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Spkr4theDead
Red Star. EoN.
1231
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Posted - 2013.11.16 11:06:00 -
[1] - Quote
ACE OF JOKERS wrote:nobody misses this >.> Us tankers miss not being useless in the face of one person with a swarm launcher. Back then, new tankers got destroyed, but with some SP in, they could be a major hassle for veteran tankers because of the damage potential.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1231
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Posted - 2013.11.16 11:10:00 -
[2] - Quote
ACE OF JOKERS wrote:CharCharOdell wrote:ACE OF JOKERS wrote:nobody misses this >.> i do and so does every other chrome tanker Yeah, i know how much tankers loved to be invincible with nothing to be able to threaten them. .. But even if im happy for the vehicle - AV re-balance, things will never be like they were back in chrome ...THANK GOD..... What is your problem with a tank being its own best counter?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1231
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Posted - 2013.11.16 11:26:00 -
[3] - Quote
Rusty Shallows wrote:The Chrome HAVs was the reason why the skills related to all vehicles took a hit. Just in case any dropship pilots want to know who to thank because it wasn't AR crying that brought the over nerfing.
I'm giving the Devs the benefit of the doubt. That the divide in HAVs from low-end to high-end will be tightened and a better balance against infantry will be achieved. Then again I also thought the change to the HMG skill was going to improve accuracy making it better and wasn't a pointless nerf. Yes, it was AR crying, despite tanks 2-shotting each other with rail guns. That's the best direct hard-counter I can think of.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1231
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Posted - 2013.11.16 11:28:00 -
[4] - Quote
Rei Shepard wrote:CharCharOdell wrote:I miss Chrome tanks
5000 DPS? Easy
Snipe someone from 600m away? Child's play
Infantry RAN from a Surya or a Madrugar- not to a supply depot to find a swarm launcher
The armor tank's only fear was a glass cannon Caldari tank...because not even they could take 15,000 DMG in about 5 seconds.
Any less than 30:0 in a pub match made you a bad tanker
Only the best profited; there were about 20 of us back then and everyone knew who we were. People would spawn with swarm launchers ready. it was glorious
I still remember seeing gunlogis with 7500 HP AND a shield booster of madrugars with well over 15000 EHP while reppers were on. yup. Tanks were tanks. Then the ARs nerfed us.
1.7- we will be making a return. 15000 EHP is coming back. Madrugars will be able to take 12 shots from swarm launchers. with hardeners on. Gunlogis, about 8. Glass cannons won't be hitting with 5000dmg, but a little less than 3000, so not terrible at all. Once again, nothing will hit harder than a tank turret :D Not even a yolo nade ;) And you guys thought nothing was wrong with your tanks back then?, sounds like the Tank did all the heavy lifting for you. Now that tanks are UP instead of OP you flail about for a bit then explode in a fireball. Actual good players can make UP stuff work, they dont need it to be OP to be efficient. What problem do you have with a tank being its own best counter?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1231
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Posted - 2013.11.16 11:38:00 -
[5] - Quote
You don't understand tanking.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1236
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Posted - 2013.11.16 11:42:00 -
[6] - Quote
Atiim wrote:Mortedeamor wrote:Atiim wrote:CharCharOdell wrote:I miss Chrome tanks
5000 DPS? Easy
Snipe someone from 600m away? Child's play
Infantry RAN from a Surya or a Madrugar- not to a supply depot to find a swarm launcher
The armor tank's only fear was a glass cannon Caldari tank...because not even they could take 15,000 DMG in about 5 seconds.
Any less than 30:0 in a pub match made you a bad tanker
Only the best profited; there were about 20 of us back then and everyone knew who we were. People would spawn with swarm launchers ready. it was glorious
I still remember seeing gunlogis with 7500 HP AND a shield booster of madrugars with well over 15000 EHP while reppers were on. yup. Tanks were tanks. Then the ARs nerfed us.
