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Master Jaraiya
Ultramarine Corp
1299
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Posted - 2013.11.17 05:58:00 -
[1] - Quote
Maybe Kain Spero could bring the community's views on this to CCP - oh wait nevermind, I forgot I saw him qsynced in FW match with TP and AE protostomping the 10 New Players on my team.
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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Master Jaraiya
Ultramarine Corp
1300
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Posted - 2013.11.17 06:17:00 -
[2] - Quote
straya fox wrote:Just make a pub match that people can enter without fear of running into PC corps doing training runs or whatever.
You know, I could see that as a viable excuse IF completely unorganized teams of players fresh from academy could ever realistically be considered remotely close to being "decent" competition for Fully organized teams of PC Protobears.
Seriously, lets just call it what it is.
These jerks are afraid to ever lose their place at the top, so the secure it by extinguishing any flame of hope that might burn within the heart of the new Player.
They are so hellbent on keeping their stats on top of the leaderboards, that they would jeapordize the future of the game.
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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Master Jaraiya
Ultramarine Corp
1301
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Posted - 2013.11.17 06:42:00 -
[3] - Quote
straya fox wrote:I don't believe in locking equipment tiers, this is New Eden.
But it's not just fresh from academy guys that deal with this. I truly believe a sqadless mode will bring a lot more balance to all involved.
One of the big problems i see is that amount of ISK farming in PC corps. Having an unlimited supply of ISK only enables players to run pro to 24/7.
A lot of guys from no name corps with no foothold in PC can run proto gear but the ISK requirements are to much unless involved in a PC farm. I wouldn't mind seeing options for Gear locked and Non Gear Locked Matches: Hisec MLT/STD Lowsec MLT/STD/ADV Nullsec MLT/STD/ADV/PRO
With further subcategories of Lonewolf or Squad Based.
This would give players the benefit of being able to play at a more comfortable level, while still providing a challenge to them based on the advanteges Passive skills and Squad Play give
I've been saying DUST needs this since I started and repeatedly got Protostomped back in Late Feb early March everyone said it wouldn't work, I just need to HTFU, there aren't enough players blah blah blah. Here it is 8 months later and how many Protostomp complaint threads have we seen since Uprising 1.0?
Yes, it is way too easy to use PC to simply farm ISK, then Protostomp the Newer Corps to make damn sure they can never afford enough clone packs to gain a foothold on a District.
Even though this is New Eden, it is not EVE. In EVE, players can stay in Hisec, and only be legally attacked under declaration of war. Outside of this, Concord will quite quickly blow the offending ship to bits. Considering this, it is obvious that New Players in EVE have much more of a blanket of protection than the New Player in DUST 514.
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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Master Jaraiya
Ultramarine Corp
1316
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Posted - 2013.11.17 17:06:00 -
[4] - Quote
Jaysyn Larrisen wrote:I've been watching the protostomp threads for a bit and I kinda have to ask... Isn't this simply a consistent hallmark of New Eden? It's certainly how things work in EVE from my understanding.
My opinon is that for the ambush and skirmish modes there is an alternate option of "individual contract" and you can't synch in a sqd but once in the match you can join one.
Consider this... Proto gear is far less dangerous to new players than an experienced squad fighting together in standard gear. If you've put in the time and effort to attain upper tier kit and have built friendships with other players (a major point of the game) why do we want to prevent people from using these things?
Too be clear I'm not advocating protostomps, just asking a question.
NO, in EVE, new players are not relentlessly slaughtered every single time they log on. New players have a quite thick blanket of protection by staying in Hisec, where another player can only legally attack you under declaration of war or in the instance that you accept a Duel. Outside of these, any player who attacks you in Hisec will be immediately destroyed by Concord.
NPCs also do not destroy your pod so you are relatively safe to do PvE Missions, Mining, Exploration, Manufacturing, ETC.
I've been playing EVE for a couple of months now and the one and only time I was attacked by another player was when I went to Lowsec.
Protostomping is bad for the game, new players will simply not stick around to get their asses beat down day in and day out.
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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Master Jaraiya
Ultramarine Corp
1316
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Posted - 2013.11.17 17:17:00 -
[5] - Quote
GeneralButtNaked wrote:Master Jaraiya wrote:
Protostomping is bad for the game, new players will simply not stick around to get their asses beat down day in and day out.
I would suspect that people getting stomped actually break down the math on how long it would take them to attain a similar level of gear, and then quit. Being forcibly slowed in your progression so that CCP can sell boosters forces players to decide very early on if they want to stay in the game or not. I disagree.
I have over 16 million SP now. I have used 3 boosters, one 7 Day active, on 30 day Passive, and the free 3 day active that CCP gave out with the Newsletter.
I, like many other RPG gamers have absolutely no problem grinding out SP to get to a higher level.
The problem is that nobody wants to grind out this amount of SP against Stacked Squads of Vets with all Core Skills who run Proto 24/7.
Players want to play against other players who are relatively close to them in terms of SP and Gear. Players want to be in challenging, but still competitive matches, not be ROFL stomped every single time they play.
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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Master Jaraiya
Ultramarine Corp
1317
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Posted - 2013.11.17 17:34:00 -
[6] - Quote
GeneralButtNaked wrote:Master Jaraiya wrote:
The problem is that nobody wants to grind out this amount of SP against Stacked Squads of Vets with all Core Skills who run Proto 24/7.
Players want to play against other players who are relatively close to them in terms of SP and Gear. Players want to be in challenging, but still competitive matches, not be ROFL stomped every single time they play.
And the playerbase is not large enough to support that type of matchmaking. This whole thread is misplaced, because it isn't actually about protostomping at all, but rather about how bad the matchmaking is. Unfortunately, it won't be getting fixed anytime soon. You know, there is a really simple solution.
Unfortunately it would NEVER be implemented because of attitudes such as this.
While I do understand the perspective of these players, they need to realize they are ruining NPE and Player retention of this game. They could have just as much fun playing with their teams in Standard or advanced gear only.
If they truly think they are such elite DUST players, what is the big deal about using Std or Adv gear to at least give the other guys slightly more of a chance?
There comes a point in time when the players need to step up and accept some responsibility concerning the game they claim to love so much. To me, it is obvious that they care more about "being at the top" than they do about the longevity of DUST. They complain because player count is so low, but what are they doing to help the situation? Protostomping New Players with Qsynced teams of Vets certainly doesn't make the New Guys want to stick with the game.
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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Master Jaraiya
Ultramarine Corp
1326
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Posted - 2013.11.17 23:45:00 -
[7] - Quote
Kierkegaard Soren wrote:Market Forces to the rescue. That's what we need, above anything else. Proto stomping must be balanced through cost and payout mechanics, and THEN matchmaking. In essence, it should be financially unviable to lose more than two proto suits in a public match, and tat the other end of the scale PC should give just enough isk to run proto at a profit only for so long as you can successfully hold territory without losing too many suits in doing so. They're premium items that dominate the battlefield in the right hands, and right now the game hands out isk like inflation never existed and that needs to change.
Don't take away the choice to be a **** in pubs, instead increase the exposure to serious isk loss for screwing up just one game, and then let the player base adapt (or die). Player market driving up the cost of Proto (and probably Adv) gear would only make the Proto gear less affordable to those who don't have a PC ISK Farm to fund them. This would only make the problem worse than it already is.
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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