it appears even though the missiles can't shoot for even half of the large rails distance. Finally, here is the view of my sniper rifle on the same turret. Notice the range is 408m, which is well within the range of the rail. The same set of pictures for thre supply depot which was even closer than the missile turret: railmissile turretsniper rifle. The supply depot was only 269m away, yet it was invisible to the rail, but not the missile turret. What do you not understand IWS? My railgun which can hit targets at 600m cannot even see something that is less than 300m away. This is a game breaking issue. Once again, ignoring a problem like this is completely uncalled for. How would you like it if you were to aim at something with your AR and it disappeared within its optimal range? Same goes for rails and blasters.
So about those vehicle locks...
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KenKaniff69
Subdreddit Test Alliance Please Ignore
904
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Posted - 2013.11.18 20:37:00 -
[6] - Quote
Reserved for you IWS. Just got a few of Ashland's beauties. Next...
So about those vehicle locks...
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KenKaniff69
Subdreddit Test Alliance Please Ignore
912
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Posted - 2013.11.19 16:25:00 -
[7] - Quote
IWS, still awaiting your response to the pictures I posted. Do I need more to prove my point?
So about those vehicle locks...
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KenKaniff69
Subdreddit Test Alliance Please Ignore
912
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Posted - 2013.11.19 18:27:00 -
[8] - Quote
Iron Wolf Saber wrote:KenKaniff69 wrote:IWS, still awaiting your response to the pictures I posted. Do I need more to prove my point? I think someone beat us to it a few months ago. Da fuq? You have said multiple times that it wasn't that bad. I just proved how bad it was. There is no over exaggeration. Only moments that literally only a capture card could get. Unfortunately I don't have one, but I can take pictures of things appearing and disappearing thought he sights of a large turret. So remind me again, why are you not seeing this as an issue that Ned's to be fixed for 1.7?
So about those vehicle locks...
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KenKaniff69
Subdreddit Test Alliance Please Ignore
912
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Posted - 2013.11.19 18:39:00 -
[9] - Quote
GeneralButtNaked wrote:KenKaniff69 wrote:Iron Wolf Saber wrote:KenKaniff69 wrote:IWS, still awaiting your response to the pictures I posted. Do I need more to prove my point? I think someone beat us to it a few months ago. Da fuq? You have said multiple times that it wasn't that bad. I just proved how bad it was. There is no over exaggeration. Only moments that literally only a capture card could get. Unfortunately I don't have one, but I can take pictures of things appearing and disappearing thought he sights of a large turret. So remind me again, why are you not seeing this as an issue that Ned's to be fixed for 1.7? Needs to be fixed? Absolutely. Can be fixed? Not likely at all. They made serious decisions with concrete ramifications when they went with the current graphics build. They are not going to roll back to chromosome graphics so that tankers can see again. We are not large enough of a group to be able to demand such things. I would love to see what would happen if infantry had to deal with the same problem though. Can you imagine the forum rage if suddenly AR users couldn't see someone until the popped in at around 30m? Oh the hilarity that would ensue. Funny you say that. During a few games yesterday, I had people shooting at me on the pipes at Ashland. It was around the part they added to join them (don't even get me started how stupid this is and the fact that the overhead map still shows a gap) and I was running towards the delta side. They only appeared when I was within 20m of them. textures at a distance also seems to be much crappier and grainy compared to chromosome. IDK, but it seems as though their decision was not worth the gains. I don't even see the "dust" anymore that was an awesome effect in Chromosome, especially on Manus Peak.
So about those vehicle locks...
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