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CharCharOdell
1532
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Posted - 2013.11.14 05:13:00 -
[1] - Quote
I miss Chrome tanks
5000 DPS? Easy
Snipe someone from 600m away? Child's play
Infantry RAN from a Surya or a Madrugar- not to a supply depot to find a swarm launcher
The armor tank's only fear was a glass cannon Caldari tank...because not even they could take 15,000 DMG in about 5 seconds.
Any less than 30:0 in a pub match made you a bad tanker
Only the best profited; there were about 20 of us back then and everyone knew who we were. People would spawn with swarm launchers ready. it was glorious
I still remember seeing gunlogis with 7500 HP AND a shield booster of madrugars with well over 15000 EHP while reppers were on. yup. Tanks were tanks. Then the ARs nerfed us.
1.7- we will be making a return. 15000 EHP is coming back. Madrugars will be able to take 12 shots from swarm launchers. with hardeners on. Gunlogis, about 8. Glass cannons won't be hitting with 5000dmg, but a little less than 3000, so not terrible at all. Once again, nothing will hit harder than a tank turret :D Not even a yolo nade ;)
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1532
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Posted - 2013.11.14 05:31:00 -
[2] - Quote
ACE OF JOKERS wrote:nobody misses this >.>
i do and so does every other chrome tanker
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1532
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Posted - 2013.11.14 07:21:00 -
[3] - Quote
BRIANNA BEACH wrote:I didn't tank until it was already too late :( ie uprising
Im still in two minds as to how I should treat this experience. ..... Battle hardening or overly enraging for no reason? You missed out on being able to get 30 kills easily. The best tankers were in extremely high demand and if you were good, corps would pay out the ass to have you fight for them. I wasn't recognizable until the end of chrome, so I didn't start getting paid much until Uprising to fight for corps, and ive stoppped tanking for the last couple months, but come 1.7 im gonna make a come back as the most feared railgun caldari tanker in the game since Slap and Hotch. 3000 DPS, anyone? :D
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1536
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Posted - 2013.11.14 14:27:00 -
[4] - Quote
Rei Shepard wrote:CharCharOdell wrote:I miss Chrome tanks
5000 DPS? Easy
Snipe someone from 600m away? Child's play
Infantry RAN from a Surya or a Madrugar- not to a supply depot to find a swarm launcher
The armor tank's only fear was a glass cannon Caldari tank...because not even they could take 15,000 DMG in about 5 seconds.
Any less than 30:0 in a pub match made you a bad tanker
Only the best profited; there were about 20 of us back then and everyone knew who we were. People would spawn with swarm launchers ready. it was glorious
I still remember seeing gunlogis with 7500 HP AND a shield booster of madrugars with well over 15000 EHP while reppers were on. yup. Tanks were tanks. Then the ARs nerfed us.
1.7- we will be making a return. 15000 EHP is coming back. Madrugars will be able to take 12 shots from swarm launchers. with hardeners on. Gunlogis, about 8. Glass cannons won't be hitting with 5000dmg, but a little less than 3000, so not terrible at all. Once again, nothing will hit harder than a tank turret :D Not even a yolo nade ;) And you guys thought nothing was wrong with your tanks back then?, sounds like the Tank did all the heavy lifting for you. Now that tanks are UP instead of OP you flail about for a bit then explode in a fireball. Actual good players can make UP stuff work, they dont need it to be OP to be efficient.
actually, it wasn't easy. there were hundreds of people with HAV skills, but only about 20 of us were responsible for going 30:0 in every battle, so no, it wasn't the HAV doing all the work (unlike the AR).
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1536
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Posted - 2013.11.15 03:54:00 -
[5] - Quote
Lurchasaurus wrote:CharCharOdell wrote:BRIANNA BEACH wrote:I didn't tank until it was already too late :( ie uprising
Im still in two minds as to how I should treat this experience. ..... Battle hardening or overly enraging for no reason? You missed out on being able to get 30 kills easily. The best tankers were in extremely high demand and if you were good, corps would pay out the ass to have you fight for them. I wasn't recognizable until the end of chrome, so I didn't start getting paid much until Uprising to fight for corps, and ive stoppped tanking for the last couple months, but come 1.7 im gonna make a come back as the most feared railgun caldari tanker in the game since Slap and Hotch. 3000 DPS, anyone? :D oh really?
