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Thread Statistics | Show CCP posts - 0 post(s) |
Joel II X
AHPA
139
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Posted - 2013.11.14 17:20:00 -
[1] - Quote
From sprint speed to base speed. Also, with this change, CCP should also lower the increase of the stats. For example: the militia kincat increases your stats by 5%. Lower it to 3%. Then advanced should be 5% and proto should be 7%.
I just pulled these numbers out my ass, but what do you guys think?
Also, I'm pretty sure that kincats increase jump height too so maybe add that to the item description? |
Joel II X
AHPA
140
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Posted - 2013.11.14 17:30:00 -
[2] - Quote
Roy Ventus wrote:Joel II X wrote:From sprint speed to base speed. Also, with this change, CCP should also lower the increase of the stats. For example: the militia kincat increases your stats by 5%. Lower it to 3%. Then advanced should be 5% and proto should be 7%.
I just pulled these numbers out my ass, but what do you guys think?
Also, I'm pretty sure that kincats increase jump height too so maybe add that to the item description? Why change it? How about adding another module for walking? Or how about just adding on a small modified walking speed with the KinCats. Also what's the purpose? Because it makes more sense. Why would it increase your running, but not walking? These are supposed to be steroids for your legs.
No one would use the walking modules (I think).
That's what I'm proposing, but with actual numbers. (I also tried to avoid breaking the game by lowering the numbers)
The purpose is to make kincats more awesome.
I hope I answered all your questions satisfactorily.
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Joel II X
AHPA
148
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Posted - 2013.11.14 21:46:00 -
[3] - Quote
If we add speed to the base speed, then the sprint speed would be increased as well. Isn't that how it works? Just look at the Minmatar suits. For example: If 3% is added to walking, then 3% would be added to sprinting as well.
Also, I suggested lower numbers so that no one would lag too much. The frame rate is horrible in Dust. Unless they fix this, I don't see how it can be beneficial if it increases all your speed at higher increments.
This is open to discussion. If you have a different/better idea, please feel free to add.
Remember: all this is coming from a knifing scout. I'm just trying to help you guys. |
Joel II X
AHPA
148
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Posted - 2013.11.14 21:48:00 -
[4] - Quote
Lightning Bolt2 wrote:theres 2 things that I feel could be done,
1. add another HIGH SLOT module to increase walking speed
2. make Kin-kats effect both sprinting and walking
3. DON'T LOWER NUMBERS, I NEED TO GET AS FAST AS I CAN GET SINCE OBJECTIVES/INSTALLATIONS SCAN EVERYTHING PERFECTLY!!! I agree with your second point. That's what I was trying to go for. |
Joel II X
AHPA
150
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Posted - 2013.11.15 01:59:00 -
[5] - Quote
Maken Tosch wrote:PS: If you dare reduce the effect of the kin-kats, I will stab your clone corpse so hard... Come get some
Loving the feedback on this thread. Keep it coming! What if there were different percentages for walking and sprinting? Like 3% added to walking speed and 5% added to sprint? (I always talk about the STD/MLT variants first) |
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