1.7- we will be making a return. 15000 EHP is coming back. Madrugars will be able to take 12 shots from swarm launchers. with hardeners on. Gunlogis, about 8. Glass cannons won't be hitting with 5000dmg, but a little less than 3000, so not terrible at all. Once again, nothing will hit harder than a tank turret :D Not even a yolo nade ;) Another tanker thinking that they should be godlike and invincible while being the only viable counter to it's class. *Sigh* I wonder how many tanks will be on the field now. I expect a "team-quota has been reached" every match. But thanks for proving my point. Some idiots refused to believe that tank pilots want to be "god mode" and the only viable counter to it's own class. awws another scrubby av user thats afraid they wont be able to cut it come 1.7 Cut what? I'm a tanker and I will use HAVs in 1.7. They weren't that hard before, and with the new roflwatergun POS AV that we will have due to tankers not being good enough to survive an entire match; they'll be even easier. Just gotta retreat to a supply depot when you ammo runs low. When tanks can push out 15k EHP, a STD swarm will do jack $#!t. LOLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL!!!!
This guy calls himself a tanker, yet doesn't understand it, believes that 3mil SP into vehicles makes him a tanker, is on a crusade against tanks, then goes to say his swarms will make fast work of you because he knows his lack of vehicle skills and intelligence makes him terrible at piloting a tank.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1236
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Posted - 2013.11.16 11:44:00 -
[7] - Quote
SgtDoughnut wrote:CharCharOdell wrote:ACE OF JOKERS wrote:nobody misses this >.> i do and so does every other chrome tanker So you and everyone else with 0 gun game misses this, yep. Have you tried tanking?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1236
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Posted - 2013.11.16 11:46:00 -
[8] - Quote
Ludvig Enraga wrote:I think tanks are fine now. I think they are pretty effective if used well with infantry. Nyan San does great in ambush pubs with their tanks.... When it comes to competitive PC games, again, tanks are fine. They get burned by the dozen but they definitely have a role. And as a tanker if you run vehicles in PC your corp should reimburse you for losses.
Eff you to ppl who lament chromo with its 30-0 tank runs, especially since those tanks were running solo w/o infantry support. I really don't get what you guys are whining about. Why are you mentioning ambush? Put them up against any decent tanker 1 v 1 and they'd be destroyed without that help.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1236
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Posted - 2013.11.16 11:53:00 -
[9] - Quote
Atiim wrote:CharCharOdell wrote: because swarms are light AV designed to take out light vehicles. Forges are heavy AV and designed to take out heavy vehicles. If you want to kill tanks, get a forge gun and sentinal suit like the real AV players who the tanks actually respect. Notice how most tankers don't mind being killed by forges? It's because it takes them real skill to hit us- not YOLO SWARMS AV NADES DEAD TANK.
You've lost your mind. Any idiot can use a Forge Gun, and they can kill infantry. Swarms are way harder to use than FGs. No Swarm Launchers were not designed to destroy LAVs. They were designed to do the exact same thing FGs do. You have literally no proof suggesting otherwise other than what your fellow dumbf*uck tankers say. On another note, if you don't care about what AV does and doesn't mind, why should I care about what you mind? And again, you say this as if being a pilot requires anything more than 3rd grade intelligence and SP investment. Yet AV complains that it should only take 3rd grade intelligent and SP investment to destroy tanks. You're not a tanker.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1236
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Posted - 2013.11.16 12:07:00 -
[10] - Quote
ZeHealingHurts HurtingHeals wrote:CharCharOdell wrote:Imagine playing a game where you have a red arrow over your head at all times- YOU HAVE BEEN SCANNED Awwwwwwwwwwwwwwwwwwwwwwwwwwww poor baby
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1236
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Posted - 2013.11.16 12:09:00 -
[11] - Quote
Ludvig Enraga wrote:CharCharOdell wrote:Ludvig Enraga wrote:I think tanks are fine now. I think they are pretty effective if used well with infantry. Nyan San does great in ambush pubs with their tanks.... When it comes to competitive PC games, again, tanks are fine. They get burned by the dozen but they definitely have a role. And as a tanker if you run vehicles in PC your corp should reimburse you for losses.
Eff you to ppl who lament chromo with its 30-0 tank runs, especially since those tanks were running solo w/o infantry support. I really don't get what you guys are whining about. you do realize that nyain san backs out of pubs where the odds aren't stacked in their favor, right? tanks do not work in PC. They did not fulfill their role in Chrome because they were very strong all the time. They dont work strong because they are never strong. Hopefully, 1.7 will bring them to their roles of 'seige guns' and 'battering rams' used to takw out hard targets at range or smash through hard defenses, very quickly, but not being sustainable for long periods of time. I would not mind it; just don't want to see tanks roll 30-0 again that's all. But it's okay for infantry to go 30-2, right?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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