This is happening. Come at me bro.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1536
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Posted - 2013.11.15 03:57:00 -
[6] - Quote
SgtDoughnut wrote:CharCharOdell wrote:ACE OF JOKERS wrote:nobody misses this >.> i do and so does every other chrome tanker So you and everyone else with 0 gun game misses this, yep.
hmmm...you've never been in a tank have you..? There was a reason that less than 20 tankers, even in chrome, were good. - nobody was smart enough to understand the finer points of it. Infantry don't have to worry about turret depression, module cooldown, or anything like that. Good tankers are CONSTANTLY counting things. We calculate everything we do before we do it because one mistake costs about 2.25 mil (chrome numbers)
We had tank game which is actually much more complicated than gun game. I do both, so I would know.
Imagine playing a game where you have a red arrow over your head at all times- that's just the beginning of it. Now consider that you are the highest priority target on the field.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1538
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Posted - 2013.11.15 03:59:00 -
[7] - Quote
Atiim wrote:Mortedeamor wrote:Atiim wrote:CharCharOdell wrote:I miss Chrome tanks
5000 DPS? Easy
Snipe someone from 600m away? Child's play
Infantry RAN from a Surya or a Madrugar- not to a supply depot to find a swarm launcher
The armor tank's only fear was a glass cannon Caldari tank...because not even they could take 15,000 DMG in about 5 seconds.
Any less than 30:0 in a pub match made you a bad tanker
Only the best profited; there were about 20 of us back then and everyone knew who we were. People would spawn with swarm launchers ready. it was glorious
I still remember seeing gunlogis with 7500 HP AND a shield booster of madrugars with well over 15000 EHP while reppers were on. yup. Tanks were tanks. Then the ARs nerfed us.
1.7- we will be making a return. 15000 EHP is coming back. Madrugars will be able to take 12 shots from swarm launchers. with hardeners on. Gunlogis, about 8. Glass cannons won't be hitting with 5000dmg, but a little less than 3000, so not terrible at all. Once again, nothing will hit harder than a tank turret :D Not even a yolo nade ;) Another tanker thinking that they should be godlike and invincible while being the only viable counter to it's class. *Sigh* I wonder how many tanks will be on the field now. I expect a "team-quota has been reached" every match. But thanks for proving my point. Some idiots refused to believe that tank pilots want to be "god mode" and the only viable counter to it's own class. awws another scrubby av user thats afraid they wont be able to cut it come 1.7 Cut what? I'm a tanker and I will use HAVs in 1.7. They weren't that hard before, and with the new roflwatergun POS AV that we will have due to tankers not being good enough to survive an entire match; they'll be even easier. Just gotta retreat to a supply depot when you ammo runs low. When tanks can push out 15k EHP, a STD swarm will do jack $#!t.
because swarms are light AV designed to take out light vehicles. Forges are heavy AV and designed to take out heavy vehicles. If you want to kill tanks, get a forge gun and sentinal suit like the real AV players who the tanks actually respect. Notice how most tankers don't mind being killed by forges? It's because it takes them real skill to hit us- not YOLO SWARMS AV NADES DEAD TANK.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1538
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Posted - 2013.11.15 04:06:00 -
[8] - Quote
XxWarlordxX97 wrote:CharCharOdell wrote:ACE OF JOKERS wrote:nobody misses this >.> i do and so does every other chrome tanker And heavy
And scout
And sniper
And basically everything that wasn't an AR/medium
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1538
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Posted - 2013.11.15 05:18:00 -
[9] - Quote
Ludvig Enraga wrote:I think tanks are fine now. I think they are pretty effective if used well with infantry. Nyan San does great in ambush pubs with their tanks.... When it comes to competitive PC games, again, tanks are fine. They get burned by the dozen but they definitely have a role. And as a tanker if you run vehicles in PC your corp should reimburse you for losses.
Eff you to ppl who lament chromo with its 30-0 tank runs, especially since those tanks were running solo w/o infantry support. I really don't get what you guys are whining about.
you do realize that nyain san backs out of pubs where the odds aren't stacked in their favor, right?
tanks do not work in PC.
They did not fulfill their role in Chrome because they were very strong all the time. They dont work strong because they are never strong. Hopefully, 1.7 will bring them to their roles of 'seige guns' and 'battering rams' used to takw out hard targets at range or smash through hard defenses, very quickly, but not being sustainable for long periods of time.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1545
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Posted - 2013.11.16 07:03:00 -
[10] - Quote
Atiim wrote:CharCharOdell wrote: because swarms are light AV designed to take out light vehicles. Forges are heavy AV and designed to take out heavy vehicles. If you want to kill tanks, get a forge gun and sentinal suit like the real AV players who the tanks actually respect. Notice how most tankers don't mind being killed by forges? It's because it takes them real skill to hit us- not YOLO SWARMS AV NADES DEAD TANK.
