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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Borne Velvalor
Endless Hatred
955
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Posted - 2013.11.20 20:15:00 -
[1] - Quote
Happy Violentime wrote:Awesome video... cos like everyone stands perfectly still in a fire fight Well, some people do, dead people So how about a video of some realistic gameplay, you know... with movement?
Are you trolling? The point is that a turbo controller user resets the recoil before it can build, giving them recoiless shots. It doesn't matter if the targets are moving. Nothing matters, except that they have no recoil and everyone else does.
However, one can already do this be simply pulsing the trigger. Obviously, this takes more effort, has a greater impact on RoF and does not mitigate recoil to the same degree. I noticed that the turbo controller, whatever its trigger rate was, lowered the RoF to around 720 RPM. Not that those 30 rounds a minute really matter when you have no recoil.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
964
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Posted - 2013.11.21 01:10:00 -
[2] - Quote
Happy Violentime wrote:Borne Velvalor wrote:Happy Violentime wrote:Awesome video... cos like everyone stands perfectly still in a fire fight Well, some people do, dead people So how about a video of some realistic gameplay, you know... with movement? Are you trolling? The point is that a turbo controller user resets the recoil before it can build, giving them recoiless shots. It doesn't matter if the targets are moving. Nothing matters, except that they have no recoil and everyone else does. However, one can already do this be simply pulsing the trigger. Obviously, this takes more effort, has a greater impact on RoF and does not mitigate recoil to the same degree. I noticed that the turbo controller, whatever its trigger rate was, lowered the RoF to around 720 RPM. Not that those 30 rounds a minute really matter when you have no recoil. Surely then the simplest solution to this 'issue' is...... To remove all recoil from all weapons.... Except snipers and TAC variations
Absolutely. Only after that can we finally focus on completely removing the need to actively aim.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
964
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Posted - 2013.11.21 01:23:00 -
[3] - Quote
Happy Violentime wrote:Borne Velvalor wrote:Happy Violentime wrote:Borne Velvalor wrote:Happy Violentime wrote:Awesome video... cos like everyone stands perfectly still in a fire fight Well, some people do, dead people So how about a video of some realistic gameplay, you know... with movement? Are you trolling? The point is that a turbo controller user resets the recoil before it can build, giving them recoiless shots. It doesn't matter if the targets are moving. Nothing matters, except that they have no recoil and everyone else does. However, one can already do this be simply pulsing the trigger. Obviously, this takes more effort, has a greater impact on RoF and does not mitigate recoil to the same degree. I noticed that the turbo controller, whatever its trigger rate was, lowered the RoF to around 720 RPM. Not that those 30 rounds a minute really matter when you have no recoil. Surely then the simplest solution to this 'issue' is...... To remove all recoil from all weapons.... Except snipers and TAC variations Absolutely. Only after that can we finally focus on completely removing the need to actively aim. We've already had that, it was called the flay lock
Even that required some aim. No, I'm thinking bigger; if your reticule at any time comes in contact with the enemy, it locks on to them until they die or you let go of the trigger.
Oh, wait. It's called aim assist.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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