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Thread Statistics | Show CCP posts - 1 post(s) |
Ghosts Chance
Inf4m0us
135
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Posted - 2013.11.18 07:42:00 -
[1] - Quote
so we are all familiar with the rendering/draw distance problems, its been a big part of the game and its tactics for 6 months now and over that time ive dedicated quite alot to tracking down information about it and petitioning CCP for an answer as to why its in the game, why its not being fixed, and why nobody at CCP can talk about it.
thats right people at CCP cant actually really talk about the problem without some smoke and mirrors protecting from backlask, and theres a reason for this.
The rendering problems arnt so much a problem, but a FEATURE. for the uprising deployment the higher ups in CCP made a DECISION to sacrafice the ability to see reliably for shinyer graphics in an attempt to lession the visual gap in compairison to current/next gen FPS games.
So CCP poured their resources into making the game as pretty as possable at first glance, in part to compair to other games and in part in an attempt at improving new player retention. due to the reviews dust was getting all referancing its somewhat lackluster graphics at the time this makes sence.
around the time of uprising one of the most notable blue posts before the gag order was a post referancing rendering distance being tied to weapons, and how cutting down the player sight was standard practice in FPS games (you can search this just look for posts in the first month of uprising)
now while that is somewhat true dust doesnt actually use the same system as other FPS games, other games use a fog of war type system that reduces teh clarity of everything on a scale moving outwards fromt eh player, but dusts system just removes player objects after a certain unknown and unmeasurable distance.
Now of course no DEV / Blue or the like is alowed to talk about the subject and as a result we havnt heard a word outside a few footnotes in patch notes that try to fix some very specific rendering related issues (like turrets disapearing when you shoot at them and sniper rifles not being able to see anything in their range of operation)
None of those "fixes" from teh patch notes have actually improved anything however because they fail to adress the actual issue.
The actual issue is rendering CANT be fixed, not anymore, you see when they went about improving the graphics for the game they banked EVERYTHING on it, and now all the art resources, graphics, and a whole lot of core systems are dependant on rendering being broken.
Fixing rendering requires a complete rollback to chromosome for the graphics, rendering all their new pretty art assets useless. wich as far as CCP is concerned is not an option.
so the official stance of CCP on the rendering/draw distance problem is "Working as intended" there are no plans to change the rendering effects/ draw distance settings outside of minor tweeks in the most obvious areas and only when it would effect new player retention.
Untill CCP publicly states otherwise, this is what we have to assume. and since theres a gag order in effect, CCP cant actually state otherwise.
THIS is why i doubt CCP, this is why i dont play much anymore, and this is what will ultimatly kill the game, these kinds of choices will inevitably result in a game full of holes that looks deep on the surface, but cant hold players after they start being effected by the bugs.
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Ghosts Chance
Inf4m0us
135
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Posted - 2013.11.18 07:50:00 -
[2] - Quote
Sigberct Amni wrote:That's a whole lot of tinfoil and words to say "I think CCP is a liar about this thing I want fixed." I need a whole lot more citations and proof before I jump onto this conspiracy.
i diddnt call CCP a liar, in fact the point is CCP hasnt said ANYTHING and CANT say anything about it.
well since CCP has a gag order no post from CCP has been made on the subject in 5 months.
cant cite nothing now can you. (thats the point)
the points above + the wierdly low reply time means i can be pretty damn (98%) sure you diddnt actually read the post |
Ghosts Chance
Inf4m0us
135
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Posted - 2013.11.18 08:11:00 -
[3] - Quote
Sigberct Amni wrote:I cringed through read all of your post until Ghosts Chance wrote:Now of course no DEV / Blue or the like is alowed to talk about the subject and as a result we havnt heard a word outside a few footnotes in patch notes that try to fix some very specific rendering related issues (like turrets disapearing when you shoot at them and sniper rifles not being able to see anything in their range of operation) What an armchair programmer thing to say. As for what you could cite - how about that five month old blue post that you asked the reader to go find? It's your thread, fill it with content instead of inane ramblings about how terrible CCP is.
https://forums.dust514.com/default.aspx?g=posts&m=779483#post779483
happy now? search rendering + blue tags and theres a whole 2 pages of posts to go through,
also dont misuse the term armchair programmer please. |
Ghosts Chance
Inf4m0us
135
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Posted - 2013.11.18 08:32:00 -
[4] - Quote
SgtDoughnut wrote:Is this what insanity is like, am I looking into the mind of a crazy man ?