You've lost your mind. Any idiot can use a Forge Gun, and they can kill infantry. Swarms are way harder to use than FGs. No Swarm Launchers were not designed to destroy LAVs. They were designed to do the exact same thing FGs do. You have literally no proof suggesting otherwise other than what your fellow dumbf*uck tankers say. On another note, if you don't care about what AV does and doesn't mind, why should I care about what you mind? And again, you say this as if being a pilot requires anything more than 3rd grade intelligence and SP investment.
oh really? then why dont you go try out tanking and tell me how it is? every tanker in dust has adv av and a proto suit+weapon by now so we can talk; you can't.
face it: we are going to be harder to kill than ever since Chromosome. We will be tankier than in chrome, do more damage, and move faster. all of our modules are more powerful and lolswarms and yolo nades got nerfed harder than anything since tanks lost their PG.
and actually, yes, swarms were designed to destroy light vehicles because if you look at the numbers for 1.7, that is exactly what theyre trying to do. (forge direct dmg unchanged even tough it 2hk's some tanks? hmmmm....).
You are wrong and look like an idiot. You will now be added to The List of Luekoberries: -King Checkmate -DJINN Luekoplast -Atiim
Enjoy losing all of your forum credibility while your precious light av gets nerfed to hell :) Cry more, please. QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1549
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Posted - 2013.11.16 15:49:00 -
[11] - Quote
D3LTA Blitzkrieg II wrote:CharCharOdell wrote:I miss Chrome tanks
5000 DPS? Easy
Snipe someone from 600m away? Child's play
Infantry RAN from a Surya or a Madrugar- not to a supply depot to find a swarm launcher
The armor tank's only fear was a glass cannon Caldari tank...because not even they could take 15,000 DMG in about 5 seconds.
Any less than 30:0 in a pub match made you a bad tanker
Only the best profited; there were about 20 of us back then and everyone knew who we were. People would spawn with swarm launchers ready. it was glorious
I still remember seeing gunlogis with 7500 HP AND a shield booster of madrugars with well over 15000 EHP while reppers were on. yup. Tanks were tanks. Then the ARs nerfed us.
1.7- we will be making a return. 15000 EHP is coming back. Madrugars will be able to take 12 shots from swarm launchers. with hardeners on. Gunlogis, about 8. Glass cannons won't be hitting with 5000dmg, but a little less than 3000, so not terrible at all. Once again, nothing will hit harder than a tank turret :D Not even a yolo nade ;) uprising wheated out the weak. Name York, Covert Clay, Bob, legend and many others learned to thrive despite the setbacks. go cry somewhere else. CCP ran outta tampons long ago
Yeah...i've taken every one of them on and killed them...but to be fair, they killed me just about the same number of times. I guess I'm not as well known as I used to be because I don't tank in PC anymore.
Fun fact: I'm still the only tanker in Dust who doesn't get facerolled by Bob.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1549
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Posted - 2013.11.16 15:51:00 -
[12] - Quote
Ludvig Enraga wrote:CharCharOdell wrote:Ludvig Enraga wrote:I think tanks are fine now. I think they are pretty effective if used well with infantry. Nyan San does great in ambush pubs with their tanks.... When it comes to competitive PC games, again, tanks are fine. They get burned by the dozen but they definitely have a role. And as a tanker if you run vehicles in PC your corp should reimburse you for losses.
Eff you to ppl who lament chromo with its 30-0 tank runs, especially since those tanks were running solo w/o infantry support. I really don't get what you guys are whining about. you do realize that nyain san backs out of pubs where the odds aren't stacked in their favor, right? tanks do not work in PC. They did not fulfill their role in Chrome because they were very strong all the time. They dont work strong because they are never strong. Hopefully, 1.7 will bring them to their roles of 'seige guns' and 'battering rams' used to takw out hard targets at range or smash through hard defenses, very quickly, but not being sustainable for long periods of time. I would not mind it; just don't want to see tanks roll 30-0 again that's all.
They probably won't because all tanks are active tanks and even if they'll be harder to kill than in chromosome with hardeners on, when they turn off, theyre out of the fight for a long time. Not the constant rolling death machine of chromo but not the weak piece of garbage uprising gave us. I think it will be a good balance.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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