howard sanchez
DUST University Ivy League
813
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Posted - 2013.11.25 21:26:00 -
[1] - Quote
HyperionsThunder wrote:Jak'Saan wrote:HyperionsThunder wrote:But there would still be a problem if a merc with 30 million SP used militia/STD in a match against someone with <1million SP in the same equipment. I think gradations of security space would be very beneficial, and as your skill levels increase, you are prevented from joining public matches in certain security levels.
EDIT: Throughout the thread, I've been trying to point out that a higher SP merc can do significantly better with militia/STD/ADV gear than a low SP merc with proto. Not only have they worked out the mechanics of the game to a better degree, but the core skills have a HUGE effect on how the suit functions. So over complicating it. Look: In Pub matches you have filters: Skirmish, Ambush, Domination. In FW you have filters: Amarr, Min, Gal, Cal In Pub, you should have an additional filter: Suit levels: Mlt, Std, Adv, Proto, "I don't care" Default == "I don't care", QQer (me) selects Adv or less. Anyone who joins a match < Proto cannot select any Proto suit fittings. It could even allow multiple selections so that if you wanted to play in a strictly Proto vs Proto match you could only select Proto. But if I join a STD match, and have every core skill maxed out, do you really think a new player is going to stand a chance? My recoil will be reduced, my damaged buffed, my accuracy buffed, my ammo buffed, not to mention my armor will be higher, my efficacy with every module will be better (and therefore an even greater buff to all my damage and my suits), my shields will be better, I'll be able to detect you way before you detect me, and all my equipment will function better than yours. I'll be able to hack faster, run faster, my grenades will stomp yours, and I'll have way more variety of suits, because I can spec into every STD tree. The complication about this issue is that gear isn't always the determining factor (and it almost never is). The only reason we focus on it is because we see that someone is running a proto suit with a proto gun. We ignore the issue when it is a squad of 30 million SP mercs running STD dropsuit + weapon. And we ignore the likelihood that the proto-stompers are probably squared up with good comms and have worked together extensively.
Those two things (comms and experience working as a team), I would humbly suggest, will win more matches than gear alone any day.
What's the fix? Such a catch-22! Population is too small for limiting queues to certain gear and coordinated players do so much better they tend to be able to afford the gear.
No hope. Just cry. It's what we do anyway |