Vyzion Eyri
The Southern Legion The Umbra Combine
2041
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Posted - 2013.11.17 03:19:00 -
[1] - Quote
I like the idea of modules activating when something happens to a mercenary. Your suggestions for modules are good and I won't go into them too far except to say that I don't think being able to find the scanner with these modules provides a great enough benefit to warrant replacing armour plates or shield extenders for.
So going one step further, we need passive reactive modules that are involved in electronic warfare now to be upgraded, instead of introducing new modules with other functions.
1. Enhanced level modules (enhanced profile dampener) should be on par with advanced level equipment. One advanced dampener should be enough to hide you from most advanced active scanners unless it's the one with a much lower profile range.
Enhanced range amplifiers should increase passive scan range by a base amount, plus a percentage of the dropsuits base, to bring scan radius of the average dropsuit to about 70-75m.
Enhanced precision enhancers should have lower scan precision enough to locate enemies with advanced dampeners.
This way scanners are 'weaker' than passive scanning modules but they are equipped in equipment which safes slots for hp, and give vision for the whole team.
2. Bring in these bonuses you've mentioned and combine them with current modules.
There should be a dampener variant which locates the scanner. This means you can hide from people who scan and you don't need modules or a scanner yourself to locate the enemy because they will show up when they fail to scan you. Those light frame ninjas will love this.
Range amplifiers need a variant which shares vision with teammates. Another perfect module for the recon scout who doesn't want enemies to know they've been scanned, and also very useful for logibros.
Precision enhancers need a variant that, once an enemy is located, any enemies near him are also located. This means groups of light frames travelling in packs have their stealth limited to the person with the highest scan profile, leading to interesting gameplay where 'the weakest link' could let down the team.
Additional ideas: active scanners should not reveal directional readings. We shouldn't know where the enemy is moving, only dots which do not move that reveal enemy positions at the instant of the scan.
Passive scanners shouldn't reveal direction too, however they should scan in pulses, perhaps once every 2 seconds. Therefore the dots on the minimap will shift per pulse to their new position, simulating movement instead of displaying exact movement.
The only thing that should reveal exact movement on the minimap is visually spotting enemies.
"When nothing is going your way, go out of your way to do nothing."
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Vyzion Eyri
The Southern Legion The Umbra Combine
2041
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Posted - 2013.11.17 12:46:00 -
[2] - Quote
Oswald Rehnquist wrote:
For the medium frames, they could potentially get an equipment that you can drop like nanohives that creates a dampening bubble which specifically blocks out active scanners. Different variants could be used higher levels of blockage but only for active scanners and another one could be lower levels of blockage but block both active and passive scanning. So essentially you are countering equipment with equipment.
Yeah this would be cool. Grenades that act as 'decoys' would be awesome too. Throw one out and it starts rolling around and if scanned it shows up as a red dot. More variation to the locus spam, please.
Even minimap scramblers. Could be piece of equipment that acts like a scanner, except enemies inside your 'scan' have their minimaps disabled for a short period.
"When nothing is going your way, go out of your way to do nothing."
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