"The actual issue is rendering CANT be fixed, not anymore, you see when they went about improving the graphics for the game they banked EVERYTHING on it, and now all the art resources, graphics, and a whole lot of core systems are dependant on rendering being broken." soon as I hit that line i knew you were bonkers.
so your saying they CAN fix it, but refuse to for some unknown reason.
that makes more sence then cant fix it?
can you come up with a more plausable reason as to why something like that would not only be broken for 6 months, but CCP also remaining completly silent on the topic after stating it was done on purpose? |
Ghosts Chance
Inf4m0us
135
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Posted - 2013.11.18 08:39:00 -
[5] - Quote
SgtDoughnut wrote:Every problem associated with programing can be fixed however they are not instant, most of the time you cannot observe code in a live environment at the same time, so narrowing down the problem requires trial and error. This can take a very long time when you cannot reproduce this issue in your test environment.
im stating it can be fixed, but not without sacraficing all their new pretty art assets that were developed with the new rendering/art system in mind.
meaning sure it can be fixed, IF they want to throw out/spend a long time retrofitting their assets to fit the old system.
the problem is my theory is that they cant figure out how to get chromo rendering with uprising graphics, and have since decided that keeping the art assets takes priority over gameplay.
wich is a rather simple, practical, and realistic conclusion to come to.
from a buisness standpoint it doesnt make sence to fix it, its simply not worth it, and so they have decided to follow their wallet and leave it as it is, simply tweeking it now and then, when absolutly nessesary. |
Ghosts Chance
Inf4m0us
137
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Posted - 2013.11.18 13:15:00 -
[6] - Quote
this was half satire half truth, as CCP is so silent they may as well have a gag order becuase it would essentially look the same to observers.
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Ghosts Chance
Inf4m0us
146
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Posted - 2013.11.19 12:37:00 -
[7] - Quote
Takahiro Kashuken wrote:Iron Wolf Saber wrote:Takahiro Kashuken wrote:
CPM do nothing anyways
Also IWS hates vehicles and wants them out of DUST which is well known
Dont ask for help from the CPM you wont get any and they wont do anything
Didn't you get called a total idiot of a pilot by the real pilots in this game? Sounds like you are desperate, did you make that up? please link the source Anyways if im not a real pilot who plays PC on a regular basis in a competitve enviroment and have all vehicle skills to 5 and can pilot and use all vehicles effectively then what am i?
its always best to just pretend IWS doesnt exsist... his sole purpose is to troll an antagonize, dont let the CPM tag fool you |
Ghosts Chance
Inf4m0us
148
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Posted - 2013.11.19 15:42:00 -
[8] - Quote
wow guys, its satire, an over the top dramatization.
i got bored with taking it seriously, and after 6 months of trying to get an official responce about it ive kinda earned the ocasional lunitic rant in place of logical rational argument.
in the end without an official stance players are left to come up with their own twisted and overdramatised explainations for both why the rendering problems exsist and why CCP seems to be dead silent on the issue.
this thread wasnt so much meant to be taken seriously as it was meant to be a commentary on how things can potentially be percieved without any official feedback.
now i realise that this was kinda extreme, but that was the idea.
point is that after 6 months all i can assume is "working as intended" becuase that was teh last official word on the subject.
the rest is all dramatisation guys, i kinda figured that was obvious. |
Ghosts Chance
Inf4m0us
148
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Posted - 2013.11.19 16:08:00 -
[9] - Quote
Sigberct Amni wrote:Ghosts Chance wrote:wow guys, its satire, an over the top dramatization.
~snip~
the rest is all dramatisation guys, i kinda figured that was obvious. "No guys, really I was just trolling lololol" - you Hahahahahahahhaha!
errrrr..... not trolling, satire....
very very very different things. |
Ghosts Chance
Inf4m0us
153
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Posted - 2013.11.20 00:16:00 -
[10] - Quote
CCP Logibro wrote:By the way guys, you might want to check out the latest dev blog. Namely: Quote: Target Acquired
Next on the list are view distances, and the issues vehicles have been having with them. We have identified the cause of what we believe to be the major problem in this area and have made improvements to it. There will still be some lag time between when you should see an enemy and when you do, as once he is in range it will take a moment to render him, by which point you will have traveled closer to him. However, overall you should find this improved so check it out and let us know.
logibro, i know that youve been diggin about the issue ever since we talked in IRC all those times.
i love you man, i really do. |
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