JDEZ09
Dark Side Alliance
11
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Posted - 2013.11.15 00:21:00 -
[1] - Quote
This type of thread always sparks my interest. (Kinetic Catalysers)
CCP, I use a cracked out Amarr assault proto from time to time, it was one of my most entertaining suits. The stats on the suit were as follows.. Note that I purposely chose amarr assault because of their high standard hp, pg, and cpu.
AMARR Prototype (Racial variant)
443 shields/225 armor
3x complex shield extenders 3x Kinetic catalysers walk speed 4.8 m/s :( Sprint speed 9.45 m/s!!!! :) Gek38 assault rifle Either advanced or Ishukune nova knives Locus grenade Compact nanohive
Now, since this suit is more like a scout at this point, you would think that it would be very survivable under certain flanking situations. (Not for full on frontal pushes). But however, the recent changes to the game have caused this unique work of art of a suit to become alot less affective. Hit detection fixes, Auto-aiming mechanics, Heavy suit turn speed increases, are now all factors that make the stacked kin kat far less effective. And thats pretty boring ach. Lets not let this become "Tanked suit 514" where DPS and HP are the main importance.
The solution:
As previously stated, movement speed should be a factor in the kinetic catalysers. They should help both movement speed and sprint speed. Why? Because armor modules affect both movement speed and sprint speed! So it only makes sense for a biotic implant to counter that walking speed deduction as well.
Well what about the cracked out scouts? How will that be fair if they could walk upwards of 6m/s?
Well then just don't give the walking speed the same percentage boost as the sprint speed gets. Maybe give it like half the boost or something. Experiment with that to find out what outrageous capacities the scout could possibly do, and then work yall's way down into the medium and heavy frames to see which percentages would be fairly effective but not too too crazy. The aiming mechanics on this game are certainly where they need to be, but the scouts have now become rendered much more useless and I find that a bit saddening. I feel sorry for the scouts that are dedicated to their style of play because it's like they cant be "Escape artists" like they used to.
And pluss my amarr suit has horrible strafe, especially with Armor plates. I don't know how some of these heavies manage to do it but bravo! (Chicagocubsfan you pretty much got that down) But if we had this benefit as a possibility, then maybe more people would take a second look into biotics, and it further diversifies the battlefield from the pace that it has now resorted to.
The crack suit was rendered useless after vehicle deployment speeds were shortened, Lets do something to get that "Starcraft 2 zealot" style back into the game. I miss that brawler suit. I understand the melee glitch needed to be removed but nova knives are currently "Non competitive" as it is because of scanners. Let's keep looking for this balance that yall are working so hard to strive for, you are doing a fairly good job so far CCP. |