Killar-12
The Corporate Raiders Top Men.
1738
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Posted - 2013.11.15 03:48:00 -
[1] - Quote
Tiny Pineapple wrote:I feel that the curent selection of assault suits aren't designed to their fullest potential. This is not to say that their logi counterparts are better(except the GalLogi is way better than the GalAss) but both classes could need a change in their respective bonuses. Something to better accomodate their roles. The role of an Assault is well to assault, they deal most of the damage and they do this using their weapons. The role of a Logi is mainly to support their team such as rezzing, reviving, etc. So wouldn't it be nice if each suit had bonuses that compliments their roles?
Right now, many of the bonuses don't correspond well with its suit. For example, why would a shield based CalLogi need armor rep for? Or how does an increased shield recharge rate help a GalAss? The only bonus that shouldn't be changed is the Amarr Assault lower heat build up which suits it perfectly.
I propose the following bonuses to each dropsuit:
All assault suits get a bonus of 3% reduction to CPU and PG usage on all light weapons Amarr's bonus stays the same. Caldari receive a 5% reduction to spool up/charge time on all caldari weapons(Rail Rifle, Charge Sniper Rifle). Gallente obtain a 3% reduction to hipfire spread on all gallente weapons(only the assault rifle for now). Minmatar acquire a 5% reduction to reload time to all minny weapons(SMG, flaylock, MD, Combat Rifle) What's that I hear? QQ over disappearance of 100 round SMGs? Well too bad, get behind cover and reload you dirty slaves.
All Logi suits should get the GalLogi bonus to equipment Amarr are blessed with a 5% reduction to movement penalties on armor plates. Caldari keep their current bonus. Gallente wear glasses with 4 lens to increase their passive precision scan by 5%. Minmatar use extreme mental effort to increase the bonding strength of duct tape and superglue. I mean, keep their bonus.
All of these bonuses are by level and the exact precentage value is not set in stone. I just picked a value to give a general idea but I think all proposed bonuses are adequate. The general idea is to have assaults have better performing weapons and can fit higher tier firearms while logis can use higher tier equipment and be able to regenerate health faster.
While I'm at it heavies should get bonuses to extenders and plates efficiancy(they tank damage) and scouts get bonuses to biotics and precision modules(covert ops). There have been better suggestions elsewhere...
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