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Dengru
Royal Uhlans Amarr Empire
140
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Posted - 2013.11.15 02:50:00 -
[1] - Quote
Raising prof on and stacking x amount on ARS and SCRS give them a dps that can dwarf shotguns
The dps of the above stated weapons quickly surpass the damage of the first shotgun blast and can finish most suits before the second shot is fired. Stacking dmg mods on shotguns do not yield a similar ttk. Shotguns need to buffed in this regard as the only consistent 0hk is a headshot.
I think the hit detection, ttk and the constant awareness cheap wallhacks provided by active scanners all give people enough defenses to where if a modded shotgun comes up to you and does 1000 damage it is acceptable. What would really be so bad about that?
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Dengru
Royal Uhlans Amarr Empire
140
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Posted - 2013.11.15 03:11:00 -
[2] - Quote
Vyzion Eyri wrote:I can kick butt in a militia Minmatar scout with a militia shotgun.
Most times it doesn't work but in maps where there are ridiculously tight corners and confined spaces I just jump into the fray and let loose. Usually die in about 2 seconds but sometmes I nail a protobear.
Also I can 1-shot equipment like a boss now.
But yeah, shotguns aren't too bad it's the fact that scanners win EWAR hands down with no exceptions.
My point is that the shotgun has a lower peak damage than other weapons provide with an equivalent SP investment. Does it really matter to you when a guy does 800 dmg by literally waving his gun at you? Or do you just shrug it off cause its a milita suit an a mlitia weapon? Again my point is that, besides headshots, you cant get a peak damage above the dps of other weapon can generate by beginning fire at your chest. Why is that so? Why is it weird for shotguns to do loads of damage but acceptable for others to do even more? What is even the difference?
also shooting equipment is for scrubs, real men melee two uplinks in the time it takes to shoot one
Iron Wolf Saber wrote:HK4M, apply directly to forehead, HK4M
Contact your local war dealer today.
ok |
Dengru
Royal Uhlans Amarr Empire
142
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Posted - 2013.11.15 03:36:00 -
[3] - Quote
calvin b wrote:I love my Dren SG and can drop most heavies in 3 hits. I proved that today time and time again. I think the problem is most are trying to stay at a distance with a SG, no you have to get in there and Shove it up there A** Thats how you use the SG
im glad you were here to teach me, how can i ever repay you |
Dengru
Royal Uhlans Amarr Empire
144
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Posted - 2013.11.15 03:47:00 -
[4] - Quote
Shotty GoBang wrote:+1 for Shotgun Buff to damage and range. SG damage output hasn't kept pace with Uprising's ever-increasing eHP.
(Shotgun Operation V, Proficiency V)
yes I think it needs to be effective 10m
With nerfs to strafing and speed tanking, its really difficult at times to close what in all honesty is an arbitrary difference of space when being peppered with fire that quickly totals over 400 dps. |
Dengru
Royal Uhlans Amarr Empire
144
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Posted - 2013.11.15 08:32:00 -
[5] - Quote
Cat Merc wrote:DPS isn't everything. The shotgun relies on Alpha.
Imagine an assault rifle rhat does 1000 damage but has 0.3 bullets per second fire rate. DPS would be 333, but you wouldn't call it underpowered would you? Anyway, buff shotty range, it does enough damage.
Shoo! |
Dengru
Royal Uhlans Amarr Empire
144
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Posted - 2013.11.15 09:49:00 -
[6] - Quote
Acturus Galaxy wrote: Your problems could be that you have been spoiled and used to the high dps and long range shotguns from chromosome that you find the current shotguns UP.
there is no reason to get proto shotguns, one of the fundamental problems with shotguns is that the proto ones are not that better than the CRG/K5.
Are you saying SCRS with dmg mods dont zap that hp faster? When I think of the damage potential all these others weapons have, and how even the milita variants can unleash similar damage I am not seeing whats so bad about OHK shotguns? Your basically being killed in the span of time by a scrambler |
Dengru
Royal Uhlans Amarr Empire
149
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Posted - 2013.11.15 20:37:00 -
[7] - Quote
DEZKA DIABLO wrote: I totally agree, speed shotgunning in weak suits needs to be what it was, BUT a guy in a caldari assault can run over 9.18 with 700 HP an still pack awesome meta 7 gear, scouts run slower with HALF the HP, which would make med frames extremely dangerous an almost ftom if shottys get that power, imagine a swarm of caldari assaults with ohk shotguns an proto smgs, core nades, scanners an an proto hives!
A squad of that with a bezerker speed heavy sg/ smg,hold the whole city .
I agree 100% but I think if they increased range an halved the ROF you would have what you want , an it would stay with true shot gunners not get the FTOM nerf a month later.
That's not as good of a fit as the numbers would indicate, and a Cal assault wouldn't be able to fit all of those things onto one suit. It would necessarily need to be a swarm of gallente logis. That is the true Worst Case Scenario
Cass Caul wrote:
lolno. Biotic Modules belong in the low slots. They are the infantry version of afterburners and capacitor expanders. Speed vs Armor is the trade off for Gallente, and the rest of the races to an extent. Damage mods and armor tanking go hand in hand like a Thorax with Blaster Turrets
And although I think the Shotgun needs a serious range buff, probably doubling the optimal range** and decreasing its incredibly steep falloff I'd like to point out one thing to the OP.
Minmatar suits are not for CQC. As far as notable Minmatar Assault Shotgunners go, Oha-Yo and Dengru are up there in fame. But my Gallente Scout will always be infinitely better at CQC than your Minmatar suit. CQC people were drawn in by their base speed, but that really doesn't help.
I think the damage drop off is one of the biggest issues.
Alot of the time i'll just look at the info graph and see how low my efficiency rating is despite it be an arbitrary distance away from the opponent.
I can see why people were annoyed by the range they previously had but this is absurd.
I think if the range was boosted along the lines tectonic outlined, it would not be that big of an issue because visually there is not a big difference and often these ranges are dictated by the environment.
And yeah I'm done with that assault suit now In retrospect certain factors made it viable, but the meta has changed and it simply does not work in a competitive match anymore |
Dengru
Royal Uhlans Amarr Empire
149
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Posted - 2013.11.15 20:46:00 -
[8] - Quote
Just read the thread instead of being blithe. |
Dengru
Royal Uhlans Amarr Empire
150
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Posted - 2013.11.17 08:10:00 -
[9] - Quote
Some peoples sole experiences with shotguns are using mlt shotguns on their garbage pub fits, and the other portion of their experience is being killed by people doing that same thing. It is so ridiculous, everytime I see a thread about shotguns these people swoop in with their awesome feats with mlt shotguns...
At this stage, hitscan weapons might as well just summon walls of fire that kills everything that passes through it.. active scanners might as well be the the skies blackening and the 4 horseman of the apocalypse arising from fissures in the earth to encircle you! All these things that cripple my movement around already linear environments that favor midrange weapons, and I can barely damage a milita suit with a Creodron 8 meters away. Why? What is so unfair about being killed at that range? Strafing within 5m of someone? Oh hey he just backed up 3 meters LOL 39 percent less damage
There are so many limitations on shotgun and maybe some of you think it changes when you get peripheral modules like proto catalyzers, yet it doesn't! I always tell people that even though a scout or medium frame may seem like it's running fast, that's all just a trick on your eyes just spray at them and watch the glory of a hitbox that rewards you just as much for hitting the arm as the torso |
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