Tebu Gan
Dem Durrty Boyz
213
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Posted - 2013.11.17 18:44:00 -
[1] - Quote
Well put.
I've always hated that my gunnlogi was slower than the maddie. Not just in terms of tops speed, but in acceleration. There has been soo many issues I've had with my tank when stacked with a maddie. The current balance is just ridiculous. People used to say, but gunnlogis are supposed to be snipers, how about you do your job. But the speed has seriously bugged me for a long time. We can't stand toe to toe with a maddie and survive, but if we just had that advantage of speed and handling, we would have had a much easier time.
Currently, the numbers have it stacked so that the 2 tanks are equal in speed. (Pretty sure it is, been a while since I've looked at it). This drives me crazy, hit and run means gunnlogis need to be FASTER. As it is now, maddies will be somewhat equal in speed, just barely sagging behind.
And acceleration, man it just never made sense, I'm using these light shields, but am slower to get up to speed, and have a slower top end speed.
Basically, take a maddie now, and make it move like a gunnlogi now. And make the gunnlogi move like the maddie.
And it's insulting really. A maddie can literally squish your tank with his tank.
Why do shields take so much damage from collisions??? It's game breaking and crippling. More then once, I have got my tank to a safe area, running on it's last legs. Full armor, barely a tick of shields left, and boom. A ******* divot caused enough damage to my tank to destroy it. Insulting.
Then there is the fact that a Shield turret can't aim all the way down. ???
WHY. Why was the deemed a necessary feature. Infantry can actually walk right up to your tank, while running blasters, and dodge around in the safe zone. The point at which you can no longer aim. Add this with the fact that infantry slide off to the side with even the tiniest nudge.
Locks, have been asked for for a looong time now. And this kind of addition is seriously needed. No reason for me to spend all that isk on a tank or dropship, to have it stolen the minute I need to get out and repair. I shouldn't fear my team mates.
And rendering, I feel this will never be fixed!
Why everyone so invisible!!!
Nuff Said
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Tebu Gan
Dem Durrty Boyz
213
|
Posted - 2013.11.17 18:57:00 -
[2] - Quote
KenKaniff69 wrote:Tebu Gan wrote:Well put.
I've always hated that my gunnlogi was slower than the maddie. Not just in terms of tops speed, but in acceleration. There has been soo many issues I've had with my tank when stacked with a maddie. The current balance is just ridiculous. People used to say, but gunnlogis are supposed to be snipers, how about you do your job. But the speed has seriously bugged me for a long time. We can't stand toe to toe with a maddie and survive, but if we just had that advantage of speed and handling, we would have had a much easier time.
Currently, the numbers have it stacked so that the 2 tanks are equal in speed. (Pretty sure it is, been a while since I've looked at it). This drives me crazy, hit and run means gunnlogis need to be FASTER. As it is now, maddies will be somewhat equal in speed, just barely sagging behind.
And acceleration, man it just never made sense, I'm using these light shields, but am slower to get up to speed, and have a slower top end speed.
Basically, take a maddie now, and make it move like a gunnlogi now. And make the gunnlogi move like the maddie.
And it's insulting really. A maddie can literally squish your tank with his tank.
Why do shields take so much damage from collisions??? It's game breaking and crippling. More then once, I have got my tank to a safe area, running on it's last legs. Full armor, barely a tick of shields left, and boom. A ******* divot caused enough damage to my tank to destroy it. Insulting.
Then there is the fact that a Shield turret can't aim all the way down. ???
WHY. Why was the deemed a necessary feature. Infantry can actually walk right up to your tank, while running blasters, and dodge around in the safe zone. The point at which you can no longer aim. Add this with the fact that infantry slide off to the side with even the tiniest nudge.
Locks, have been asked for for a looong time now. And this kind of addition is seriously needed. No reason for me to spend all that isk on a tank or dropship, to have it stolen the minute I need to get out and repair. I shouldn't fear my team mates.
And rendering, I feel this will never be fixed!
Why everyone so invisible!!!
TY for the support. Another thing I just thought of is the new shield regen mechanics. Regen is stronger, but has a delay. I imagine that a bump would interrupt this delay compounding the problems. You are very right about the turret deadzone on shields vs armor. madrugars have a very small zone around the hull where they are defenseless, but gunloggis have a much bigger zone due to the fact that they can't aim down enough. The video i chose for this shows it well. It is funny how you can literally be invincible vs shield tank by literally being 5 m below his turret deviation.
Yeah, I used to run over people who did that. Now hitting them, actually benefits them.
Yeah and I see bumps being a huge issue when it comes to shield regen.
I forgot to mention the fact that a Maddie still does not have to sacrifice tank to fit a nitro. Nitro should be in a low slot.
Nuff Said
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