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Ander Thedas
Subdreddit Test Alliance Please Ignore
17
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Posted - 2013.11.14 19:31:00 -
[1] - Quote
DUST Fiend wrote:If someone manages to hide from your scan, it should simply read "no margin of error"
Why you're told someone is there when you can't detect them confuses me at best
I think the best possible way to handle this would be with an ewar item that CREATES margin of error in scans. And maybe generates false enemy chevrons. So that way you're not always sure if your margin of error is accurate or the enemy messing up your scanning. Would very much fix the problem in an elegant way and maintains the information/counter information flow of the battlefield, ultimately leading to a much richer and complex environment. |
Ander Thedas
Subdreddit Test Alliance Please Ignore
18
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Posted - 2013.11.14 20:12:00 -
[2] - Quote
Flix Keptick wrote:Ander Thedas wrote:DUST Fiend wrote:If someone manages to hide from your scan, it should simply read "no margin of error"
Why you're told someone is there when you can't detect them confuses me at best
I think the best possible way to handle this would be with an ewar item that CREATES margin of error in scans. And maybe generates false enemy chevrons. So that way you're not always sure if your margin of error is accurate or the enemy messing up your scanning. Would very much fix the problem in an elegant way and maintains the information/counter information flow of the battlefield, ultimately leading to a much richer and complex environment. Adding new variables to fix broken ones, I love it
Not sure if that's sarcasm but my gut's telling me it's not. Mostly because I do think this would be a fantastic idea. |
Ander Thedas
Subdreddit Test Alliance Please Ignore
20
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Posted - 2013.11.14 23:40:00 -
[3] - Quote
SILENTSAM 69 wrote:Ander Thedas wrote:DUST Fiend wrote:If someone manages to hide from your scan, it should simply read "no margin of error"
Why you're told someone is there when you can't detect them confuses me at best
I think the best possible way to handle this would be with an ewar item that CREATES margin of error in scans. And maybe generates false enemy chevrons. So that way you're not always sure if your margin of error is accurate or the enemy messing up your scanning. Would very much fix the problem in an elegant way and maintains the information/counter information flow of the battlefield, ultimately leading to a much richer and complex environment. Not a bad idea... When it comes to this discussion I would like to mention that a dampener is not a cloak. I imagine an actual cloak would not be picked up at all by a scan, and would read no margin of error.
That's a very valid point. I'd like want to add to this about another complaint I saw on the forums recently (they complain a lot) about scanners destroying the stealth possibilities in this game and say that this is completely untrue and in fact the opposite of what active scanners do. Active scanners right now are so useful and functional that they provided a completely necessary look at the battlefield for any squad. The information is so relied on that anyone who can slip below the threshold for scans are that much more dangerous due to players shifting their trust more and more over to the mini-map and red chevrons. Only the scanner knows about the margin of error, and chances are he won't report it to the squad 90% of the time because it's just additional noise in comms during a firefight, so the majority of the squad doesn't even readily know anything might be amiss. It allows the value of stealth to be greater than it used to be when players spent a lot more time checking corners and turning around to watch their sixes. Throwing the false "margin of error" would confuse the one holding the scanners. The false chevrons would confuse the rest of the squad. I don't think getting rid of the margin of error message does anything but eliminate an opportunity to increase stealth and counter informational gameplay. |
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